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Pantaloon
19
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Joined: 14th Jun 2005
Location: About two blocks East
Posted: 6th Nov 2005 21:02 Edited at: 6th Nov 2005 21:50
First Off
Before we start adding small additional themes the current ones should be added to first.
The two themes given aren't that extensive and it's already hard to give levels their uniqueness and style. So a after 10 levels things start getting old. Therefore, doubling or tripling the size of the first two themes would be the first step.This could be easily done by diversifying simple objects that already exist. By altering a little in various places it'll give it a completely different look without much work.



1) Increasing current themes
A)Sci-fi- rooms, corriders, switches, posters, light fixtures, weapons,furniture, structures, gadgets, items, people
a. rounded corners(rooms)
1.tight round corners (that way four can be
placed in one square to make a small, smooth pillar, also helps make hallways)
2.corners that coincide with "low", "Mid" and "top" rooms instead of just full
b. ton's more computers and moniters, screens, cameras, work stations(sci-fi buildings should be teeming with a wide array of different stations, computers, testing facilities, and much more. It gets so monotonous with the same technology everywhere)
c. Furniture, switches, posters(alot more)
1. if traveling from planet to planet or from one base to the next. It seems highly unlikely that they will all have the same furniture
2. Alter furniture, switches that exist to have similar but differnt styles. (Imagine 30 different cultures all trying to make the same thing(a stool for example) Each culture will come up with similar basic design but they all can look considerably different. different number of legs, angle of legs, stool hight, seat shape. Theres tones of little things you can change to make it unique)
d. weapons- there should be alot more, 12 AT LEAST!, variety gives uniqueness(considering the physics system, a grapple gun would be nice). With a plethora of weapons everyone doesnt have to use the same 6 guns(that is of course if u only use the theme which is pretty logical. unless your plot call for WWII and Sci-Fi stuff)more individuality of the users game.
e. Posters
1. all different numbers from 1 to 1000 and different labels to put on it like "Hanger", "Sector", "Bay"," Area", "Lab","Passage" "Corrider", "Exit", "Entrance", "Storage" ( i know some of the labels exist. There should be a blank sign you can place on a wall, then right click and modify it by selecting a word and a number. It will Then appear on the applied poster. perhaps signs you can type what ever words you want on it (with font and color options)and the sign's size could be modified to add more words)
f. (ROOMS)Wall depth- make some stuff protrude like half pillars or cracked walls, pipes, burst pipes, vent with a broken door, broken door static door, broken dynamic doors that twitch or open and shut or spark (stylize it more)

g. (ROOMS)Wall Colors- paint option(not "floor seg", "wall seg", "all seg")but color, it could be under Editing, Wall Color or Floor Color or All Color, then a little window could pop up with a sliding bar that would change the color, similar to the color changer in "Paint", but much more simple)

h. More enemies (sci-fi creatures, monsters, aliens, note: not all 2 legged, infact half or more should be tripetal(3 legs), quadrapetal(4 legs), hexpetal(6 legs). nonpetal(9 legs), or perhaps centipede like things that have hundreds of "sprite" legs or an animated texture that just sways to give the appearance of many moving legs, or perhaps slug like creature or robot on wheels or like wheelchair alien that rolls or hovers)

B)WWII-rooms(russian, italian, french, British, American, German, japanese), corriders, switches, posters, light fixtures, weapons, furniture(russian, italian, french, British, American, German, japanese), structures, gadgets(WWII paraphernalia of course), items

Basically same additions to the WWII theme except ones that pertain to its genre and Era and cultures participating in the war, more WWII technology, furniture and rooms that exemplify its time and different cultures. This will make levels seem much more diverse

-soldier zombies(there were alot of experiments on jewish subjects,)
-more soldier types

2)Current day mod packs
war, SWAT, state of the art( i know know some current stuff that exists)
StateOfTheArt) laptop gun, remote control centry, a large "maching gun looking" gun that emitts a super low frequency at a 200 yrd range (50 yrd lethal) scrambles organs at close range and makes people pass out or throw up at further distances, chameleon suit(blend into invoronment) nearly lethal stun gun (looks awsome,it was in Popular science) it could also be the latest version of certain weapons or james bond like equipment

3)horror--> this can tie into any of the themes however it would have to have a horror-fied version of each theme
example
sci-fi horror rooms
WWII horror rooms
current horror rooms
it should be a sub section of each theme. And also have its own individual theme thats more elaborate and stylized than the sub theme.Therefore it could be used as a stand alone theme.

