hmm code here..the last one did not work:
rem =========================================
rem Bucheron.DBA V1.1 Demo (Bug Free) =
rem LumberJack Game =
rem Coded par BrainWasher =
rem (Chiwawa on DarkBasic Forum) =
rem Coded from 8 february 2003 =
rem =========================================
gosub Video
gosub Initialisation_Intro
gosub Initialisation_Menu
gosub Texte_Demo_initialisation
gosub Intro
gosub Menu
gosub Loading
gosub Initialisation_Variable
Gosub Creer_Texture
Gosub Creer_Environnement
Gosub Creer_Object_Environnement
Gosub Creer_Personnage
enable escapekey
do
Gosub Inputs
Gosub Gerer_Perso_Move_Cam
Gosub Gerer_Perso_Anim
Gosub Coupe_Arbre
if tombe=1 then gosub Anim_Arbre
if (Spacekey()=1) and (transport=0) and (space=0) then space=1:gosub Ramasse_Arbre
if (Spacekey()=1) and (transport=1) and (space=0) then space=1:gosub Depose_Arbre
if inkey$()="b" then gosub Creer_Entrepot
set cursor 0,0
print ArbEntrepose
sync
loop
rem ***********************************************************************************
function Xvalue(x#,z#,ay#,L#)
zf#=(L#/2)*cos(ay#)
xf#=(L#/2)*sin(ay#)
lxzf#=sqrt(xf#^2+zf#^2)
yf#=get ground height(1,x#+xf#,z#+zf#)-get ground height(1,x#,z#)
ax#=(atan(yf#/lxzf#))
y2#=l#*sin(ax#)
lxz#=l#*cos(ax#)
x2#=lxz#*sin(ay#)
z2#=lxz#*cos(ay#)
endfunction x2#
function Yvalue(x#,z#,ay#,L#)
zf#=l#*cos(ay#)
xf#=l#*sin(ay#)
yf#=get ground height(1,x#+xf#,z#+zf#)-get ground height(1,x#,z#)
lxzf#=sqrt(xf#^2+zf#^2)
ax#=(atan(yf#/lxzf#))
y2#=l#*sin(ax#)
lxz#=l#*cos(ax#)
x2#=lxz#*sin(ay#)
z2#=lxz#*cos(ay#)
endfunction y2#
function Zvalue(x#,z#,ay#,L#)
zf#=l#*cos(ay#)
xf#=l#*sin(ay#)
yf#=get ground height(1,x#+xf#,z#+zf#)-get ground height(1,x#,z#)
lxzf#=sqrt(xf#^2+zf#^2)
ax#=(atan(yf#/lxzf#))
y2#=l#*sin(ax#)
lxz#=l#*cos(ax#)
x2#=lxz#*sin(ay#)
z2#=lxz#*cos(ay#)
endfunction z2#
rem ***********************************************************************************
Coupe_Arbre:
for i=1 to 351 step 2
if sqrt((newxvalue(x#,wrapvalue(ay#+90),90)-(ArbCoord(i,1)))^2+(newzvalue(z#,wrapvalue(ay#+90),100)-(ArbCoord(i,3)))^2)<=60
if (ArbCoord(i,4)=0)
BonY#=Object position y(402)+10
Arby#=Object position y(i+49)
Sizey#=480
Dif#=Arby#-Bony#
HautArb=Sizey#/2+Dif#
BasArb=Sizey#/2-Dif#
Proportion#=dif#/Sizey#
CoupeY=Proportion#*200+100
Delete object i+49
Delete Object i+50
Make object Plain i+49,grosx#,BasArb
Make object Plain i+50,grosx#,BasArb
set object rotation ZYX i+49
set object rotation ZYX i+50
set object i+49,1,0,0
set object i+50,1,0,0
position object i+49,ArbCoord(i,1),(BasArb/2)+get ground height(1,ArbCoord(i,1),ArbCoord(i,3)),ArbCoord(i,3)
position object i+50,ArbCoord(i,1),(BasArb/2)+get ground height(1,ArbCoord(i,1),ArbCoord(i,3)),ArbCoord(i,3)
ArbCoord(i,2)=object position y(i+49)
ArbCoord(i,1)=object position x(i+49)
ArbCoord(i,3)=object position z(i+49)
glue object to limb i+50,i+49,0
yrotate object i+50,90
yrotate object i+49,rnd(360)
Create bitmap 1,257,257
set current bitmap 1
paste image 1,0,0
get image 100+2*i,0,0,118,CoupeY
get image 101+2*i,0,CoupeY,118,200
delete bitmap 1
set current bitmap 0
Texture object i+49,101+2*i
Texture object i+50,101+2*i
Make object Plain i+405,grosx#,HautArb
Make object Plain i+406,grosx#,HautArb
set object rotation ZYX i+405
set object rotation ZYX i+406
set object i+405,1,0,0
set object i+406,1,0,0
position object i+405,ArbCoord(i,1),(BasArb/2)+(HautArb/2)+ArbCoord(i,2),ArbCoord(i,3)
