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DarkBASIC Professional Discussion / PERFECT-GAMES CREATED UNREALED STYLE LEVEL EDITOR WITH MANY EXTRAS

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PERFECT GAME STUDIOS
22
Years of Service
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Joined: 26th Feb 2003
Location: KENT
Posted: 26th Feb 2003 07:22
PERFECT-GAMES PRESENTS A BRAND NEW LEVEL EDITOR WRITTEN IN C++ BUT DESIGNED FOR DARK BASIC PRO SURPORTS UNREAL MAP, QUAKE,TOMB RAIDER,HALFLIFE,AND SURPORT FOR PLUGINS WITH NEW ENHANCEMENTS LIKE 3DSMAX 4xx SURPORT CHARACTOR STUDIO AND MORE
ANI-MATRIX WILL BE AVAILIABLE SOON BASIC VERSION AS A FREE DOWNLOAD PRO VERSION FOR PEOPLE WHO WANT GAMES PRODUCED AT HIGHER QUALITY
WEB SITE IN CREATION AT THE MOMENT
EMAIL ME WITH YOU RESPONCE
CHEERS PERFECT GAMES LTD
TogaMario
22
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Joined: 30th Jan 2003
Location:
Posted: 26th Feb 2003 07:24
Kill the caps dude, really, was all that necessary?

P.S. This is what the alphabet would look like if Q and R were eliminated.
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 26th Feb 2003 07:26
how can it possibly support Tomb Raider maps?
Core Design have said numerous times that the source for the format will never be released.

it sounds just ... erm yeah

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
PERFECT GAME STUDIOS
22
Years of Service
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Joined: 26th Feb 2003
Location: KENT
Posted: 26th Feb 2003 07:30
i have manged to crack the tomb raider level editor
and manged to include an import try it and see should be up and running in 2-3 weeks

PERFECT GAME STUDIOS
22
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Joined: 26th Feb 2003
Location: KENT
Posted: 26th Feb 2003 07:32
TOMB RAIDER MAPS STILL ON BETA TEST NOT SURE IF IT WILL BE IN THE FINAL

indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 26th Feb 2003 08:00
if u think just by cracking a file format allows u ultimate use of it, then u have such alot to learn.

Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 26th Feb 2003 08:28
but there are so many level to Tomb Raider levels ... as for cracking open a format and backengineering them

i've never heard of something so ludicrous
theres no way to tell what value means what and why without understanding how it is compiled.
It is by no means a simple format ... and once you've got it working you also have to understand the .wad textures as well as the final packaging of a series of levels into .TRx

quite frankly this does sound alot more like wishful thinking rather than something tangeable

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Ratty Rat
22
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Joined: 24th Sep 2002
Location:
Posted: 26th Feb 2003 14:39
Well, you could spend ages tweeking numbers in the level, then re-loading it and see what changes.
Painful, inefficient and full of holes is what you`d probably end up with though.

Not to mention copyright issues, backengineering does not get round the manufacturers copyright (remember the N64 emulator?).

If it does the other stuff claimed here though it`ll still be worth a look.
rapscaLLion
22
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Joined: 29th Aug 2002
Location: Canada
Posted: 26th Feb 2003 14:43
Notice how full tomb raider support goes to beta, then untested... interesting lol.

So, while we wait for the website, why not give us a screenshot.

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Andy Igoe
22
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Joined: 6th Oct 2002
Location: United Kingdom
Posted: 26th Feb 2003 14:53
I wouldn't dismiss the possibility of hacking the format of any file, back when I was writting Dark Omen Control I made many break-throughs in understanding the mapping format of that game. Although I never quite managed to fully understand it i'm sure others with more caffeine could - so why not tomb raider maps?

As for the caps, i'm thinking of posting an 8 paragraph reply without any puctuation at all just in protest!

However, one thing I personally really hate is program announcements about something that's a long way off without even a screenshot. Pull yourself together or i'll announce stuff I might write next year...

Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 26th Feb 2003 15:26
oki well think of it as trying to figure out BSP by just looking at the format
trust me that is completely impossible without knowing how the engine is utilising the format.

even rebuilding the geometry you must understand the basic vertex position, rescaling and point translation - and notice how many compilers for this format don't veiw it properly without bugs ... not to mention you can't feasibly work directly within the format, because it a binary compilation rather than a raw format.

for the image wad you require the instruction RLE compression routine (and to a lesser extent the compiled TRx also requires these)

really it is not truely feasable to perfectly support a format without knowing how it is access'd atleast - if not the main data layout.

else it is all just a pure guess, perhaps educated - but it'd be bloody lucki if your guess was right.

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Kadatonic
22
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Joined: 28th Jan 2003
Location: United States
Posted: 26th Feb 2003 17:46
Raven, I hate to burst your bubble as it is not something I really like to do. But doing TR levels isn't impossible, and you don't need to do all the work. For a quick note you have this link....

http://tnlc.com/eep/tr/unofficial.html

And it has source code available to some of the projects and some of them go in some pretty good detail on how the maps are done and read and such, along with the textures used.

--Kadatonic

You have entered a new world now, can you handle it?
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 26th Feb 2003 18:21
well i'd hate to burst your bubble here...
but they don't work - my editor and debug TR doesn't even recognise it is the correct format.

remember there are 13 versions of the level formats, these cover TR1 & 2 (supposidly) and they certainly don't work in my TR setup to run all of the formats.
i'll look over the source later, but i have a guess it isn't saving in the correct format of a real level and trying to save directly into the compiled format.

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Kadatonic
22
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Joined: 28th Jan 2003
Location: United States
Posted: 26th Feb 2003 18:28
Well with my location and lack of testing ability, I didn't have the ability to test before hand so I already knew there was a good chance of slapping my foot in my mouth, but oh well. There is nothing new with that, but if nothing else, it is a step in the direction doing TR level editting and such. But oh well. *kicks his cruddy laptop and curses not being able to have his desktop handy*

--Kadatonic

You have entered a new world now, can you handle it?
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 26th Feb 2003 19:04
the mesh extractors work... relatively well, i mean been comparing up the two mesh from each of the TRs - and they're very close, but it exports the textures like a bloody pig.

1 texture per face ... so i have almost 700 bitmaps
i feel like i'm playing one of those stupid impossipuzzles right now - you know like that puzzle that was just all baked beans. Could take a while but atleast its destressing me from this blasted compiler

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
OrcishBlue
22
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Joined: 9th Feb 2003
Location: Canada
Posted: 26th Feb 2003 19:17
I'll beleive it when i see it.

till then, caugh**SPAM**caugh
Kadatonic
22
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Joined: 28th Jan 2003
Location: United States
Posted: 26th Feb 2003 19:55
Hehehehehe. Gotta love a ton of bitmaps........... wait, there's that many textures? I didn't realize there were so many polygons and such in TR...... Amazing.

--Kadatonic

You have entered a new world now, can you handle it?
QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 26th Feb 2003 19:56
ghezuentite orcish

Darken the skies, we are God.
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 26th Feb 2003 20:52
well actually thats the weird thing... the model seems to look identical - yet its picked up around 200 more polys along the way (i havn't a clue where from either!)

as essentially this one is ripped from the game, i think if i can resort the texture ... i'll do a quick remake and release as like a player model for a few things - believe it or not is alot more work than it sounds, cause the mesh is only halfway there and you see how these textures have been exported - gah! looks like once i reconstruct most of it a nice handy PhotoShop brush is gonna be in my hand to remake

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
David T
Retired Moderator
22
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Joined: 27th Aug 2002
Location: England
Posted: 26th Feb 2003 21:10
THANKS FOR THE INFO.

Visit [url]www.lightning-systems.co.uk[/url]
You are the th person to view this signature.
Kadatonic
22
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Joined: 28th Jan 2003
Location: United States
Posted: 26th Feb 2003 21:16
Hehehehehe. I think you found something new to work on Raven, when will you ever have time to do anything else? Hehehe

--Kadatonic

You have entered a new world now, can you handle it?
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 27th Feb 2003 02:04
lol... my main worry right now is still the fmtBSP compiler, i get the face orientation working just for the blastest ZBuffer to fudge up

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Kadatonic
22
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Joined: 28th Jan 2003
Location: United States
Posted: 27th Feb 2003 06:10
Well, I'd see about helping you out with the problem Raven and whatnot, but as I have stated time and time again, I am in an incapacity to help right now.

--Kadatonic

You have entered a new world now, can you handle it?

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