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Work in Progress / This is a map editor v2.02

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Lukas W
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Posted: 4th Nov 2005 17:52
Heyia,

some people might remember my world editing tool for DarkBASIC, some might not (people registered in 2005).

well the thing is, i have yet another release of this program. this release is called This is a map editor v2.02 ALPHA

which means it is a test version of v2.02.
i have had this version on my computer for a very very long time, so i though, hmm why not release this one too? and here it is.

there are thousands of bugs fixed, and the code is cleaned so it will be much much easier to continue develop this baby

version 2.02 is a GIGANTIC update. both code and program related. the program has grown almost 10mb in size!

here are some downloads in case you feel like trying it out.

TIAME v2.02 Alpha - 12'185kb [rar]
TIAME v2.01c - 3'845 [zip]
TIAME v2.00 - 3'124kb [zip]
TIAME v1.22 - 3'578kb [zip]

the world editor supports following file formats:
Quote: "
3D Object Files
Extension
Explanation
X
Direct X file
3DS
3D Studio file
XOF
Primary Direct X format


2D Image Files
Extension
Explanation
BMP
Windows Bitmap
DDS
DDS File
DIB
Device independant bitmap
JPG
JPG Image
PCX
ZSoft PC Paintbrush image
PNG
Portable network graphic
PSD
Photoshop Image
RLE
Run length encoded bitmap
TGA
Truevision Targa Image
TIF
PC Tag Image File


Audio Files
Extension
Explanation
MID
Midi Music (music)
WAV
Wave File (sound)
MP3
MP3 Music (sound/music)
WMA
Windows Media Audio (music)


World\Level Files
Extension
Explanation
TWF
TIAME world file
MAP
3DMapEditor World File
MWDB
Magic World File
SAV
Level Maker 3D Save file


Matrix Files
Extension
Explanation
MDF
Matrix Definition File (matedit 1.6a)
MWDB
Magic World File"


not all of these work 100% though

there are 3 examples with the demo:
* how to load your world in db
* basic movement in the world
* a fps game engine with your created world

im not sure there is much left to say

if you find ANY bugs, ANY AT ALL, then would you please post them here, (or on my forum), so i can get a chanse to fix them and improve the program.

when i feel it is finished, i will release the source too

baba

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
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Sergey K
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Posted: 4th Nov 2005 19:46
nice work, but how about the lighting/matrix/terrain systems?
does they are exists in the program?


BlueLight Online, improved version of MorningOnline
Lukas W
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Posted: 4th Nov 2005 22:36 Edited at: 4th Nov 2005 22:36
features:

* Object Creating/Editing
* Light Creating/Editing
* 3d Sound Creating/Editing
* Matrix Creating
..Heighmap import
..MWDB import
..MDF import
* Collision Box Creating/Editing (sphere, box collision)
* Trigger Zones (start rain, play sound, underwater effect, eax effects +more)
* Up to 65500 Entities in one world
* Each entitity have a unique ID number
* Give each entity a name
* Load Textures/Apply them to Entities
* and lots of more features that i dont remember atm...

edit,
as this is written in DBC there is no Terrain Feature.

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
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Zotoaster
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Posted: 4th Nov 2005 22:56
very nice GUI


Lukas W
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Posted: 4th Nov 2005 23:07 Edited at: 4th Nov 2005 23:10
thanks to Freddix that is he wrote it. it is a free GUI plugin for DarkBasic and DarkBasic Pro. i use the same gui in my level editor im writing for Zombie Hunter

freddix Gui Plugin is so great! i fancy the way he made all of that in pure DBC code!!

edit,
also the pictures on the buttons, some of them are copies from 3dsmax, guitar pro 4, painshop pro 7 and paint hehe.. my 2d art sucks, so i had to borrow some nice looking art for a while.. i never got the chance to draw my own

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
(man, this ad suck!)
Sergey K
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Posted: 4th Nov 2005 23:10 Edited at: 4th Nov 2005 23:12
erm.. no Terrain feture?

actually, Freddix made the plugin in PureBasic (not Pure DBC)


BlueLight Online, improved version of MorningOnline
Lukas W
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Posted: 4th Nov 2005 23:12
if you mean Terrain Terrain.

tiame features:
matrix terrain (.mdf, .mwdb, dbc matrix) and object terrain (.x).

collision to object terrains are really buggy. if i remember correct there is no collision to those terrains at all.

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
(man, this ad suck!)
Sergey K
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Posted: 4th Nov 2005 23:13
i mean heightmap terrains..


