gameSpace is back, and has been rebuilt from the ground up!
what kinda sadden myself was I had to jump from DB into VB, reason for this being that I needed VBs quick interface development - if anyone remember 1.0's Gui development time then they've REALLY been using DB a long time hehee

However I also now require the compatiblity that only VB can provide with creating DLLs.
if anyone remembers the old gui, then perhaps if people want i'll be adding the old style - personally i'd like to add atleast the menu system style

but for now i'm concentrating on making this product quickly and useable.
Currently I've only developed 3 brushes, grid snapping, editing and camera movement. As well as basic compiliation to Quake1 and FmtBSP formats

The next task over the weekend is to add hollowing and booleans (i'm not calling it CSG as that is built upon compile for Quake/Half-Life formats only ... FmtBSP works very differently)
This is all being developed from an artists point of view, with the actual development area being paramount!
for this reason the lower icon tab menus are hideable, and most will become menu icons (similar to trueSpace)
The plan for the Texture Library is for a side Slide menu, which can be resized for the user
As you can see from the screenshot, even at 640x480 you will still have a decent amount of space

any comments on this are welcome, and possible format supporting will be taken into consideration.
just incase anyone is wondering i'm using DirectX rather than OpenGL - I know that OpenGL is easier, however I like Dx's commands and such better.
"Official Statement"
We would like the beta testing on this to be closed, so we're asking for people who have a decent level of experience within worldcraft, qoole, quark, radient and akin products - plus system specs for testing this.
also please note that this is more for serious testers than people wanting to try out a new program as we do need serious feedback... and as it is a closed beta - that means all information, materials, etc... are not to be shared!
Each beta tester will be given a fully active version, and a free copy of gameSpace (full) - so you will have a fully working version right up until the end of development!
for testing application - send the following to
[email protected]
- Name
- Computer ( CPU Speed/Type, System Ram, Graphics Card, DirectX, OS )
- Return Email
- FMTau Forum Name
We will need you to be a member of our forums to make sure we have a quick response time from one of the members of FMTau
Thank you
Raven Vegeta (Robert Lettan) - FMTau Labs
Please note this is serious beta testing (well technically alpha) and your systems may be put at risk, and we'd like you to understand that testing any product brings inherint risks - so for your own safty, please locate a working copy of your OS installation CD and backup all work that you do not wish to loose before applying ... this is just so you dont forget later, however there will be several reminders. Not to put people off the quality - but as we're not resposible for your damages or losses, we'd still feel bad if something did happen

[b] New interactive driving system... i like my new blue and black steering wheel

[b]