Originally i wanted everything to be a seprate object fused togeather inside DBP. To allow ultimate customization of charecters. But i found that syncing such a charecter(s) is very difficult. Right now there will be three objects per charecter, Hero, Right Hand Item, Left Hand Item. The game is a real time adventure/fighting game, so it allows the user to customize his hero.
Rigging a model and animating is much easier, but the few limbs in dbp that i am adding add customization that i feel is nessecary.
around here.. normal's just a setting on a hair dryer