BlueLight Online, improved version of MorningOnline
Lukas W
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Posted: 5th Nov 2005 00:40
you can make a matrix and apply a heightmap to that

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
(man, this ad suck!)
Sergey K
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Posted: 5th Nov 2005 01:01
ahh.. ok then (i got very poor knowlage about matrix - never used them before) so i dont know what fetures there are in matrix..


BlueLight Online, improved version of MorningOnline
Lukas W
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Posted: 5th Nov 2005 13:46
i see.

well have anyone tried it out yet? a little feedback would be nice


ps. i would like to take this oppurtunity to announce that i have now uploaded all* my good old games i have written in the past 3 years
they are located on my website, under Downloads

* = that i have left after the accidents**..
** = when my harddisk got formatted.

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
(man, this ad suck!)
Lukas W
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Posted: 6th Nov 2005 01:09
hmm.. well i guess world editors isn't "in" anymore?

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(man, this ad suck!)
Seppuku Arts
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Posted: 6th Nov 2005 12:27 Edited at: 6th Nov 2005 12:29
gimme a sec dude, just read this thread for the first time, downloading

[edit] is this DBP compatible?

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Seppuku Arts
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Posted: 6th Nov 2005 12:41
its a nice lil editor, but found the gui flickered a lot, i used the alpha one

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Lukas W
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Posted: 6th Nov 2005 12:49 Edited at: 6th Nov 2005 12:53
thanks

yes i have a function that will import your file in dbpro.
i dont remember where i put it though

yeah, the gui flickers.. i forgot to fix that.
i have been mixing with the Sync Command. and i forgot to reset it

edit,
incase someone feel like they need more screenshots before testing. no problem. i have a few here http://tiame.lukasw.com/?page=3

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
(man, this ad suck!)
x1b
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Posted: 6th Nov 2005 12:57
This is nice,Lukas. I love the you can travel the editor freely and not stuck from 1 angel. I mean, you can move about via arrow keys and from all angels. I find way too many editors are a pain in the a** to negotiate.

I'll use it when its for DBP

- Do it, Do it Right, Do it right now..
Darkbasic MADPSP
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Posted: 6th Nov 2005 13:08
Downloading

Lukas W
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Posted: 6th Nov 2005 13:43
cool, thanks

when i started with this editor (over a year ago ) i wanted to make an editor that could do anything. in dbc that is. still after 1 year of development the editor is like half way there

when i finish zombie hunter: dbp, i will see if i can get some free time to convert it to dbpro code. now that i think about it, its like dbp to dbc ratio is 60:1 or something

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
(man, this ad suck!)
Lukas W
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Posted: 17th Nov 2005 21:17 Edited at: 17th Nov 2005 21:18
ummm.. thats it?
i've spent 3 years developing this editor and what do i get:

"downloading now" ...but no feedback...
"the screen flashes a lot"....
"looks nice"...
"i will use it when it will be for dbpro"

what people really like is the GUI.. which i didn't write at all. it was freddix. so i guess this is his editor too then? you guys make me feel sad

hmm, sorry for bumping this post... but i think after 3 years it really deserve some respect edit: or at least a little more....

Zombie Hunter DBPro Open Source Project:
editor: 14% | survive mode: 30% | multiplayer: 0% | story mode: 0% | DEMO: 18%
Gil Galvanti
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Posted: 18th Nov 2005 05:19 Edited at: 18th Nov 2005 05:24
wow, looks nice from the screenshots, I'll try downloading . Good job, Lukas .
EDIT: I tried example one, attached the taime2_functions file, and tried to run it but it says, "could not include file 'taime2_functions.dba'"

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 18th Nov 2005 09:30
thanks for trying it the problem might that this is written in DBC

Zombie Hunter DBPro Open Source Project:
editor: 14% | survive mode: 30% | multiplayer: 0% | story mode: 0% | DEMO: 18%
Sergey K
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Posted: 18th Nov 2005 13:58
3 years is kinda too much.. i think that for those 3 years u can get an experience of how to make a good editor, but to make the editor it self, it wont take more then week or 2..


BlueLightOnline Coming Soon. (95%)
Lukas W
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Posted: 18th Nov 2005 14:23 Edited at: 18th Nov 2005 14:26
tsk tsk

maybe it was 2 years...

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Gil Galvanti
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Posted: 18th Nov 2005 15:08
Quote: "the problem might that this is written in DBC "

ahh...yup, that might be it . But i have DBC, I'll try it out .

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David R
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Posted: 18th Nov 2005 17:52
Quote: "it wont take more then week or 2.."

I'd like to see that editor when its finished. Compared to this editor, I reckon it'd be a pile of poo

Wolf Dreamer
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Posted: 19th Nov 2005 05:07
Quote: "i've spent 3 years developing this editor and what do i get:

"downloading now" ...but no feedback...
"the screen flashes a lot"....
"looks nice"...
"i will use it when it will be for dbpro" "


I wrote about it over in the other thread found here:
http://forum.thegamecreators.com/?m=forum_view&t=64682&b=1

And honestly, how long can anyone use it without that flickering giving them a headache? It shows great potential, but the flickering keeps us from using it long enough to really find too much to say about it.

Please read my comments in the other thread. I sincerely hope you finish porting it to DBP, which I believe most of us use, and fix that one seizure causing bug that warps our minds, and prevents us from fully exploring the many aspects of the otherwise well made creation.

Honestly now, the flashing bit is to soften up our mind, and then send subliminal messages causing all the women out there to fall hopelessly in love with you, and all the men to wait for a certain keyword which will then put us into a trance, and force us to join your secret legions, intent on conquering the world. I'm on to you, and as soon as I find a good costume and learn how to fly, and get a colorful animal side kick, I'm totally doing the super hero thing to save the world from your tyranny, oh cunningly evil overlord of mind control.



the last sane human being in a world gone mad
Lukas W
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Posted: 21st Nov 2005 07:54
allrighty

i'll take a break from zombie hunter and start working on TIAME.
i will convert it to dbpro

if it become successfull (which i am hoping for) i will use the editor as the zombie hunter editor just to show you how modificable.. or whatever.. it is

the editor features so many things, you just have to look for them. and i dont remember them all...

what i will add in v3:
* fix the bugs from v2.02
* fix the functions and actions that does not work in v2.02
* matrix editing
* texture transition
* matrix to .x converter
* select mutliple objects
* terrain support
* shader support

if there is anything anyone want to see in a world editor, please post them now thank you.

Zombie Hunter DBPro Open Source Project:
editor: 14% | survive mode: 30% | multiplayer: 0% | story mode: 0% | DEMO: 18%
Big Man
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Posted: 21st Nov 2005 19:36
hi I am tryibg to help another forum member out.
I have directed him to this thread.
He is trying to find a map editor for his rpg that is compatible with DBP.
I know it is compatible but is it any good for rpg's?

Our aim is to keep the loo's clean, your aim can help.
Seppuku Arts
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Posted: 21st Nov 2005 22:50
Quote: " ummm.. thats it?
i've spent 3 years developing this editor and what do i get:"

Thats what happens when you put a lot of effort into something, and you feel proud of it, and wait for decent replies, but nothing, I get that too. I think this forum does it the least though.

I liked the program quite a lot, the GUI works well with it, with my PC being slow and really annoying at the time of testing, I wasn't able to do much, as with any DB/DBP app at the time my PC kept jolting the FPS, and well I guess the flickering GUI didn't help much.

Thats in full what I could have put in, I'll try out any new attempts with out the flickering and see if I can give better feedback, but when I find a time I can

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Lukas W
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Posted: 21st Nov 2005 22:57
thanks seppuku if you find that flickering annoying you could try an older version, but remember that the older versions have more bugs

v2.02 have almost none bugs (as far as i can see, i can't find any and noone have reported any, except the flickering gui).

Big Man,
the editor will work really well in an rpg.
all you need is an external program (currently only Magic World is compatible) to design the matrix, or draw a heighmap (70x70 pixels max, thats dbc's maximum size).

with the editor you can add whatever you need in an rpg, and any other kind of games. i used the editor when i was working on the level for zombie hunter. there i added starting points for the zombies and player. i also added EAX effects and positioned lights.

so basically the editor will work fine on any gender you plan to make.

you also mentioned that your friend use dbp. the thing is, this editor was written in dbc and is designed for dbc games... i do have a dbpro loader if needed. but i dont remember if it is 100% completed..

im working on converting the editor to dbpro at the moment. so in a month or so maybe i will have it done

Zombie Hunter DBPro Open Source Project:
editor: 14% | survive mode: 30% | multiplayer: 0% | story mode: 0% | DEMO: 18%
Wolf Dreamer
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Posted: 22nd Nov 2005 07:38
Quote: "Sorry, This File/Directory does not exist."

Where do I find an older version to try out? None of the links to old files seem to work.

