Uhh, I am pretty sure that SarusX is using the skull script, much better, and you can adjust hights and all. Evasive monuvers...
:activated=10,raycastup=0 20:moveup=1
:activated=10,timergreater=250:activate=11
:activated=11,raycastback
=0 20:rotatetoplr,movefore=-2
:activated=11,plrdistwithin=205,plrdistfurther=200:rotatetoplr,rotatey=180,activate=12
:activated=12:movefore=5
:activated=12,random=2:activate=14,timerstart
:activated=12,random=4:activate=0
:activated=12,random=3:activate=13
:activated=12,raycast=0 20:activate=13
:activated=13,random=4:rotateiy=30
:activated=13,random=3:rotateiy=-30
:activated=13,random=2:rotateiy=60
:activated=13,random=1:rotateiy=-60
:activated=14:rotatetoplr,settarget,useweapon
:activated=14,timergreater=500:activated=12
:activated=0,shotdamage=1,noiseheard=600,anywithin=250,random=4:activate=10,timerstart
of course this whole attachment script is probally soo buggy atm that it is usless. I seriously need to start working on my own AI. School in One EVIL DAY!
Merranvo, The Cool One
Anti-Noob Justice League, an ANJL of Mercy.