Ok, here is what I think is the problem:
You are trying to get these models into FPSC. When you set them to dynamic, they show in the game, but act retarted and allow you to walk
through them. But when you set them to static, the engine crashes.
Also, when you try to view them ingame, you see no texture.
Ok, here is what I think the solution is:
You will need to:
1. UV map them and then export them with a seperate texture file.
2. Run a poly reducing, thing on them (don't know if MAX does that), and make sure theyre set below, uhhhh, it's either 20000 or 15000 polys.
That should take care of it.
Chris: Oh god it feels good to be outta the F**king shoos!
Sterling: I know! It feels good to be outta these cloths too!
Wheelgator is a ricist. What? I swear! He called me a n***r!