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DLL Talk / NG doesn't like flat collision objects?

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JoshK
Retired Moderator
20
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Joined: 17th Jun 2003
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Posted: 27th Jan 2006 02:04
Does NG have any issue running collision on objects that are completely flat, like a wall made up of 2 triangles? The entire object consists of just a flat surface. The separate surfaces are not merged into a single object.

WindowsXP Media Center Edition, Pentium 4 2.53 GHz CPU, 512 MB of RAM, GEForce4 MX 440
Lost in Thought
20
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 27th Jan 2006 03:34
Seems to work ok here. I have several flat objects next to each other. Are you still using the v2.03 demo? I know v3 has problems with stuff like that. The new v4 (in beta testing) doesn't seem to either. Can you post an example?

JoshK
Retired Moderator
20
Years of Service
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Joined: 17th Jun 2003
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Posted: 27th Jan 2006 18:59
I think it is because I was passing all layers of a multi-layer terrain to the dll. I should just pass a single layer.

WindowsXP Media Center Edition, Pentium 4 2.53 GHz CPU, 512 MB of RAM, GEForce4 MX 440

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