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DarkBASIC Discussion / Need Help with credits system

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Blanka
22
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Joined: 26th Feb 2003
Location: United Kingdom
Posted: 26th Feb 2003 15:44
Ok, im in college and i used to be quite good at DB, way before DB pro.

well anyway for my project at college we have to make a presentation, ive made mine about a horses and kennels place, i have made a presentation all about the place and i would like to add credits to the CD in an EXE.

the CD will be sold for charity (damn buggers wont let me earn out of it)

i am not a newbie at DB but i would need some help, never tried moving text around on a 3d backdrop before
if anybody has examples or can offer help or suggestions or if an experianced person can add [email protected] to their MSN address so i can pester them when i need help that would be great.

i was thinking like semi transparent shapes with cool textures flinging about in the background, with some sorta scrolling credits....

some sorta particle demo mixed in with the credits so its not so boring basicaly...

thankyou in advance to anybody who can lend me a hand
Blanka
22
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Joined: 26th Feb 2003
Location: United Kingdom
Posted: 26th Feb 2003 15:48
hey just looking around, i see familiar faces with the likes of INDI, Rich, ect... i think my username back then was "Tricker" or maybe "Phuct64" on the old forms i was one of the top posters (helping newbies and general spam and being amazed by mallagan mainly...lol) and one of the beta testers for that rather cool 3D game creator thingmey

John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 26th Feb 2003 22:37
Hey, if you have any simple paint programs I would suggest simply typing up some credits there and saving that as a bmp so then you could make it a sprite in db.

Else wise, since you will be using 3D and text, youd have to make the text a sprite anyways, so using a paint program would just save you that one step.

After you have your sprite, make a small function to dec the y position of the sprite on the screen, and slowly bring it up.

Hope this helps you.

Good luck-
RPGamer

Current - RPG: Eternal Destiny
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!
Blanka
22
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Joined: 26th Feb 2003
Location: United Kingdom
Posted: 26th Feb 2003 23:04
i was kinda hoping for the text not to just be a picture, saving it in DATA commands would be more usefull when it comes to editing them, plus there are 4 people involved in it and we have to say everything which each one did so the credits will begin to get quite big...

i saw a thing which was a text command to make scrolling text in a star wars theme agggesss ago... does anybody happen to have this? scrolls from huge and in front of the camera to tiny and far away... i could adapt that...

Jadelion
22
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Joined: 14th Jan 2003
Location:
Posted: 27th Feb 2003 01:25
what you want is to go to

http://www.darkforge.co.uk

you'll find the starwars scroller setup and a bunch more good stuff. Rich probably would have said this but I beat him to it.

...that move was indeed...Bold.
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 27th Feb 2003 03:07
sounds like good advice jadelion

that method if im correct from memory uses a 3d plain with text as a texture on it and scrolls it up the screen allowing certain 3d angles like in starwars intros.

Zach
22
Years of Service
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Joined: 23rd Feb 2003
Location: Ms, USA
Posted: 27th Feb 2003 04:58
try this:

sync on
hide mouse
x=320
y=450

do
y=y-1
if y<0 then y=450
center text x,y,"credit":sleep 100
sync
loop


but thats just one line of text ...

Tupelo, Ms
John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 27th Feb 2003 13:55
Indi: Yep thats what I do

Hound Dog: Actually I was just going to suggest this the only prob would be you would have to decrease the Y coordinate for each line of text which would be a pain in the butt

RPGamer

Current - RPG: Eternal Destiny
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!
Hamish McHaggis
22
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 27th Feb 2003 23:02
try this...



Its for DB, not DBP sorry. But it might give you an idea.

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hexGEAR
22
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Joined: 3rd Nov 2002
Location: Naytonia
Posted: 27th Feb 2003 23:19
yep i use a very simillar method to hound and hamish, since the game/program is in 3D when using text it refreshes itself (if u know what i mean) so just basically store your credits in text arrays or somthing then move them accros the screen, a very simple yet professional method, however if you want the fancy flashy techniques then check out dark forge!

your birth was a blessing, sent to live and die on earth as a lesson, we each have a star all you have to do is find it, once you do, everyone who sees it will be blinded - DMX
freak
22
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Joined: 20th Jan 2003
Location:
Posted: 28th Feb 2003 01:20
whats the use of using that data command? why don't you just store these strings directly in the array variables?
Hamish McHaggis
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 28th Feb 2003 18:46
data is a bit easier cos you dont have to change the array number each time you want to enter in some new info...

data "999"
data "666"
data "333"

this is equal to but easier than..

array$(1)="999"
array$(2)="666"
array$(3)="333"

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