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Work in Progress / German Techdemo Video

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Jack
20
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 13th Nov 2005 12:02
Gute Arbeit

[/center]
6for9
19
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Joined: 10th Nov 2005
Location:
Posted: 13th Nov 2005 13:08
2 new screenshots

Screenshot 1

New Detailmodels with shadowshading

http://home.arcor.de/6for9grafix/insel/terranew.jpg

And Screenshot 2 is a Wireframpic from the Demo

"sorry this Picture is to BIG for the Forum (click of the Link)"

http://home.arcor.de/6for9grafix/insel/wirefr.jpg

And a Statistig from the Screenshot 1

Models : 709
Polygones : 420734
FPS : 35 FPS

New Pics and Infos comming soon
Darkbasic MADPSP
19
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Location: Uk
Posted: 13th Nov 2005 13:30
Wow neat i watched the vid as well very nice

Dbpro, Dbc and C++ coder
Desert conflict fps wip board
http://forum.thegamecreators.com/?m=forum_view&t=63878&b=8
Lukas W
21
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Location: Sweden
Posted: 14th Nov 2005 13:49
yeah, with the shadow effect, it looks so good! might be commercial quality

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
(man, this ad suck!)
MiR
21
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Joined: 13th Jul 2003
Location: Spain
Posted: 14th Nov 2005 21:30
Quote: "Models : 709
Polygones : 420734
FPS : 35 FPS"

Did I miss something?. You´re pushing almost half a milion poligons and you´re sad that it´s running at 35fps? This is not a time to be sad but a time to pat yourself on the back. Of caurse if you want to increase the framerate be my guest.

My signature has been erased by me because it's LARGE.
Thank you for the votez!1!
spreeg
19
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Joined: 11th Nov 2005
Location: Switzerland
Posted: 14th Nov 2005 22:01
Quote: "
Did I miss something?. You´re pushing almost half a milion poligons and you´re sad that it´s running at 35fps? This is not a time to be sad but a time to pat yourself on the back. Of caurse if you want to increase the framerate be my guest.
"


l0l not on 1 fp^^

RadiatioN
19
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Joined: 10th Jun 2005
Location: Stuttgart in Germany
Posted: 15th Nov 2005 08:02
looks very nice

I'm waiting for the demo, so hang on

nice greetings
RadiatioN

visit our game page under:
Zealous
20
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Joined: 13th Sep 2004
Location: Colorado Springs
Posted: 16th Nov 2005 00:13
Very nice! Did you use billboard lod? I hear farcry used that

If so, how did you implement it with the current set camera to image problems?

All you need is zeal
MiR
21
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Location: Spain
Posted: 16th Nov 2005 20:53
Quote: "l0l not on 1 fp^^"

ahhh. Sorry. Missed that.

My signature has been erased by me because it's LARGE.
Thank you for the votez!1!
bettina69
19
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Joined: 16th Nov 2005
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Posted: 16th Nov 2005 22:05
hello my name is bettina and i am a Modelartist and Programmer at 6for9 GrafiX

The newest Screenshots of the TecDemo

The Details (Barrels and a FishBOX )

greetings

bettina69

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indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 17th Nov 2005 15:11
watched the video / great work

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself 
Hawkeye
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 18th Nov 2005 03:18
When I grow up I wanna PWNTASTIC like YOU guys


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Coldnews
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Location: Liverpool
Posted: 20th Nov 2005 14:51
mm0zct
21
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Joined: 18th Nov 2003
Location: scotland-uk
Posted: 20th Nov 2005 20:44 Edited at: 20th Nov 2005 20:51
screenshots are gone
but the video loogs good
water edes and shadows have already been mentioned.

http://ccgi.lochviewwest.plus.com/design1
AMD athlon 64 3000+, 1GB ddr400, abit kv8, 400GB total hdd, ati radeon 9800se 128mb, 2x17" tft(@1280x1024).
Thebeely
19
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Joined: 4th May 2005
Location: Croatia
Posted: 21st Nov 2005 19:42
I think that only graphic designer has job here...
But great work!!!

Thebeely team...
Great software...
Join us!
The Wendigo
22
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Location: A hole near the base of a tree in the US
Posted: 22nd Nov 2005 06:36
Outstanding work! I can't think of anything else to say but, "WOW!" Keep up the good work and can't wait for an interactive demo!


