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Kjetil
22
Years of Service
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Joined: 15th Jan 2003
Location: Norway
Posted: 27th Feb 2003 20:34
Does the interpolation command realy work?



I'm basicly new to programming, but this should work, shouldn't it?
- Kjetil
Shadow Robert
22
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 27th Feb 2003 21:34
the interpol is just how quickly the frames inbetween frames are calcuated ... so say you're running at 60fps but your animation is set to 20fps, you'd need an interpol of 3

or atleast thats how an interpol should work ... but i've never been quite sure of the object speed and interpolation functions actually achieve - cause in my experience they've always done close to bugger all and i've had to sort it all out myself with memblocks

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Kjetil
22
Years of Service
User Offline
Joined: 15th Jan 2003
Location: Norway
Posted: 27th Feb 2003 21:59
oh, I'm not going to start with memblock now yet.

but stil can't get it to work, no mather how much I tune the interpolation.



works good as an animation viewer though, LOL

btw; the miko.x is found in the media folder of dbpro

- Kjetil
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 27th Feb 2003 22:15
yeah...kinda my point - they're pretty useless functions as they've never really done anything, or maybe it just DirectX which isn't capable of taking advantage - i dunno

i'd suggest checking out the memblock ASAP
they are like DB/DBpro's version of Beer, the answer to almost every problem
hehee

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?

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