Is it possible to piggyback the
load commands so that they infact read from a memory location, rather than disk? Obviously, if you had access to the source you could butcher the functions to do this, but unfortunately, we can't rewrite
load image.
I was thinking that you could use filemapping, but the filemapping creation routines libraries return handles, and AFAIK you can't pass a handle into
load object - it has to be a string.
I appreciate you could just extract or write out the file you want to load to disk, but I'd consider this insecure. Also, you could just use
convert memblock to image, but what happens when you're not loading an image - let's say you're using the new Gile[s] importer.
I hope someone knows what I'm babbling on about. Bottom line: Is it possible to use "fake" filesystem locations to use filemapping, rather than file descriptor handles?
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iv tryed everything!!!!!!!!!! could u please just add The gun and shooting Code thats All!!!!!!!!!