I have been having lots of problems w/ sprites. I'll run into a glitch and i'll find a way around it, but now they are stacking up and it's getting hard to work around.
The first glitch is that sprites deform unless you use an image that is in a power of 2 so i'm stuck w/ 128*128 images instead of something like 70*70.
That's not a big problem, but the next glitch makes it a very big problem.
Glitch 2, sprite collision does collision in a box(ie it does collision w/ the transparent pixels that are supposed to be negated from the sprite so that only the wanted pixels are calculated for collision).
What this results in is a 70*70 image w/ a 128*128 collision box around it.
Does anyone have an idea on how to get around either of these problems or know a fix for these glitches? Thanx!
Also i'm using a determined transparent color instead of the default black, i doubt that's the prob, but i thought i'd put out all the info ;p