4) SUBFUTURE
Human Technology 100 years in the future- i have ideas for this, but i'll post later if anyone wants to hear what i think it would be like. I'm sure you can dream up tons of stuff.


I will elaborate more on anything that is unclear in my list.JUST ask.

P.S. sorry, i couldnt help but post 4

"My real name is... Mepha-stophalies, but you can call me baby----"
-Marcy Playground
Hobbit
19
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Joined: 4th Nov 2005
Location:
Posted: 7th Nov 2005 01:25
1. Goths
2. Counter Strike Like Figures
3. And aliens, it sounds like a good idea.
Sinistar
20
Years of Service
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Joined: 23rd Jul 2004
Location:
Posted: 9th Nov 2005 18:38
I will be adding a lot more horror stuff to my pack, but not so much scifi horror. More b-movie horror. So I vote you make more scifi and modern day stuff.

One problem I have with the scifi stuff that's there is it's too... Busy. There's a tic-tac-toe board in the lab ceiling. I just want more plain walls floors and ceilings with maybe some details that stick out, but not millions of pipes and wires in everything. Think about the hallways in Cloud City en ESB. or hallways in Star Trek. Futuristic, curvey, but not everything like it's inside the ALIEN ship or in DOOM.
hotron
19
Years of Service
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Joined: 1st Oct 2005
Location: Australia
Posted: 11th Nov 2005 00:49
id like to see a fear or doom3 even half life 2 model pack
prefered fear!!

hotron entertainment
Evil Inside
19
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Joined: 1st Jun 2005
Location:
Posted: 12th Nov 2005 11:00
I think as model/segment pack(s):

1) Star Wars
2) Buck Rogers
3) Army
4) S.W.A.T.
5) Navy
6) Terrains
7) Airforce

And urr...That's about it...

......Stay back, Stay away from me, I've got a disease, Everyone is sleeping......
F**k you, For putting hate in me, For putting faith in me, Everyone is sleeping......
SarusX
19
Years of Service
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Joined: 21st Jul 2005
Location: Behind u- thats where a rangers gonna be
Posted: 12th Nov 2005 19:36
How about a huge selection of non-violent characters. With violent entities, you need six diff. versions of each character. WIth non- violents, you only need one. As such, whereas you could do 18 models for 3 classes of violent entities, you could do in contrast 18 different non-violent entities. Here are some ideas (many stolen from other posts)-

-Cop (could be done in 2 forms- non-violent and able to hold pistol)
-Scientist
-3 variations on a normal person- street clothes, male and female versions (six total)
-Office workers (white shirt, tie)
-Businessmen (black or blue suit- think HalfLife2 G-man)
-Clerk
-Various selection of thugs
-Non-violent military- captains, generals

Just my ideas. This would vastly improve FPSC's story capabilities.

Visit us today at [href]http://www.freewebs.com/pyramidproductions[href]!

Coming Soon- 'Nightfall' Demo
Benjamin A
19
Years of Service
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 13th Nov 2005 16:09
Quote: "id like to see a fear or doom3 even half life 2 model pack
prefered fear!!"


Quote: "1) Star Wars
2) Buck Rogers"


Could cause a problem.... copyright!

FPSC is way to cool, you can create even more then a fps with it!
Halo Man
19
Years of Service
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Joined: 5th Nov 2005
Location:
Posted: 13th Nov 2005 17:14
I'd like to see...

1) Air pack(planes, helicopters, etc.)
2) Modern Citizens
3) More weapens(MWA HAHA!)

4 out of every 5 people will look at this, and
apparently your one of them!
loki2
20
Years of Service
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Joined: 10th May 2004
Location:
Posted: 13th Nov 2005 20:05
1. more origanal weapons , like unreal tournament 2k4 or the ratchet and clank series.
2.horror/aliens pack

everyone is entitled to my software.
loki2
20
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Joined: 10th May 2004
Location:
Posted: 13th Nov 2005 20:09
1. more origanal weapons like the ratchet and clank series,or the unreal series.

everyone is entitled to my software.
Chronosv2
19
Years of Service
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Joined: 1st Nov 2005
Location: KY, USA
Posted: 14th Nov 2005 00:00
Double-posting, and the same thing at that. *tsk tsk*

Me, I think modern day civilians would be cool. And some modern day security force type people. Or corporate army. XD
Halo Man
19
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Joined: 5th Nov 2005
Location:
Posted: 14th Nov 2005 01:05
In conclusion(big word for me ), i just want more people

4 out of every 5 people will look at this
and apperantly your one of them
Current Project: Battlegrounds I
gbuilder
22
Years of Service
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Joined: 26th Aug 2002
Location: New Zealand
Posted: 15th Nov 2005 03:38
I'd like to see a model pack of 'Ordinary People' or 'Normal People' with 'no attitude'. Suitable for populating worlds of a similar genre in the present time.

gbuilder.

