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DarkBASIC Professional Discussion / Join Net Game problems

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TogaMario
22
Years of Service
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Joined: 30th Jan 2003
Location:
Posted: 26th Feb 2003 05:28
I'm dabbling in Multiplayer, and have a friend helping me test it. I can get it to Host a game, but Joining gives me the error either "Illegal net session" when I use join net game 0, playername or "Can not join session" when I use Join Net Game 1, playername. I did use perform checklist for net sessions and set net session before I got to the joining. Any help would be great ... could it be firewall issues? It gives me the same error when I test it on myself as it does him... Thanks guys
QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 26th Feb 2003 05:33
first off, there cannot be a net game 0, it starts at 1. Secondly, internet is very funny in trying to program it. I struggled for weeks before I found working code. I took a lot of it from the "alien rollerbug" example in the help files. That works great for connects.

And dont forget, you have to specify your friends IP address before try to connect to him. DB wont recognize a net game by its number

Darken the skies, we are God.
TogaMario
22
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Joined: 30th Jan 2003
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Posted: 26th Feb 2003 05:53
i've got a constant IP address (i'm hosting because I have roadrunner connection) and he's been putting that in, it connects fine (i suppose) but the join part seems to kill it

Great Knight
22
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Joined: 25th Feb 2003
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Posted: 26th Feb 2003 06:24
Well when ever i make a game for other games or dedicated servers i always add a port number. A port number is what you should add.

TogaMario
22
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Joined: 30th Jan 2003
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Posted: 26th Feb 2003 07:26
Well, how do I add a port (127.0.0.1:20)? and which port to add?

P.S. This is what the alphabet would look like if Q and R were eliminated.
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 26th Feb 2003 07:28
you don't need a port Address, DirectPlay automatically assigns them.

127.0.0.1 would be your IP
20 would be the port

however i'd try 80 as thats your TCP port, or even better setup in a game range 2xxxx

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
TogaMario
22
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Joined: 30th Jan 2003
Location:
Posted: 26th Feb 2003 19:22
Well, is there something the Multiplayer Secrets section is missing? I've got everything straight from there so far, just that darn join net game ... I keep testing it with my own computer, it keeps giving me the same error no matter what Gotta get this fixed. (Grips coffee, guzzles till morning light)

P.S. This is what the alphabet would look like if Q and R were eliminated.
TogaMario
22
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Joined: 30th Jan 2003
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Posted: 26th Feb 2003 19:23
er, Rollerbug demo?

P.S. This is what the alphabet would look like if Q and R were eliminated.
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 26th Feb 2003 19:35
its within the DarkBasic 1.13 help files
(part of the 1.1x update)

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
IanM
Retired Moderator
22
Years of Service
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 26th Feb 2003 19:52
I had all sorts of problems myself. I just kept playing and reading until I sorted it out - never did figure out what I was doing wrong

If you can post a short piece of code for both client and server, it might help us work out what is going on.
TogaMario
22
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Joined: 30th Jan 2003
Location:
Posted: 27th Feb 2003 05:26


I do see that i'm forgetting to update the Host position when joining, but that wouldn't stop the Join option from, well, joining would it?

P.S. This is what the alphabet would look like if Q and R were eliminated.
TogaMario
22
Years of Service
User Offline
Joined: 30th Jan 2003
Location:
Posted: 27th Feb 2003 05:29
Oh, and can anyone tell me why my player-name text list isn't showing up? It worked fine till I got a new computer, could it be because I moved from an 8MB ATI Mobility, to a 32MB integrated SavagePro (soon to be GeForce4 ti4200)?

P.S. This is what the alphabet would look like if Q and R were eliminated.

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