I cannot get this DLL to work correctly at all.
I'm running DBPro U6.0 and latest Giles.
The GLS model loads, but looks horrible. The "self illumination" textures do not appear correctly, and some textures are in the wrong place entirely.
Here are some screenshots to show you what I mean...
--- First one is the loaded GLS in DBPro using this DLL. It is supposed to be a textured lighting fixture, like a ceiling light. But look how it's garbled and showing a completely different area of the lightmap.
This next image is taken from within Giles. Notice the nice door texture, supposed to be a dark grey.
This is the same door but in GLS format and loaded into DBPro. An entirely different texture! ewwwwww! Awful looking door! This texture is supposed to be on one of the keyboards in the room, like a colored light texture, is very small, but it found it's way onto the door!
I've tried numerous lightmap configurations in Giles. I started with 2 1024 x 1024 maps. it looked similar to the above images so I bumped them to 2048 x 2048, still looks like crap. So I split all the textures / materials into 5 smaller 512 x 512 lightmaps to see if that would make a difference. Nope, still looks like this with 5 lightmaps! The images taken above are with 5 lightmaps.
This concept is awesome.
I just wish it would work right.
Any thoughts?
Windows:
At Least The hour Glass Works