Home of DOOP, Strata Works, and Seva. djpeterson83@_!@hotmail.com
Phaelax
DBPro Master
21
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Joined: 16th Apr 2003
Location: Metropia
Posted: 22nd Nov 2005 08:27
Quote: "The shadow shading is not so easy, because the normal instructions make errors. And lightmaps are not possible, because I haven't a lightmapper like Giles."


want my copy? you can take over the account, i dont use it at all. (yes I paid for it)


niiiice water. Whats that last song playing in the video? I know it, but can't remember who sings it. which is gonna bug the crap outa me.


Deadly Night Assassins
blanky
20
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Joined: 3rd Aug 2004
Location: ./
Posted: 22nd Nov 2005 09:04
With the screenshot Bettina69 posted, my only comment is that the fish could do with some normal/bumpmapping...

Of course, it could be bumpmapped already; The whole demo (and screeny) is so high-quality, it's just the fish seem to stand out a bit :/

Well, keep up the good work guys, anyway...!

16-colour PNGs pwn.
SunDawg
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Location: Massachusetts
Posted: 24th Nov 2005 04:33
It's nice to see someone getting somewhere as good as that with a basic language. But I wonder, is that using Matrices or BSPs?

Check me out on Myspace! myspace.com/mikesmellsgood
Kangaroo2 BETA2
21
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Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 24th Nov 2005 12:54
" is that using Matrices or BSPs?"

lmao my guess is neither

Either an Advanced Terrain, or more likely a mesh file either made exteranlly (like a .x or dbo) or internally using memblocks

Darkbasic MADPSP
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Location: Uk
Posted: 26th Nov 2005 18:16
how did you do the water have you got the commands and the file spare?

Dbmad C++ programmer
Hamish McHaggis
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Location: Modgnik Detinu
Posted: 27th Nov 2005 22:08
Darkbasic MAD - Check the shader thread in DBPro discussion. I believe that the water effect shown here uses the shader in that thread.

Professor
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Location: USA
Posted: 28th Nov 2005 04:17
@6for9, I belive the first song is by the beach boys? You should play the song called trigger happy by them, I think it would go good .

6for9
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Posted: 28th Nov 2005 15:53
HI

The first Song is

electric light orchestra - hold on tight

and the secand Song is

Patty Smith - Because the Night
Professor
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Posted: 30th Nov 2005 21:34
Oh ok.

Any updates?

P9Powner
18
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Joined: 30th Nov 2005
Location: Illinois
Posted: 1st Dec 2005 04:33
Nice job i like it, BTW how did u get the 6 for 9 graphic logo? you see i have a website myself for game making and i am currently making a game called Day of Honor soldier of arm. And i wanted to make a trailer and also want a graphic logo. Any1 who wants to read about the game im making is welcome 2. There are no ingame screenshots becuase we are still reletivly to early in developement. the website is http://www.gnzu.com and the site is called Project Nine Productions its basically a Game Developing studio and we are looking for EMPLOYESS to help out if you want to and you are a game designer with FPS software fill out an application in out site.

www.gnzu.com is Project Nine Productions games to intense for life. CHECK US OUT
blanky
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Posted: 10th Dec 2005 00:37
Shh, stop spamming mr. 'project9 admin'.

16-colour PNGs pwn.
The admiral
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Posted: 10th Dec 2005 05:01
Yeah stop spamming this post deserves better than your rubbish in it.

The admiral
foxking
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Posted: 11th Dec 2005 17:11
*Gasps*
*feints*
*recovers*
*Feints again*
*wakes up*
AMAZING
all i can do is put a pause screen onto the example plannet putter

The More You Study The More You Know, The More You know The More You Forget, The More You Forget The Less You Know,
So Why Study?
spreeg
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Location: Switzerland
Posted: 11th Dec 2005 19:58
Sorry @ all
We are still working on the project...
We are don't present new screenshots, because we are in the final-vase and we don't want to show all about the project...

greetings,
spreeg

Darkbasic MADPSP
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Posted: 13th Dec 2005 17:19 Edited at: 13th Dec 2005 17:20
Final phrase of it can't wait
have a

Experienced DB http://www.greatgames3d.com (work in progress site)
Torsten Sorensen
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Location: Seattle, WA
Posted: 14th Dec 2005 17:30
This looks amazing! The video was nice, showing all the areas. Just one question though. Are you going to have the same style game? Will it be a shooter, or just an adventure that looks like Far Cry?
Thanks,
Torsten.

