i thought you could force BSP to only include textures used, to cut down file size and the externality (is that a word?) of a WAD? ...1 sec.............. ah yes! reading the ref with ZonersHalflife bsp tools:
HLCSG
-wadinclude file
place textures used from wad specified into bsp
This option will cause csg to include used textures from the named wadfile into the bsp. It does partial name matching, is not case sensitive, and can also match directory names. If multiple includes need to be done, -wadinclude must be specified multiple times, once for each include. Only textures actually used in the map are included into the bsp
What the flame does not consume, consumes the flame.
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