Quote: "
Forinstance, how do you go about making a character react to the lights getting turned off and then walk over and turn them back on? "
All these things are basically the same.
You use the ACTIVATEIFUSED=X actions and the ACTIVATED=X conditions.
For instance... The Lightbulb would be in the IFUSED field of your Trigger.
The Character would be in the IFUSED of the bulb.
The Trigger would "Activate" the Lightbulb with ACTIVATEIFUSED=69
The Lightbulb's AIMAIN has a State that checks for ACTIVATED=69 and if so it would turn off the light (lightoff) and "Activate" the Character with an ACTIVATEIFUSED=41
The Character's AIMAIN has a State that checks for ACTIVATED=41, and if so then it would make him Move to his Target and do whatever else you want.
It sounds hard but it's not.
Check out the Briefing area at the beginning of my soon to be released Game.
You will see plenty of things "Activating" each other in "Daisy Chains".
I am undecided about whether or not to Pack my Game's Files.
I may leave it unpacked, so that people can look at the scripts to learn from its features.
What do you guys think?
Quote: "I can't find any conditions/actions for it and i can't even see any IFUSED slot in the character properties."
You don't "Use" a character.
You shoot them. HEHEHE
Put them at the end of the chain.
You can kill them by calling the RUNFPIDEFAULT=2
Although, an "Egor" here and there make really good instructional guides.
They can change their messages to speak accordingly to their changing environment.
For instance...
Nine items could have a single character in their IFUSED property.
Each reflect 10 Activated states. (11-20, 21-30, etc)
Now the character has 90 messages ready to speak to you depending on which item called.
Each item could have Ten items changing their 10 states relayed to the character.
So, we have a single character controlled by 99 items in all.
WOW!
I'm still just experimenting, but it's seems limitless.
That's where I've been the better part of the last week...experimenting.
That's why the game isn't finished.
Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike