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DarkBASIC Professional Discussion / Can I use e.g. half-life style animation in DBP??

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Fletch
22
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Joined: 5th Feb 2003
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Posted: 26th Feb 2003 22:31
I've been thinking of making a actio/platformer for a while, but the characters I want to model would look ugly if they had to be animated in the .x or .3ds way. I really want to use mesh deformation to make the animation look more organic, but should I bother.

To put it shortly has anybody managed to make a game/demo with any of the new DBP supported formats, and does this arouse any problems??

Fletch.
P4 2.55 Ghz 512MB Ram nVidia Geoforce 4

19" TFT disp.
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 27th Feb 2003 02:11
a few of us in the past have created Skeletal Based animations systems which worked similar to Mesh Deformed Animation ... but since i've been making them i've tried 3 different ways to produce them as each particular type.

Probably the best way is a CosSin Distance Position & Angle routine - Take you skeleton (which can be a real object or not, and then Rotate Vertex within an Nth Area * (Distance / Weight) and move based on the same Weighting and Distance.

The actual rotation angle movement should be a Cos for XZ and Sin for YZ movement.

but to answer the original question to my knowlage no one has been able to get MDL working - however MD3 & MD2 no longer crash Pro on loading in 3.1 ... that said in 4.3 they can't be used

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Zero
22
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Joined: 28th Aug 2002
Location: Finland
Posted: 28th Feb 2003 21:56
DBPro supports bone based animations read from .x-files. So all you need is a good modeller which is able to create bones and attach skins on an object and then export it as an .x-file.

I've heard that md2,md3,mdl and 3ds support will disappear in path 4 (will be back on patch 5), but mesh deformation can be done within .x files...

The evil plan is now even closer!
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Specs:- P3 550 Nvidia TNT2M64, 192Mb RAM

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