Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Put signs and wall pictures in fpsc fast

Author
Message
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 6th Jan 2006 21:37
read next time the topic......

fpe is made by the program!!!!
even the thumbnail!
nothing to do diffficult!
import picture,
choose edge,
done!

(manual willl be detailed more)

so please read the topic next time BEFORE posting....

My life is dedicated to dark,when i fail the world will be in lights hands.......
Bourne
18
Years of Service
User Offline
Joined: 3rd Jan 2006
Location: Earth Core
Posted: 7th Jan 2006 05:19
I'm guessing by the addition of floors and walls that we'll be able to play with the size of the signs now? I have tons of segments for bricks and walls and such and I want to be able to build windows for them with out having to manually build new segments. Can you make it so we can input our own dimensions?

THanks!
tschwarz
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 8th Jan 2006 08:11
I have sent out Signs 2 BETA to all that emailed me. If you requested to beta test and have not received an email from me please let me know. Either here or by email.


Thank you
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 8th Jan 2006 11:57
OK then:

DID'NT RECEIVED not the first time and not now.....

My life is dedicated to dark,when i fail the world will be in lights hands.......
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 8th Jan 2006 18:22
tschwarz,

Greetings. I received the link for Signs 2 Beta, without a hitch.

I'll begin testing A.S.A.P., during this next week. Needless to say, I am damn excited about this new version, and the direction that you are taking it! Keep up the great works!

I will see what contributions I might be able to make in this endeavor. Time permitting, I'd like to help if I can.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 8th Jan 2006 18:32
ah now i received it!

and one thing:
those wall and floor parts,the round buttons arent working.
and the overlays arent working for the floors, and the walls cannot have those things you made in it yourself.

hopefully you can edit that.

Silver draguinsty

My life is dedicated to dark,when i fail the world will be in lights hands.......
tschwarz
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 8th Jan 2006 19:20
Seth - Anything you can help with is appreciated, or just I like this part, I don't like this part would be helpful also. Thanks

Silver - The final version will allow you to add you own overlays, like the frames. The round buttons (Grass, Water, etc..) should be the walking sounds on floors, and type of bullet holes on walls.
To use your own overlays, you can edit one of the existing ones.
Currently there is only two overlays for floors.

I want to continue coding so if someone has a chance, maybe a simple tutorial on how to make your own overlays would be helpful.
Easiest way is to open one of the existing files in your paint progam and modify it. Both image and mask need to be edited.
Bourne
18
Years of Service
User Offline
Joined: 3rd Jan 2006
Location: Earth Core
Posted: 10th Jan 2006 06:04
Testings been going great for the signs pack. I did all the window with it, and didn't have a problem.
Dog
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 10th Jan 2006 13:40
Hello,

WHat is status on the project. I look forward to using the application. If you want another Beta tester I'd be willing. wilbkr1@yahoo.com

Dog

tschwarz
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 11th Jan 2006 02:32
Dog,

Thank you for the offer but, I currently have enough beta testers.

You may still download Signs version 1.x at:

http://www.capobeach.com/fpsc/1128/signfull.exe
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 12th Jan 2006 06:47
OK testing going very well but the walls im making got a prob.
the floor next to it my zombies are without there feet!
(it could be the floor part too of signs cause i got custom floor and wall there)

does any one else has that problem?

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Rockdrala
18
Years of Service
User Offline
Joined: 15th Dec 2005
Location:
Posted: 16th Jan 2006 07:46
is it possible for me to put animations on signs?

fantasy
18
Years of Service
User Offline
Joined: 2nd Feb 2006
Location: London -UK
Posted: 12th Feb 2006 00:34
COOL, I love this program..
I made lots of posters...
I have a suggestion.....
Make it so we can choose the color for the transparent areas,
so we can add a blob for a floor mark, or blood up the wall
Jikito
18
Years of Service
User Offline
Joined: 10th Feb 2006
Location:
Posted: 12th Feb 2006 04:01
I want to say thanks for this program, its an awesome piece of work and a great addition to the fpsc toolset.

not to mention its fun as hell to play with

Jikito
tschwarz
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 12th Feb 2006 04:19
Thanks fantasy,
Glad your having fun using FPSC and Signs. Actually you can modify the current templates. I played around awhile back with claw marks it looked pretty cool. Once I finish the new version I should probably make a small tutoral on how to change the overlays.

I thought about adding decals but, I think someone already wrote a program to do that.
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 12th Feb 2006 10:14
YAY your back!

but now this topic is here and i made one too?

now there are2 topics about this!

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
tschwarz
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 12th Feb 2006 10:49
Jikito,

I took a look at your screen shots, really like your art. I'm going to dl your posters and take a better look at them. Good job hope to see more of your stuff and thanks, glad you are having fun with fpsc and signs. If you like the first version I think you will really like the new one.

Silver don't worry about the post you created, maybe I'll post news about the new version in it until I release it.
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 13th Feb 2006 16:28
OK i think we got competition.....

dodic made something too but your signs BETA2 is way better!