rem position object i+406,ArbCoord(i,1),(BasArb/2)+(HautArb/2)+ArbCoord(i,2),ArbCoord(i,3)
make mesh from object 2,i+406
delete object i+406
add limb i+405,1,2
Texture limb i+405,0,100+2*i
Texture limb i+405,1,100+2*i
rotate limb i+405,1,0,90,0
yrotate object i+405,object angle y(i+49)
ArbCoord(i,4)=1
ObjectTombe=i+405
Tombe=1
TAng=Rnd(360)
AAcc#=1
AAAx#=0
set object collision to boxes i+405
endif
endif
next i
return
rem ****************************************************************************************************
Anim_Arbre:
AAAx#=AAAx#+1:xrotate object ObjectTombe,AAAx#
AOldX#=Object position x(ObjectTombe)
AOldY#=Object position y(ObjectTombe)
AOldZ#=Object position z(ObjectTombe)
AAx#=AOldX#+5*Sin(Object angle y(ObjectTombe))
AAz#=AOldz#+5*Cos(Object angle y(ObjectTombe))
AAy#=Aoldy#-AAcc#
AAcc#=AAcc#+0.2
if AAy#<=get ground height(1,AAx#,AAz#)+50
Tombe=0
position object ObjectTombe,AAx#,AAy#,AAz#
xrotate object ObjectTombe,90
ArbCoupe(ObjectTombe-405,1)=object position x(ObjectTombe)
ArbCoupe(ObjectTombe-405,2)=object position y(ObjectTombe)
ArbCoupe(ObjectTombe-405,3)=object position z(ObjectTombe)
endif
position object ObjectTombe,AAx#,AAy#,AAz#
return
rem ****************************************************************************************************
Ramasse_Arbre:
for i=1 to 351 step 2
if (ArbCoupe(i,1)<>0) or (ArbCoupe(i,2)<>0) or (ArbCoupe(i,3)<>0)
if (transport=0) and (ArbCoupe(i,4)=0)
if sqrt((x#-(ArbCoupe(i,1)))^2+(z#-(Arbcoupe(i,3)))^2)<=200
objcoll=i+405
if (object exist(2000))
if (object position x(objColl)<object position x(2002)) and (object position x(objColl)>object position x(2002)-332)
if (object position z(objColl)<object position z(2000)) and (object position z(objColl)>object position z(2000)-386)
ArbEntrepose=ArbEntrepose-1
endif
endif
endif
Glue object to limb objColl,402,0
xrotate object objColl,0
yrotate object objColl,rnd(360)
position object objColl,object position x(objColl)-100,object position y(objColl)+0.5*object size y(objColl),Object position z(objColl)
objDepose=objcoll
Transport=1
endif
endif
endif
next i
return
rem ****************************************************************************************************
Depose_Arbre:
unglue object objDepose
position object objDepose,newxvalue(x#,wrapvalue(ay#-90),100),get ground height(1,newxvalue(x#,wrapvalue(ay#-90),100),newzvalue(z#,wrapvalue(ay#-90),100))+50,newzvalue(z#,wrapvalue(ay#-90),100)
rotate object objDepose,90,ay#,0
ArbCoupe(objDepose-405,1)=object position x(objDepose)
ArbCoupe(objDepose-405,2)=object position y(objDepose)
ArbCoupe(objDepose-405,3)=object position z(objDepose)
Transport=0
if (object exist(2000))
if (object position x(objDepose)<object position x(2002)) and (object position x(objDepose)>object position x(2002)-332)
if (object position z(objDepose)<object position z(2000)) and (object position z(objDepose)>object position z(2000)-386)
ArbEntrepose=ArbEntrepose+1
endif
endif
endif
return
rem *******************************************************************************
creer_pluie:
dim pluiex#(2000)
dim pluiey#(2000)
dim pluiez#(2000)
for i=1000 to 1500
make object plain i,1,1
set object i,1,1,0
scale object i,50,1000,50
ghost object on i
pluiex#(i)=x#+rnd(400)-rnd(400)
pluiez#(i)=z#+rnd(400)-rnd(400)
pluiey#(i)=y#+300-rnd(300)
