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DarkBASIC Professional Discussion / im new to this a few questions

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Metal
22
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Joined: 25th Feb 2003
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Posted: 26th Feb 2003 01:15
ok people im a noob programmer if you can even call me that and im 16 and im gonna buy DarkBasic Pro and im determined to learn how to program games and i just wanna know can you pick up Dark basic adn go through the tutorials and learn with a lot of hard work ofcourse or you gotta buy sumit else like a book to learn the language i know alot about programming but i just need to be more determined and learn it but before i shell out the cash i wanna know also if it as good as its meant to be can u make any type of game eg strategy or watever not just 3d shoot em ups
QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 26th Feb 2003 01:29
the tutorials are excelent, highly recommened if you are just starting to program. Start from the begenning (there's a beginners section), and slowly work your way up.

Darken the skies, we are God.
Rob K
Retired Moderator
22
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 26th Feb 2003 01:41
there is a good book you can buy on Amazon called HOW TO PROGRAM GAMES USING DARKBASIC or similar.

DBPro can make any kind of game you want if you are prepared to put in the time and effort. Think of DarkBASIC Pro not as "game making software" but a programming language for games. This means that DBPro does not work using commands like (SHOOT GUN) but does the difficult 3D things like loading objects (which you can design and model yourself or use other's models with their permission) and applying special effects to them and so on. The objects can be anything from monsters in a shoot 'em up to tanks in a strategy game to swords in an RPG to bikes in a racing game.

3D shoot em' ups are popular as beginner programs because they are very easy to make (use the LOAD BSP command to load a Quake 3 level, load a gun object and stick it on the screen and add basic camera controls), whereas strategy games generally require more planning (how are you going to manage resources / units etc?).

The first rule of making games is to start simply. You are not going to remake a well known game in a couple of days. I suggest remaking a well known classic or simple puzzle game to get the hang of things (BUT PLEASE NOT, NOT,NOT BREAKOUT!) - the general areas of games are like this:

- 3D objects / characters - either search the web or buy something like MilkShape (£12)
- Levels which can be either matrixes (landscapes), BSPs (the Quake / Half-Life level format), X models (a level designed in a 3D level editor such as cartography shop) etc.
- Collision and interaction (detecting when your characters meet / hit things and respond arropriately) - eg if your player is touching an item and the user is pressing 'U' on the keyboard then pick up the item.

A good tutorial has been written for a racing game called Limit Rush and you can download it from http://www.darkbasicplanet.com - However the source code that they supply will not work with DarkBASIC Pro as it was written for DarkBASIC Classic, email me if you want the DBP-converted source code.

NOBODY has a forum name as stupid as Darth Shader. I do.
Metal
22
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Joined: 25th Feb 2003
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Posted: 26th Feb 2003 19:29
thank m8 im gonna order it soon of amazon and might buy that book im wanting to be a professional games programmer scince i was 6 years old so im quite determined to learn

Attreid
22
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Joined: 27th Nov 2002
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Posted: 26th Feb 2003 20:56
wow, you have waited for 10 years ??
congratulations, when I saw dark basic in a shop, I waited ... 2 ... no, 3 minuts before I bought it

I'm following John, but I'm not john.
Lol, it is funnier in french
Metal
22
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Joined: 25th Feb 2003
Location:
Posted: 28th Feb 2003 00:27
loli only found out about dbp about 3days ago on amazon.co.uk after i ordered 2 games metalgearsolid substance and ghost recon

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