Quote: "
im working on converting the editor to dbpro at the moment. so in a month or so maybe i will have it done
"

Can you release a version sooner that is flicker free? Seriously. The only reason people did give this a chance is because of that.

the last sane human being in a world gone mad
Lukas W
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Posted: 22nd Nov 2005 09:00
allright allright, as soon as i get home..

older versions: http://lukasw.com?page=tiame

Zombie Hunter DBPro Open Source Project:
editor: 14% | survive mode: 30% | multiplayer: 0% | story mode: 0% | DEMO: 18%
dj blackdragon3710
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Posted: 24th Nov 2005 01:32
I remember this...I remember what I also got from you too...>_>
still have it...

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
Lukas W
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Posted: 25th Nov 2005 18:43 Edited at: 25th Nov 2005 18:54
download v2.02b here: http://lukasw.com/downs/tiame/upgrades/tiame202b.zip.

im currently uploading it with my newly installed wifi system.. and i upload it at 1.2kbps wit hthe cable conenction i upload stuff at 12kbps ah well...

new in this version:
Fixed the Flickery GUI.

edit,
expect the download to be uploaded in around 5mins. (678kb)

edit,
hold on.. it suddenly uploads at 41kbps whats wrong ?? it will be finished in a few secs.

edit,
its back at 1.8kbps and its not refreshing.. i dont know how much longer it will upload though

edit,
damn it. i lost the connection with my server i cant connect to it via ftp now ill try again later

Zombie Hunter DBPro Open Source Project:
editor: 14% | survive mode: 30% | multiplayer: 0% | story mode: 0% | DEMO: 18%
Wolf Dreamer
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Posted: 25th Nov 2005 19:07
I downloaded it but it won't unzip. File is corrupted or something.



the last sane human being in a world gone mad
FPS Mastermind
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Posted: 25th Nov 2005 19:45
Good work. Downloading 79% complete.

Hey, I am a total noob to DBP, so if you would be kind enough to just help me along. I'm good with FPSC though, just learning DBP now.

Lukas W
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Posted: 25th Nov 2005 19:54 Edited at: 26th Nov 2005 00:13
as i said. i couldn't upload it ill try again now

edit,
allright! currently uploading at 41 bytes per secound

edit,
sorry guys, i cant upload it i'll try again tomorrow

Zombie Hunter DBPro Open Source Project:
editor: 14% | survive mode: 30% | multiplayer: 0% | story mode: 0% | DEMO: 18%
Seppuku Arts
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Posted: 26th Nov 2005 00:59
KILL YOUR INTERNET PROVIDER!!!!!!!!!!!!!!!!!!!!!!!! No seriously, know who murdered the CEO of BT Broadband *Whistles* What?! Know one did he's still alive, but he died in a dream, happy now? So many evil people die in my dreams....

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Wolf Dreamer
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Posted: 26th Nov 2005 01:48
Doh!

As soon as I got the email that you had posted here, I rushed over and clicked the link, then posted without reading things through properly.

Glad to see I'm not the only one that did that.

the last sane human being in a world gone mad
Lukas W
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Posted: 26th Nov 2005 12:38
thats ok

i have moved my computer to the other side of the room now and that seems to have helped alot. the signal moved from 10% to 66%

i can now upload stuff at 37kbps and the update is uploaded

but i have found a lot of bugs in this version i will try to fix them now

Zombie Hunter DBPro Open Source Project:
editor: 14% | survive mode: 30% | multiplayer: 0% | story mode: 0% | DEMO: 18%
Wolf Dreamer
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Posted: 26th Nov 2005 14:43
I click on various buttons, and I can't figure out how to place an object in the 3d world. This version crashes whenever I try to load a map.

Oh well.

Do you know what causes the flickering in the flickering version? If so, anyway to just stop it? Just read the older post... just the sync? Oh. I had that error once. If you have sync twice in your program, it does that. Just got to use the find command to scan for it, and eliminate where it isn't necessary.

the last sane human being in a world gone mad
Lukas W
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Posted: 26th Nov 2005 14:57
Quote: " I click on various buttons, and I can't figure out how to place an object in the 3d world."

that is also a bug i've noticed:
when the fps is low you need to hold down the mousebutton longer for the program to recognize the mouse is pressed.

Quote: "his version crashes whenever I try to load a map."

cool thanks for the tip.

Quote: "Do you know what causes the flickering in the flickering version?"

i use this function. i have remed out the code that make the text flickery. and i have added some stuff onthe bottom.