next i
return
rem ******************************************************************************
gerer_pluie:
rem descendre la_pluie
for i=1000 to 1500
pluiey#(i)=pluiey#(i)-10
position object i,pluiex#(i),pluiey#(i),pluiez#(i)
Pldx#=object position x(i)-camera position x()
Pldz#=object position z(i)-camera position z()
Play#=wrapvalue(atanfull(Pldx#,Pldz#))
rotate object i,0,Play#,0
next i
rem recréer le goutte de pluie qui touche au sol
for i=1000 to 1500
if pluiey#(i)<get ground height(1,pluiex#(i),pluiez#(i))
pluiex#(i)=x#+rnd(400)-rnd(400)
pluiez#(i)=z#+rnd(400)-rnd(400)
pluiey#(i)=y#+300-rnd(300)
endif
next i
return
`**********************************************************************************
Video:
autocam off
sync on
sync rate 0
cls
set camera range 1,3010
backdrop off
set display mode 640,480,32
set text transparent
draw to front
hide mouse
randomize timer()
disable escapekey
sync
return
`*************************************************************************************
Texte_Demo_initialisation:
set current bitmap 0:text 75*7,200,"G"
create bitmap 1,640,480
set text to bold
set text size 30
set text font "comic sans ms"
for i=1 to 3
restore Demo_
for j=1 to 12
read frase$
ink rgb(rnd(150),rnd(150),rnd(150)),0
center text 320,(480/14*j)+(30-i/2),frase$
set text size (30-i)
next j
blur bitmap 1,1
next i
i=4
restore demo_
for j=1 to 12
read frase$
ink rgb(255,255,255),0
center text 320,(480/14*j)+(30-i/2),frase$
set text size (30-i)
next j
blur bitmap 1,1
get image 781,0,0,640,480
delete bitmap 1
return
`*************************************************************************************
Loading:
create bitmap 1,640,480
ink rgb(255,255,255),0
rem box 100,210,540,270
for i=1 to 8
ink rgb(255-20*(9-i),255-20*(9-i),255-20*(9-i)),0
box 100+i,210+i,540-i,270-i
next i
ink 0,0
box 108,218,532,262
get image 777,0,0,640,480
delete bitmap 1
remstart
set text to bold
set text font "comic sans ms"
create bitmap 1,640,480
create bitmap 2,640,480
set text size 80
for i=1 to 4
set current bitmap 1
ink rgb(rnd(255),rnd(255),rnd(255)),0
center text 320,240-text size()/2,"~Loading~"
set current bitmap 2
center text 320,240-text size()/2,"Loading"
set text size (80-2*i)
blur bitmap 2,4
blur bitmap 1,4
next i
set current bitmap 1
get image 777,0,0,640,480
set current bitmap 2
get image 888,0,0,640,480
delete bitmap 2
delete bitmap 1
paste image 777,0,0
remend
return
`*************************************************************************************
Initialisation_Variable:
ArbEntrepose=0
Dim ArbCoupe(352,4)
for i= 1 to 352
ArbCoupe(i,1)=0
ArbCoupe(i,2)=0
ArbCoupe(i,3)=0
ArbCoupe(i,4)=0
next i
dim ArbCoord(351,4)
grosx#=300
ay#=0
frame=4
time#=timer()
x#=25000
z#=25000
ink rgb(255,255,255),0
paste image 777,0,0
box 110,220,120,260
sync
return
`*************************************************************************************
Creer_Texture:
Rem Ciel
create bitmap 1,257,257
ink rgb(0,62,242),0
box 0,0,256,256
ink rgb(0,0,50),0
for i=1 to 20000
dot rnd(255),rnd(255)
next i
get image 98,0,0,256,256
delete bitmap 1
ink rgb(255,255,255),0
paste image 777,0,0
box 110,220,125,260
sync
Rem Arbres
create bitmap 1,257,257
for i=1 to 50
ang=rnd(359)
dist1=rnd(37)
x=60+dist1*cos(ang)
y=60+dist1*sin(ang)
ink rgb(0,255,0),0
for j=1 to 20
circle x,y,j
next j
ink rgb(30,150,20),0
for l=1 to 200
ang=rnd(359)
