Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / 'Clone Object' Crashes my PC

Author
Message
Ratty Rat
22
Years of Service
User Offline
Joined: 24th Sep 2002
Location:
Posted: 24th Feb 2003 18:10
Any idea whay clone object should crash, the annoying thing is that it does not do it on all objects?

In particular textured '.x' objects seem to do it.
MrTAToad
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: United Kingdom
Posted: 24th Feb 2003 18:25
Any loaded object will crash clone object - P4 is supposed to fix it...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Ratty Rat
22
Years of Service
User Offline
Joined: 24th Sep 2002
Location:
Posted: 24th Feb 2003 18:48
Thanks for the advice, but its definately not all loaded objects.

I have found that using the '3D Exploration' program to re-save the .x fixes allot of them (again, not all, particularly those with animations). But its just a 30 day demo I`ve got and its not worth forking out just for this small problem.

My retro game uses lots of duplicate objects, and loading them all in takes ages.

Roll on release 4.

Oh, and nice to chat to you again MrTAToad, I`ve been away for a while (I though release 4 would be old news by now, ho hum).
MrTAToad
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: United Kingdom
Posted: 24th Feb 2003 22:46
No, Patch 4 isn't yet... Not even a squeak over a modem - yet.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
MrTAToad
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: United Kingdom
Posted: 24th Feb 2003 22:48
Nice to see you again too.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
TogaMario
22
Years of Service
User Offline
Joined: 30th Jan 2003
Location:
Posted: 26th Feb 2003 07:31
Anyone know a way around this? I have to have a forest with 1000+ trees at least (not all visible at the same time of course) but this really puts a kink in that plan!

P.S. This is what the alphabet would look like if Q and R were eliminated.
MrTAToad
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: United Kingdom
Posted: 26th Feb 2003 10:55
Yes, use multiple load object commands...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Ratty Rat
22
Years of Service
User Offline
Joined: 24th Sep 2002
Location:
Posted: 26th Feb 2003 14:35
If they are not animated then use something like:-

load object "object.x",1
load image "myobjecttexture.bmp",1
create mesh from object 1,1
make object 2,1,1
make object 3,1,1
make object 4,1,1
...
etc

Does not work with animated objects though.
Marvey
22
Years of Service
User Offline
Joined: 15th Oct 2002
Location:
Posted: 26th Feb 2003 14:38
Ratty well in my case i need something like this but... dont work with me because:
load object "object.x",1 ->my object have many textures in the same object when i load him he automatic load the textures if i do create mesh.. then make object i cant because i need to put the number for the textures if i put 0 he dont texture my object how i can resolve my prob ? i cant my object have multiple textures...

Ratty Rat
22
Years of Service
User Offline
Joined: 24th Sep 2002
Location:
Posted: 26th Feb 2003 15:04
Hmmm, running out of options here, I did find clone object worked occasionally, particularly when I used that '3D exploration' program to re-save the .x file, so that might be worth a try.

I wondered whether it was possible to copy the file into RAM and load it from there (which would be quicker at least) but I do not think DBPro has appropriate commands.
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 27th Feb 2003 06:22
isnt that what memblocks provide an option for.?

Login to post a reply

Server time is: 2025-05-20 02:19:20
Your offset time is: 2025-05-20 02:19:20