Zombie Hunter DBPro Open Source Project:
editor: 14% | survive mode: 30% | multiplayer: 0% | story mode: 0% | DEMO: 18%
Lukas W
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Posted: 28th Nov 2005 22:57
sorry for bumping this, but i thought i would tell you guys that im brining db to work tomorrow and probably will get stuff done quicker

that is IF im allowed to install db at work. i know my boss wouldn't mind, but i dont know about TGC.. they say that it is one copy per user, and well im the only one who will use it at work so.. i dont see anything wrong with that

Zombie Hunter DBPro Open Source Project:
editor: 14% | survive mode: 30% | multiplayer: 0% | story mode: 0% | DEMO: 18%
Wolf Dreamer
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Posted: 6th Dec 2005 09:39
Hey, any updates?

Its been a week, so I figured I'd ask. Not sure how long it takes to do everything.

Please keep us informed on your progress.

You truely hold the fate of all mankind in your hands... or at least all the realistically ambitious DBP users.

the last sane human being in a world gone mad
Lukas W
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Posted: 6th Dec 2005 10:23
hahaha. yeah i've pretty much tossed the dbc version and am working on the dbpro version. i have got bluegui and will use that as the new user interface.

but bluegui was quite different than i had imagined. ie it does not support buttons with images, only text

also with "pirates of port royale" and "noobs revenge on the anjl" i have had little time to work on this. (im not mentioning zombie hunter, since it is on hold until i finish tiame).

since this is a world editor for anyone to use i want to ask some questions:
actually its only one at the time being:

* how should the gui layout look like?
like dbc version? -> lots of windows with graphical buttons
like i had in mind? -> a menu based editor with few windows

i made the gui to the dbc version like I prefer, and how I found best suited me. but not everyone have same taste as me i think so thats why im asking.

what else is there to say..

i am working on this even though it may not look like it.
im kind of stuck with the gui, because i have yet to decide the layout.

when the gui is done i will work on converting the editor.
after that i will add more functions to it, like Matrix Editing, Colormap editing, shadersupport and more.

what i maybe plan to add:
Quote: "
Texture Transition Tools
Matrix/Terrain/Water Editing
Advanced Terrain Texture Blending.
* BSP style entity creation/placement tools using some sort of scripting system, to allow users to add their own custom entities to the editor
* Allow for some sort of integration method... so if someone has their program correctly set up, they can run the exe from the editor with a command line added, so they could test their map. (admittedly, that's more on the users siude of things, but a shell execute would be cool)
* Some form of environmental settings, such as sky box, gravity, wind... etc, however this should still be used by custom entities the user should define.
*the biggy... camera and set piece control over a time line (like half life's, and every other game since)
- a space for the user to embed their own flags/custom global settings to the level
- a 3d 'walkaround' mode (i.e. not actually walking and detecting colision, but using arrow keys to navigate and pitch the camera, and to change altitude, without using the mouse at all for camera navigation.. - this was in a level editor i once used and it was one of the most useful features.. made it easy to visualise my designs and to select objects etc
- plan view
- ability to make confined space levels (i.e. indoor levels) through the extrusion/movement of the walls
"


some of those are tips from other users. please add more stuff to the list

Zombie Hunter DBPro Open Source Project:
editor: 14% | survive mode: 30% | multiplayer: 0% | story mode: 0% | DEMO: 18%
Wolf Dreamer
19
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Joined: 13th Sep 2005
Location: the land of chaotic dreams
Posted: 7th Dec 2005 02:06
Map editor suggestions:

Be able to pick a spot on the screen, and have buttons be there, or a menu. Add in or remove things from the list of things in the fold down menu. Set these various things to load up a particular object, and you can then put it down as you see fit.

Did you see what neodragon did with his map editor?
http://www.freewebs.com/neodragon64/projects.htm
Makes it very easy to set things about.

Being able to grab a chunk of terrain, and rise it up or lower it to make hills is rather cool, but they have other programs you can probably do terrain with. Just something cool he had in his.

The important thing is to just have it where you can easily select objects, and place them around on the map, and make sure they don't overlap.

Have one button that is for placing, one for selecting and moving, and another for destroying. You switch between these three modes, then go about altering the map with the mouse of course.

Visualize this, if you will.

When you select an object, its x,y, and z coordinates should appear in edit boxes on the right upper side of the screen. Instead of moving things around with unsteady hands with the mouse, you can type in new coordinates for it.