dist1=rnd(40)
x=60+dist1*cos(ang)
y=60+dist1*sin(ang)
dot x,y
next l
ink rgb(125,77,15),0
x2=rnd(15)+53
y2=rnd(100)+95
for k=1 to 12
circle x2,y2,k
next k
next i
blur bitmap 1,4
get image 1,0,0,118,200
delete bitmap 1
ink rgb(255,255,255),0
paste image 777,0,0
box 110,220,130,260
sync
Rem Scie
create bitmap 1,257,257
ink rgb(255,255,0),0
box 0,0,50,35
ink rgb(200,180,180),0
box 30,10,100,25
for i= 1 to 7
circle 100,17,i
next i
get image 2,0,0,107,50
delete bitmap 1
ink rgb(255,255,255),0
paste image 777,0,0
box 110,220,140,260
sync
rem Bonhomme
create bitmap 1,256,256
ink rgb(255,25,117),0
box 50,5,90,50
box 65,50,75,60
box 40,60,100,150
box 40,100,60,200
box 80,100,100,200
box 5,70,135,90
paste image 2,100,60
get image 101,0,0,210,200
blur bitmap 1,4
get image 3,0,0,210,200
cls
paste image 101,0,0
ink 0,0
box 80,175,100,200
blur bitmap 1,4
get image 4,0,0,210,200
cls
paste image 101,0,0
box 40,175,60,200
blur bitmap 1,4
get image 5,0,0,210,200
delete bitmap 1
ink rgb(255,255,255),0
paste image 777,0,0
box 110,220,150,260
sync
Rem Herbe
create bitmap 1,257,257
ink rgb(0,90,20),0
box 0,0,256,256
ink rgb(0,60,5),0
for i=1 to 20000
dot rnd(255),rnd(255)
next i
get image 99,0,0,256,256
delete bitmap 1
ink rgb(255,255,255),0
paste image 777,0,0
box 110,220,200,260
sync
return
`*************************************************************************************
Creer_Environnement:
make object sphere 1,6000
set object 1,1,1,0
texture object 1,98
ink rgb(255,255,255),0
paste image 777,0,0
box 110,220,225,260
sync
make matrix 1,50000,50000,70,70
ink rgb(255,255,255),0
paste image 777,0,0
box 110,220,240,260
sync
prepare matrix texture 1,99,1,1
ink rgb(255,255,255),0
paste image 777,0,0
box 110,220,250,260
sync
fill matrix 1,0.0,1
ink rgb(255,255,255),0
paste image 777,0,0
box 110,220,260,260
sync
randomize matrix 1,9999999
ink rgb(255,255,255),0
paste image 777,0,0
box 110,220,270,260
sync
update matrix 1
ink rgb(255,255,255),0
paste image 777,0,0
box 110,220,290,260
sync
y#=get ground height(1,x#,z#)+83
fog on
fog color rgb(0,61,236)
fog distance 3000
ink rgb(255,255,255),0
paste image 777,0,0
box 110,220,300,260
sync
return
`*************************************************************************************
Creer_Object_Environnement:
rem Arbres
for i=50 to 400 step 2
make object plain i,grosx#,grosx#*1.6
make object plain i+1,grosx#,grosx#*1.6
set object rotation ZYX i
set object rotation ZYX i+1
texture object i,1
texture object i+1,1
set object i,1,0,0
set object i+1,1,0,0
ArbCoord(i-49,1)=rnd(50000)
ArbCoord(i-49,3)=rnd(50000)
ArbCoord(i-49,2)=(grosx#*1.6/2)+get ground height(1,ArbCoord(i-49,1),ArbCoord(i-49,3))
position object i,ArbCoord(i-49,1),ArbCoord(i-49,2),ArbCoord(i-49,3)
position object i+1,ArbCoord(i-49,1),ArbCoord(i-49,2),ArbCoord(i-49,3)
yrotate object i,rnd(360)
yrotate object i+1,wrapvalue(object angle y(i)+90)
ArbCoord(i-49,4)=0
next i
ink rgb(255,255,255),0
paste image 777,0,0
box 110,220,400,260
sync
return
`*************************************************************************************
Creer_Personnage:
make object plain 402,300,286
scale object 402,60,60,60
position object 402,x#,y#,z#
texture object 402,3
set object 402,1,0,0
set object collision to boxes 402
ink rgb(255,255,255),0
paste image 777,0,0
box 110,220,500,260
sync
return