SEMPRON 2400+, 512mb Ram, ATI RADEONâ„¢ 9550 256MB DDR Graphics card, WindowsXP Professional.
Sillybear
19
Years of Service
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Joined: 9th Nov 2005
Location: Billings Montana USA
Posted: 15th Nov 2005 04:43
how about Slingshot and a Cross bow added could be cool

FS Creater v1
Animators Gmax 1.2+plugin / Milk Shape 1.7
Grahpic editors PaintShop Pro 8.10 / Adobe PhotoShop 7
Sillybear
19
Years of Service
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Joined: 9th Nov 2005
Location: Billings Montana USA
Posted: 15th Nov 2005 04:44
gamespace light i don't think you can download now too

FS Creater v1
Animators Gmax 1.2+plugin / Milk Shape 1.7
Grahpic editors PaintShop Pro 8.10 / Adobe PhotoShop 7
Doctor Evil
19
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Joined: 29th Sep 2005
Location: California, USA.
Posted: 17th Nov 2005 04:47
My 2 cents:

1)
Quote: "Melee weapons with scripts,

like baseball-bat, sword, knife, pointed stick, they could have "durability" instead of ammo, ie after a certain number of hits they break & you drop 'em.
( Default to fists when out of ammo would be nice, then auto-select weapon when you pick up related ammo )"


2) Urban Stuff

3) Far Cry style traps & forests

4) Stationary guns, gatling, turret, ect.

5) Silencers

6) Laser Sights

7) Flamethrower

I say exactly what's on my mind, like "Imagine your grandpa in a speedo" or "I eat Jell-O while waxing the table" and my personal favorite, "I drink bathtub water"
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 17th Nov 2005 05:35
Wow...somebody's gonna be busy!!

-Keith

"Some people are only alive because it's illegal to kill them".
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 19th Nov 2005 03:41 Edited at: 19th Nov 2005 03:45
Quote: "Please list your top 3 choices for future model packs. "

.
.
.
(1) Western Pack (Cowboys and Indians ~ 1800's Wild West)
.
(2) Inner City Pack (Modern Street Gangs/Punks/Skinheads Etc.)
.
(3) Gangster Pack (1920's and 1930's Chicago Style)
.
.
.
~ ~

Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 19th Nov 2005 04:10
Quote: "(3) Gangster Pack (1920's and 1930's Chicago Style)"


Kewl idea!

Your signature has been erased by a mod
Chimera
19
Years of Service
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Joined: 18th Dec 2004
Location: Belgium
Posted: 20th Nov 2005 10:23
1.) outside!: trees (all 4 seasons), plants, and fitting textures, brick walls you see sometimes to fence a house with growing weed on it.

2.) modern day: office, streets (like fuel station, trash container (the ally life...)

3.) yes a MELEE add-on
niftypuss
20
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Joined: 23rd Nov 2004
Location:
Posted: 21st Nov 2005 14:05
I would like to see:

1) Urban themes.. ie Kingpin
2) Zombies in a kind of warehouse with zombies coming to get you. (Resident Evil, Shaun of the Dead
3) Nuclear/ Industrial Warehouses/ factories.
DGriffin
19
Years of Service
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Joined: 21st Nov 2005
Location: Capo Naboo
Posted: 22nd Nov 2005 03:10
1:
I think it would be cool to have some outside scenery; Hills, grass, snow, trees, bushes...

2:
And also some friendly NPC's.

3:
Messed up military vehicles.

Microsoft is pure evil
Natas
19
Years of Service
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Joined: 22nd Nov 2005
Location:
Posted: 22nd Nov 2005 22:48
Hi Guys

Here are some of my ideas for future model packs. I dont think they have been mentioned but here goes.

Hospital
Zoo
Sewers
RastaMan
19
Years of Service
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Joined: 28th Aug 2005
Location: East Coast, USA
Posted: 22nd Nov 2005 23:08
Looks like we have lots of requests, now the question is...

