Does DBPro handle sliding collision faster than regular DB?
I have seen an example made by a DBP user with 35 collisions in 1 loop, which on DB classic eats the fps to less that 5. I have trouble maintaing a fps over 20 if there are more than 4 object collisions being checked at once.
He claims he experiences fps's of greater than 100 on DBP. Is it that DBP uses better sliding collision than regular DB? Because the code compiled and ran on both our machines, and my computer is decent to the point where there would not be that much of a difference. I dont have DBP and plan to get it very soon, but this is just something I am very curious about...
Does sliding collision kill fps in DBP the same as DB?
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