`*************************************************************************************
Inputs:
touch=0
if leftkey()=1 then ay#=wrapvalue(ay#-2):touch=1
if rightkey()=1 then ay#=wrapvalue(ay#+2):touch=1
if upkey()=1 then x#=x#+Xvalue(x#,z#,ay#,10.0):y#=y#+Yvalue(x#,z#,ay#,10.0):z#=z#+Zvalue(x#,z#,ay#,10.0):touch=1
if downkey()=1 then x#=x#+Xvalue(x#,z#,wrapvalue(ay#+180),10.0):y#=y#+Yvalue(x#,z#,wrapvalue(ay#+180),10.0):z#=z#+Zvalue(x#,z#,wrapvalue(ay#+180),10.0):touch=1
if spacekey()=0 then space=0
return
`*************************************************************************************
Gerer_Perso_Move_Cam:
position object 402,x#,y#,z#
yrotate object 402,ay#
position camera x#,y#,z#:rotate camera 25,ay#,0:move camera -400
position object 1,camera position x(),0,camera position z()
return
`*************************************************************************************
Gerer_Perso_Anim:
if touch=0 then texture object 402,3
if timer()-time#>250 and touch=1 then time#=timer():texture object 402,frame:frame=frame+1
if frame>5 then frame=4
return
`****************************************************************************************************************
Initialisation_Intro:
create bitmap 1,640,480
set current bitmap 1
set text to bold
set text size 80
set text font "comic sans ms"
set current bitmap 0
ink rgb(134,163,164),0
text 75,200,"L"
text 75*2,200,"O"
text 75*3,200,"A"
text 75*4,200,"D"
text 75*5,200,"I"
text 75*6,200,"N"
text 75*7,200,"G"
ink rgb(rnd(255),rnd(255),rnd(255)),0
set current bitmap 1
sync
for j=1 to 4
ink rgb(rnd(255),rnd(255),rnd(255)),0
center text 320,200-text size()/2,"BrainWashing"
center text 320,300-text size()/2,"Corporation"
set text size (80-2*j)
blur bitmap 1,3
next j
set current bitmap 0
set text size 80
text 75,200,"L"
set current bitmap 1
sync
get image 1,0,0,640,480
for i=1 to 40
blur bitmap 1,4
get image i,0,0,640,480
for j=1 to 10
ink rgb(rnd(255),rnd(255),rnd(255)),0
boxX=rnd(640)
boxY=rnd(480)
box boxX,boxY,boxX+3,boxY+3
next j
if i=10
set current bitmap 0
text 75*2,200,"O"
set current bitmap 1
sync
endif
if i=20
set current bitmap 0
text 75*3,200,"A"
set current bitmap 1
sync
endif
if i=30
set current bitmap 0
text 75*4,200,"D"
set current bitmap 1
sync
endif
if i=40
set current bitmap 0
text 75*5,200,"I"
set current bitmap 1
sync
endif
next i
delete bitmap 1
return
`****************************************************************************************************************
Intro:
remstart
set text to bold
set text font "Courier New"
set text size 40
ink rgb(15,216,0),0
text 200,200,"qwertgfd"
sleep 2000
load animation "buche.avi",1
play animation 1,0,0
while animation playing(1):sync:endwhile
get image 200,0,0,640,480
delete animation 1
cls
paste image 200,0,0
load dll "user32.dll",1
load dll "gdi32.dll",2
hWnd = call dll(1,"GetActiveWindow")
hDC = call dll(1,"GetWindowDC",hWnd)
set current bitmap 0
do
for i=1 to 240
for j=1 to 1800
i1#=i
j1#=j/5.0
rem set current bitmap 1
Px=320.0+(i1#*cos(j1#))
Py=240.0-(i1#*sin(j1#))
rem color=point(px,py)
color=call dll(2,"GetPixel",hDC,Px,Py)
rem set current bitmap 0
Px=320.0+(i1#*cos(wrapvalue(j1#+10.0-(i1#/300.0)*10.0)))
Py=240.0-(i1#*sin(wrapvalue(j1#+10.0-(i1#/300.0)*10.0)))
ink rgb(rgbb(color),rgbg(color),rgbr(color)),0
dot Px,Py
next j
next i
sync
loop
delete bitmap 1
remend
for i=40 to 1 step -1
paste image i,0,0
sync