Is TGC currently working on any packs?

and if so, what are the current projects?


http://www.rastaworld.com
- cave quid dicis, quando, et cui
Acolyte Entertainment
19
Years of Service
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Joined: 28th Dec 2004
Location: Oregon, US
Posted: 23rd Nov 2005 03:31
1) i totally agree with SarusX. non-violent NPC's would make the program pretty sweet. becuase then you could use those NPC's for the story

2) a MUST have is like bows/arrows, crossbows, Magic, wands for midevil setting.

3) more horror

Your signature has been erased by a moderator due to its size.
Party Crasher
19
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Joined: 19th Nov 2005
Location: N/A
Posted: 25th Nov 2005 01:48
Horror
Sci-Fi
Horror

Thank god for LAN.
TZap
19
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Joined: 29th Aug 2005
Location:
Posted: 28th Nov 2005 22:58
There have been a lot of posts on this subject! Can any of the developers give us a hint on what they have planned after reading them?
Ninja Venom
18
Years of Service
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Joined: 25th Nov 2005
Location: Florida, USA
Posted: 29th Nov 2005 01:25
I would like to see these in future model packs:

1. Greek mythology themes

2. Amphibians / atlantis or underwater themes

3. Japan theme with Shogun / Ninjas
djmac
18
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Joined: 29th Nov 2005
Location:
Posted: 29th Nov 2005 18:13
What I like to see is:

1. Present 3D Models that are found in every household today
2. a classical home from today, like a castle in Resident Evil
Rick123
19
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Joined: 26th May 2005
Location:
Posted: 30th Nov 2005 03:12
Star Trek models

Like borg, federation, etc.
Rick123
19
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Joined: 26th May 2005
Location:
Posted: 30th Nov 2005 03:13
turrain models
Salvation
18
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Joined: 3rd Dec 2005
Location:
Posted: 3rd Dec 2005 09:36
I think cheap specific item packs. Maybe about $5 or less each. Consisting of small packs of items (no more then 8) for example:

Sci-Fi Item Packs
- Laser Weapons
- Puzzle Items
- Handguns
- Throwing Items
- Machine Gun type
- Heavy Weapons
- Health packs etc (Testtubes etc?)
Horror Item Packs
- Modern Weapons just stained with blood texture / darker textures
- Throwing weapons
- Puddles of Blood etc
- Lots of Stain etcs
Misc Item Packs
- Strange Items
Modern War Item Packs
- Lots of Historical Weaponary
- Flags etc
Furniture Packs
- Just basic furniture and lots of it.

This way creators could pay for small packs of what there looking for. So they could buy the "Fire Place" pack. etc. Instead of buying a pack with only 1/2 of the items usable in there game.

and most importantly for about $15 a DECAL PACK!

-----
I bite. Watch out
Paladin Zero
18
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Joined: 1st Dec 2005
Location:
Posted: 3rd Dec 2005 21:55
As long as I get:
1) More Urban segments
2) Aliens, Mutants, Zombies, Terrorist models.
3) More modern weapons namely AG36's OICW's F2000's or other commando weapons that are really high tech.
4) More vehicles like civilian cars and landed aircraft
5) Things you would see in every day life like soda cans and bins
6) Haunted house stuff like the dodgy chairs with the cloak over them

I mean just about all those things would be really useful in any modern/near-future FPS.
White knight
19
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Joined: 31st Dec 2004
Location:
Posted: 3rd Dec 2005 23:16
1.autority vehicles and personel like police,fire,hospital,paramedics ect..

2.construction vehicles like cranes,dumptrucks,bulldozers,tractors ect...

3 farm equipment and city vehicles like combines farm tracktors,towtrucks,semi's ect...

can be good for next darkmatter also
gps
19
Years of Service
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Joined: 16th Dec 2004
Location: England
Posted: 4th Dec 2005 10:08
1. Non-combatant character pack
2. Hospital pack (perhaps with a leaning towards the gruesome and/or sinister )
3. Dedicated weapons pack - covering all eras
Doctor Evil
19
Years of Service
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Joined: 29th Sep 2005
Location: California, USA.
Posted: 7th Dec 2005 07:12
RINGY DING DINGY

I would definitley like
Quote: "Horror Item Packs
- Modern Weapons just stained with blood texture / darker textures
- Throwing weapons
- Puddles of Blood etc
- Lots of Stain etcs