Ben 'N Torstens Stuff
Free 3D games.
Darkbasic MADPSP
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Posted: 15th Dec 2005 16:34
Quote: "i can do better"


What!!! it takes a master to create a game like this

Experienced DB http://www.greatgames3d.com (work in progress site)
Milkman
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Location: United States
Posted: 16th Dec 2005 04:39
This looks great! It is by far the best looking thing I've ever seen created with Darkbasic... This just goes to show that it really is possible to make a decent game in DBP. Keep up the good work!

"Genius is 1% inspiration and 99% perspiration"
Benji
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Location: Mount Doom
Posted: 18th Dec 2005 00:22
Looks neat! You shoud make a game that looks like Battlefield 2 now
MR elevetor
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Location: you wouldn\'t belive me if I told you
Posted: 18th Dec 2005 16:50 Edited at: 18th Dec 2005 16:52
that game looks soooooooooooooooooooooooooooooooooooooooooooo gooooooooooooooooooooooooood
man.
YOU SHOULD EVEN BE ABLE TO SELL THAT GAME IN STORES(when it is finished) IT LOOKS SOO FRIKING GOOD! man.

it really shows the power of dbpro!

soon I will make the most biggest game in the world!
Just need to make my skills in coding better...
TKsFox
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Posted: 29th Dec 2005 13:33
every1 is saying sthin like - niiiiiiiiiiiiiiccccccceeeeeee gammmmmmmmmmeee - but i think its just a tecdemo - with a heightmap - some static trees and some houses :/

w/e - the water is the best made in DB so far

It's me...
Hamish McHaggis
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Location: Modgnik Detinu
Posted: 29th Dec 2005 16:01
TKsFox - I have to agree. Nice visuals, but until we see some gameplay I'm going to have to reserve my undying allegiance to this as the greatest game ever made.

Pincho Paxton
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Posted: 30th Jan 2006 01:57
Hmmm keep working on it, and it will be great.... but at the moment, it is like a few DB Classic demos, and finished games that I have seen. I am following your progress however, and look forward to the next installment.

Agent Dink
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Posted: 25th Feb 2006 16:04
Its definitely asking for a nice lens flare effect if it doesn't have one yet.

www.badpicsofmatt.tk
www.silver-dawn.net
Professor
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Posted: 27th Feb 2006 22:30
Pretty sure this game is dead.....

Chris Franklin
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Posted: 27th Feb 2006 22:51
The admiral
22
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Posted: 28th Feb 2006 03:48
It wasnt a game it was a tech demo

The admiral
GatorHex
19
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 7th Mar 2006 11:13 Edited at: 7th Mar 2006 11:23
>>And lightmaps are not possible, because I haven't a lightmapper like Giles.

>Use DeleD
>- it's free

Erm im using DeleD Lite, can you export a light map with? If so please tell me how PLX
Chris Franklin
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Posted: 7th Mar 2006 14:48
@GatorxHex
What are youn going on about?

Azrael
19
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Location: Germany
Posted: 9th Mar 2006 14:19
@GatorHex:
You have to use the dbo exporter plugin.
http://delgine.com/index.php?filename=product_plugins&rm=off
6for9
19
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Joined: 10th Nov 2005
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Posted: 8th Apr 2006 22:33
HI

THE TecDEMO "KaTEC" is not DEAD!!!!

and for ALL The USERS NEW Videos

http://www.youtube.com/results?search=6for9grafix&search_type=search_videos

And KaTEC comming in the next 3 Months

Nice Day

6for9 GrafiX
Drew the G
User Banned
Posted: 26th Apr 2006 18:02
Great job, continously looking forward to more progress.

"Bug? That's a feature."
"Retreat? We're advancing in a different direction."
Chris Franklin
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Posted: 17th May 2006 09:08
Yay!! it's still around

Theme park simulator wip boards

Diggsey
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Posted: 17th May 2006 20:38
I love the water!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


There are three types of people, those that can count and those that can't.

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