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DarkBASIC Discussion / db with db pro compatibility?

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pagio
22
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Joined: 8th Jan 2003
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Posted: 9th Mar 2003 01:14
if i am making a game in db (not pro)and later byu db pro
my code will be compatible with pro version?
Dont forget the retro games
Attreid
22
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Joined: 27th Nov 2002
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Posted: 9th Mar 2003 01:22
several commands are obsolet in dbp, so you cannot use them if you want to use your game in dbp ; I don't remimber where there is the list of the commands.
and there's another difference : in dbp, you cannot have spaces in your function's name : this code won't work :

but if you change "tut tut" to "tuttut", it will work
hmm, I don't think that there are others differences in the code... oh yes, one more :
in dbp, you can have your code on several files, and not only the functions in the others files, but parts of the code ! it's great, I use a lot of gosubs, and every name: is in another file, so it's easier to understand the code

I'm following John, but I'm not john.
Lol, it is funnier in french
EddieRay
22
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Joined: 28th Feb 2003
Location: USA
Posted: 9th Mar 2003 07:50
As far as I can tell, 3D objects loaded into DBPro end up being half as big as 3D object loaded into DB. So you have to scale them by an extra factor of 2. Another difference I've found is that DBPro textures a CUBE differently than DB. Lighting seems to work differently in DBpro too. I'm sure the list goes on and on. You can get a pretty good idea of the crazy nature of the differences by trying to compile the DB "room" demo in DBPro... not fun.

Ed

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