3) more horror

2) Zombies in a kind of warehouse with zombies coming to get you. (Resident Evil, Shaun of the Dead

b. ton's more computers and moniters, screens, cameras, work stations(sci-fi buildings should be teeming with a wide array of different stations, computers, testing facilities, and much more. It gets so monotonous with the same technology everywhere)

3)horror--> this can tie into any of the themes however it would have to have a horror-fied version of each theme
example
sci-fi horror rooms
WWII horror rooms
current horror rooms
it should be a sub section of each theme. And also have its own individual theme thats more elaborate and stylized than the sub theme.Therefore it could be used as a stand alone theme.

2.horror/aliens pack

2. Hospital pack (perhaps with a leaning towards the gruesome and/or sinister )

6) Haunted house stuff like the dodgy chairs with the cloak over them

Sewers"


I say exactly what's on my mind, like "Imagine your grandpa in a speedo" or "I eat Jell-O while waxing the table" and my personal favorite, "I drink bathtub water"
c0LdF1R3
18
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Joined: 7th Dec 2005
Location:
Posted: 8th Dec 2005 03:46
1) outdoor
2) prehistoric
3) space
Nigezu
18
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 8th Dec 2005 17:04
1) Modern Day
2) Horror
3) Urban Middle-East

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
ultraplex
18
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 9th Dec 2005 00:34
wild west
max payne style
dungeons and dragons style
King 100%
18
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Joined: 3rd Dec 2005
Location:
Posted: 10th Dec 2005 05:08
my 3 are;

modern times like people walking down th street

indians or africans

and (my fav) gangstaz holding casual guns like pistols
i hope i helped

Yea Fool

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Paladin Zero
18
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Joined: 1st Dec 2005
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Posted: 10th Dec 2005 22:16
Hey yeah I don't mean to ruin the entire thread but are these actually going to get created or is everybody just posting what they'd like to see.
!gamlord!
19
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Joined: 13th Aug 2005
Location: UK(yahoo)
Posted: 11th Dec 2005 12:39
HERES MINE

Well bigger and scarier weapons
massive enemies like for bosses ect
more objects like plasma tvs
deannewby
18
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Joined: 2nd Dec 2005
Location:
Posted: 11th Dec 2005 21:12
I would love:

1) Trapdoors with switches

2) Swivelling and Sliding Bookcases (Secret Passages)

3) Sliding Fireplaces (Secret Passages)

4) Elevator

5) Castle/Fort Segments

6) Sliding Walls (Up/Down/Left/Right)

Cheers

"Mathematics...the one Universal Language"
030
18
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Joined: 13th Dec 2005
Location:
Posted: 13th Dec 2005 16:39
Being something of an horror buff, I would say:

1: horror
2: more horror
3: even more horror
Acolyte Entertainment
19
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Joined: 28th Dec 2004
Location: Oregon, US
Posted: 14th Dec 2005 02:18
come on mods. we wanna know if you are even considering our
ideas...

-------- The trick to level design is leave you real life behind... follow your imagination in winding path threw fiction.

Paul Minchin
19
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Joined: 23rd Nov 2005
Location:
Posted: 15th Dec 2005 14:40
1) Terrain Pack - Landscapes, Hills Caves, Trees, Water maybe?

2) Horror - Zombies, Blood covered walls, a blood driping effect, gory stuff

3) Entities - FLASH LIGHT flickering light effects, im no good at scripting and i know im not the only one, maybe some help with more script already linked to entities, What about Animal enteries, Dragons, Wolfs, Huge Beast!?
Nigezu
18
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 19th Dec 2005 12:11
My TOP 3:

-More modern day, terrorists, Iraq soldiers, USMC soldiers
-Horror; something like better zombies huge beasts etc.
-More handguns, WW2 colt is boring

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
Rockdrala
18
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Joined: 15th Dec 2005
Location:
Posted: 26th Dec 2005 18:40
I would like to see some cia, fbi agents, politicians, allies, and a good ally AI script with a Dialog HUD that people can talk to your hero with...

Those who fly low hurt least when they fall...
alex 1337
User Banned
Posted: 27th Dec 2005 02:30
HORROR
HORROR
horror
horror
Horror
Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 27th Dec 2005 02:49
Teh Lee Model!!!

Merranvo, The Cool One

Anti-Noob Justice League, an ANJL of Mercy.

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