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Jikito
18
Years of Service
User Offline
Joined: 10th Feb 2006
Location:
Posted: 13th Feb 2006 18:34
thanks for the compliment, im actually having fun playing with it...also been putting up textures, more like im learning to make them..they arent the best but maybe someone can find a use for them.
tschwarz
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 18th Feb 2006 08:12
Signs II has been released and has a new home at:

http://www.fpsconline.com

I was going to try to put some documentation together but, decided that documentation should not hold up releasing Signs II. It's really quite easy to use. Just be sure to go to settings and enter your information first. I added a button that will find where your copy of FPSC is installed so you don't have to type it out. I will post some doc's and examples soon. (I've got some help)

Special Thanks to:
Martin Dobes for donating his rug images. Be sure to say hey to Martin if you run across him on the forums.

Brian Foley for allowing me to use some of his fantastic art work. The Pictures on the wall on the website was from Brian. Go to www.fnggames.com or www.DAZ3D.com and do a search on his name.
Jikito
18
Years of Service
User Offline
Joined: 10th Feb 2006
Location:
Posted: 18th Feb 2006 09:39
SWEET! congradulations on finishing signsII.... your software is still fun to play with.. but now looks even more so fun!
Sunflash
18
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 18th Feb 2006 09:42
Yay! Can't wait to download this! I'm doing it as I type!

When FPSC develops enough, lets make a Redwall game!

tschwarz
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 18th Feb 2006 20:53 Edited at: 18th Feb 2006 21:00
Let me know how the install works and especially the button in the settings that tells you where fpscreator is installed.

I remarked out the code that uses physics on the wall, it all worked great until I put a ceiling in, then the wall would just fall down. Should have that working soon.

I forgot to say thank you to everyone that beta tested Signs II for me. Thank you.
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 18th Feb 2006 22:46
OK now with the newest beta the rooms segment only works when a huge amount of light is on it else things will be black\transperant.

and then when i wanted to capture on screeny it suddenly did work!
(well on the screeny not in the game)

what on earth is wrong?

(P.S. manual is slowly progress.....
due the fact i got a few programs to update in VB and also i need to keep up all my texture databases up-to-date)

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
TeMpLaR1
18
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Australia
Posted: 19th Feb 2006 02:45 Edited at: 19th Feb 2006 04:45
tschwarz: is it ok if i put signs II on FPS-Files?

Dog
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 19th Feb 2006 05:50
tschwarz,

OMG! This is awsome. I downloaded it made 1 room, 1 floor, 1 wall, 1 sign in about 10 min. It worked great in the game and will add a lot of creativity to my game. Thank you very much for all your hard work and giving it to the community!


http://www.webzsphere.com
Support your local Riker 9 Chapter.
Bug Tracking
18
Years of Service
User Offline
Joined: 8th Oct 2005
Location:
Posted: 19th Feb 2006 08:41
Realy Good JOB !

What langage ?
C++ or Delphgi ?
tschwarz
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 19th Feb 2006 11:06 Edited at: 19th Feb 2006 11:07
Silver Draquinsty, Not sure, I did several tests tonight and could not get the same results. You should be running the released version now. If the beta is still installed, uninstall it and then install the latest version from http://www.fpsconline.com if it still does it, maybe you can send me a sample so I can test it.

TeMpLaR1, Sorry but not until I make sure everything is working properly. Plus I'm working on an update that sets ismobile for walls. Not a permanent no just not yet. I know you have worked hard on your site and I want to see Signs on it. As soon as I finish up I'll let you know and send you a link.

Dog, Thanks and have fun

Bug Tracking, .... VB6 (using a lot of api calls)
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 19th Feb 2006 11:43
i got VB .Net 2005 Pro.

can you place the coding of V6 in it too?

if so.
i might be able too add a manual easyly.

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
TeMpLaR1
18
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Australia
Posted: 19th Feb 2006 11:47
its alright , isnt a big hurry but with this sort of thing i ask cause of the frequent updates etc

Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 19th Feb 2006 12:25
EH tschwarz
the manual is only just begun with two lines on the Floor segments and it has already 12 pages full of explanaition how to start it up,place the Tutorial items on the right place and making your first Sign.


I think this will become a very big manual.
pictures are also included for better explanaition

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
tschwarz
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 19th Feb 2006 20:56
Thanks and Great, if you want to send me that I can start adding it to the how to section a little at a time.
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 20th Feb 2006 13:17
The manual is far from done i stopped because i ws already 8 hours behind my screen and almost trewn off for a month again.....

but i will continue building the manual!

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
tschwarz
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 3rd May 2006 05:53 Edited at: 3rd May 2006 05:56
Signs III has been released and is available for purchase at

[href]www.fpsconline.com[/href]

A demo version of Signs III is also available.

Signs II will continue to be free and is available to download from www.fpsconline.com or www.fps-files.net
hungry hunter
18
Years of Service
User Offline
Joined: 9th May 2006
Location:
Posted: 13th May 2006 19:30
waht is the reason of the ceiling chek button for rooms.

nice program it works really good I just wondered why, ijust got it so i will probaably asked more.

Login to post a reply

Server time is: 2024-05-25 04:16:06
Your offset time is: 2024-05-25 04:16:06