@CuCuMBeR, thanks for the link, come around anytime.
Quote: "You might do some planet landing with your software."
Yes indeed, I have vague plans for integrating a planetary lander, although that's out of scope at the moment, maybe in a hopefully future
@noobnerd, thanks a lot, you ain't seen nothing yet
Quote: "morcilla, do you plan a definitive release of your simulation?"
@Ermes, yes for sure. Although the spaceship is already playable, there are some details pending, like joystick support, user customizable sound and animation playing, output some data for the spaceship and solve some minor issues.
Then comes packaging for distribution and release.
I estimate one month and a half for this (I hope it doesn't come to the 'multiply by two' rule), so if you want to finish the Columbus texture, you are still on time. If you don't have the time, don't worry, I understand that you are releasing as well, and I already appreciate what you did. I'll polish the little details if needed
Another pending module would be the 'spaceship editor'. This is a set of screens that allow and help the user to prepare a custom mesh for being used as the spaceship.
I have thought about writting the spaceship editor in DGDK.net.
If any DGDK.net programmer is reading this and wants to give it a try, I will be wanting to pay a fair price for a base version, via paypal. Just get in touch.
A basic version of the spaceship editor can be done in a matter of days for an average .net programmer, while a more complete version could take a few weeks.
Requirements are easy: Open, read and save text files, use of windows common forms for path selection, and ideally setup a viewport where the mesh can be seen, and information regarding positions can be visually selected.
Nevertheless, the spaceship editor module can be added anytime, it is not strictly needed, and it should run alone, regardless of the main simulation.
Users still can manually add spaceships at anytime by editing the text files, although they must have a better understanding, and also it requires more effort.
Once everything is ready and safe, eventually I'll get back to my planet with the spaceship.
Here you can see the new parametrizable position lights and the nebula lighting:
If you want to see more pictures like this, just visit the
MPL3D Solar System Facebook page.