If you could alter its bounding box from there, and other stats perhaps, that'd be great too.

Have you seen the Newton wrapper? Too complicated for me to figure out alas. Said to be way, way, way faster than DBP collision though. Not sure if anyone ever did an actual speed test and posted the results anywhere.

If anyone ever finds a way to load .obj files through DBP, I would surely be unstoppable.

the last sane human being in a world gone mad
Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 7th Dec 2005 08:59
Quote: "Be able to pick a spot on the screen, and have buttons be there, or a menu"

hmm.. im not sure i follow you here :S do you mean something like a toolbox that you can move around the screen?

Quote: "Add in or remove things from the list of things in the fold down menu. Set these various things to load up a particular object, and you can then put it down as you see fit."

yeah good idea. customizable menu system. me like

Quote: "Did you see what neodragon did with his map editor?"

sorry haven't tried it, will do when i get home.

Quote: "Being able to grab a chunk of terrain, and rise it up or lower it to make hills is rather cool"

i agree, i have some ideas how this will be done. however i have to work on the round hills code, theres some math i dont understand

Quote: "and make sure they don't overlap."

yeah, ill see if i can make a function to check for overlapping.

Quote: "Have one button that is for placing, one for selecting and moving, and another for destroying. You switch between these three modes, then go about altering the map with the mouse of course."

yeah good idea.

Quote: "When you select an object, its x,y, and z coordinates should appear in edit boxes on the right upper side of the screen. Instead of moving things around with unsteady hands with the mouse, you can type in new coordinates for it."

allready thought of that and i have it implemented allready in the gui.

Quote: "If you could alter its bounding box from there, and other stats perhaps, that'd be great too."

true, and it would be easier to navigate.

Quote: "Have you seen the Newton wrapper? Too complicated for me to figure out alas. Said to be way, way, way faster than DBP collision though. Not sure if anyone ever did an actual speed test and posted the results anywhere."

of course i have. i am using newton in Zombie Hunter DBPro version.
maybe i will add newton support.. i do need it in my ZH game.

i think i will do this:
make the editor however i see fit my game (zombie hunter).
implement newton and have option to use newton or not in the game world.
hmm.. basically ill make tiame 3 more like a world editor for zombie hunter and then ill add on from there.

Zombie Hunter DBPro Open Source Project:
editor: 14% | survive mode: 30% | multiplayer: 0% | story mode: 0% | DEMO: 18%
Kangaroo2 BETA2
21
Years of Service
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Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 7th Dec 2005 17:09
I can't use dbc stuff properly, they always crash my computer - but I will say it looks like you've done a good job here from the screens, the gui is good and if you've managed to get all its functiosn working then you can't just say that freddix did that part, you've worked hard on it too If you really worked on this for 3 years, regardless of how good it is you should be thoroughly congratulated, as most projects never get finished Well done man

Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 7th Dec 2005 18:32
thanks. yeah pretty much 3 years have past since i started the project.
or maybe it was 2 years.. but ive been working on map/world editors almost since i first got db. i used matedit and magic world alot but both where not what i was expecting from a world editor, then i found freddix editor (3d map editor) and it was so awesome! that editor really did fulfill my needs in a world editor. but i felt i had to write my own too because his was still not perfect (not saying mine is, freddix editor is way better than mine ).

Zombie Hunter DBPro Open Source Project:
editor: 14% | survive mode: 30% | multiplayer: 0% | story mode: 0% | DEMO: 18%
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 9th Dec 2005 10:16 Edited at: 9th Dec 2005 10:20
hey,

i found my second attempt on a world editor. http://members.fortunecity.com/n0id/lve.htm
by looking at the date of this i see i made it in 2003, that must mean that i either started with tiame in 2003 or 2004.. so its 1-2 years of progress only sorry i was so sure i've been working on tiame for a longer time but i guess its good that after 1-2 years of development it works pretty well. atleast 2.02 alpha works well, if you can stand the flickering gui.

see ya.

edit,
this webpage is my third or maybe first webpage i've done so dont go looking for anything fancy eh (i was told in rgt when showcasing my website that it looked 80's )

also,
i think i have my very first attempt on a world editor on my hardisk at home, but ill have to search for it.

and,
i think i will release the source to TIAME v1 (v1.22).
when ive done some more progress on v3 i will release source of v2 as well (v2.03 or some of my functional backups)

Zombie Hunter DBPro Open Source Project:
editor: 14% | survive mode: 30% | multiplayer: 0% | story mode: 0% | DEMO: 18%

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