sleep 50
next i
for i=2 to 40
delete image i
next i
for i=2 to 400 step 1
get image i,125+i,0,125+i+1,480
next i
create bitmap 1,640,480
for i=1 to 500 step 5
set current bitmap 1
for j=2 to 400 step 1
paste image j,125+i+j,10*sin(((125+i+j)-400)*5)
next j
copy bitmap 1,0
sync
next i
delete bitmap 1
return
`****************************************************************************************************************
Creer_Entrepot:
if object exist(2000)=0
create bitmap 1,640,480
paste image 1,0,0
get image 500,0,120,118,207
rem get image 1,0,0,118,200
delete bitmap 1
for i=2000 to 2008
make object plain i,grosx#,400
set object i,1,0,0
texture object i,500
next i
for i=1 to 8 step 3
position object 2000+i-1,X#,0,Z#+193
position object 2000+i,X#,0,Z#-166
position object 2000+i+1,X#+166,0,Z#
zrotate object 2000+i-1,90
zrotate object 2000+i,90
`set object rotation ZYX 2002
`set object rotation ZYX 2003
rotate object 2000+i+1,0,90,90
next i
for i=2000 to 2002
position object i,object position x(i),get ground height(1,x#,z#)+50,object position z(i)
position object i+3,object position x(i),get ground height(1,x#,z#)+150,object position z(i)
position object i+6,object position x(i),get ground height(1,x#,z#)+250,object position z(i)
next i
endif
return
`****************************************************************************************************************
Menu:
choix=1
set current bitmap 0
paste image 778,0,0
do
if scancode()=0 then touch=0
if (upkey()=1) and (touch=0) then choix=choix-1:touch=1
if (downkey()=1) and (touch=0) then choix=choix+1:touch=1
if returnkey()=1
if choix=1 then return
if choix=2 then END
if choix=3
set current bitmap 0
paste image 781,0,0
wait key
wait key
paste image 777+choix,0,0
endif
endif
if touch=1
if choix>3 then choix=1
if choix<1 then choix=3
paste image 777+choix,0,0
endif
sync
loop
return
`****************************************************************************************************************
Initialisation_Menu:
Lines=0
restore Menu_
read texte$
while texte$<>"|"
Lines=Lines+1
read texte$
endwhile
dim color(4)
for i=1 to 4
color(i)=rgb(100+rnd(155),100+rnd(155),100+rnd(155))
next i
for i=1 to lines
create bitmap 1,640,480
set text size 80
for k=1 to 3
restore Menu_
ink color(k),0
for j=1 to lines
read texte$
if j=i then center text 320,(100*j)+((k-1)*2),"-="+texte$+"=-":else:center text 320,(100*j)+((k-1)*2),texte$
next j
blur bitmap 1,4
set text size (80-k)
next k
restore Menu_
ink color(4),0
for j=1 to lines
read texte$
if j=i then center text 320,(100*j)+(k*2),"-="+texte$+"=-":else:center text 320,(100*j)+(k*2),texte$
next j
blur bitmap 1,4
get image 777+i,0,0,640,480
delete bitmap 1
if i=1 then set current bitmap 0:text 75*6,200,"N"
next i
return
Demo_:
data "FunKy LumberJack V2.0 (Demo...Really not finished)"," ","ok It's a LumberJack Game... ","You can:"
data "1-Cut tree with your chainsaw...just touch tree with it","2-Pick up tree...touch to the tree and press SPACEBAR","3-dispose of tree...press spacebar when you have tree in your hand"
data "4-Build a tree warehouse,press B in lowcase,you can put you tree in it","the left corner number is the number of tree there is in the warehouse"
data "Coded by BrainWasher (Chiwawa) HTTP://BrainWashing.cjb.net"," ","Press ENTER to return to main menu","|"
Menu_:
data "Play","Exit","Help/About","|"