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3 Dimensional Chat / how to texture 3d models?

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kfoong
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Posted: 14th Mar 2003 12:02
Ive seen some games where they put all the texturing in one bitmap, even if its a complicated one (eg car, head). How do you do it?
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ProudNoob
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Posted: 15th Mar 2003 07:19
good point. i'd like to know! also in dark matter they have one bitmap. i think it's part of the object, like woven in the 3d model, what part of bitmap goes where. but that's a guess.

Why can't women put on mascara with their mouth closed? Because pink racoons can't go faster than 83 miles-per-second.
Danmatsuma
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Posted: 15th Mar 2003 13:43
If you use 3ds max one way is to use the chilliskinner script which can be found for free on the internet.
There is no real perfect way, all have drawbacks but to start you off that's o.k, worked for me.

Also check out
http://www.3dcafe.com
'cos there's a decent few tutorials on this there from what i recall...

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
patb
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Posted: 21st Mar 2003 12:08
Try AC3D - it has a very easy UV editor - just drag the faces over a bitmap.

Pat
John H
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Posted: 21st Mar 2003 14:09
Or do a google search for lithium unwrap. Very easy as well

RPGamer

Current - RPG: Eternal Destiny
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy! Oh ya, and Tat has a plugin for that!
Wayne
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Posted: 24th Mar 2003 06:31
If you're talkniog bout those textures that you see all broken up, this is how to do it in max:

Place an unwrap uvw modifier on your editable mesh.
under unwrap click the + and click select face
then click the button labeled EDIT
You'll get a screen with a wireframe looking model. Simply click on the faces of your model in the perspective viewport and thwhen you have a good side(Try to capture by the front left top...etx) clcick planar map under the edit button (it's further down the list on the uvw unwrap modifier panel. (NOT THW UV DATA SCREEN)

Now, let me backtrack. go on the web and get the free plugun TEXPORTER
after you dl ity into plugins simply do your uv mapping make sure that after you planar map each piece it fits snuggly in the bounding box around the grid in the uv field. then goto helpers (last button can't remember if its helpers or not) then click sets and add texporter from the list. click texporter and click PICK OBJECT. click on your editable mesh and you will get a bitmap version of your uv data, just save as pic.fileformat or whatever and load into a paint program (I prefer photoshop because there's a neat trick to getting your textures perfect!) then after you make your texture go back to max and simply apply it. DB will understand the UV data and your model looks great. Since learning how to do this my models have really gained a pro look to them.

if you want to know more email me at Enchantisoft_Studios@hotmail.com

cya

Wayne

Wayne
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Posted: 24th Mar 2003 06:32
Sorry bout my spelling oy, proofreading HELLO!!!!!!!

Dave J
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Posted: 24th Mar 2003 08:25
You can get Chilliskinner here (love the gun animation on the front page):
http://www.chilliweb.co.uk/chilliskinner/

And Texporter here:
http://www.cuneytozdas.com/software/#texporter


I use both Chilliskinner and the method Enchantisoft said. Oh, and a good site, err... forum post for finding plugins, tutorials and links to a heap of other stuff is on the Q3World forums - http://www.quake3world.com/ubb/Forum11/HTML/001100.html

P.S. That Texporter site also has a bunch of other very useful plugins including the Brazil Renderer which a lot of people seem to use (although not free).

"Computers are useless they can only give you answers."
kfoong
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Posted: 24th Mar 2003 08:35
well i dont have 3ds max, cost too much . RPGamer i found the lithium unwrap thingy but when i import my model it says it dont have any uv coordinate! Do you know how to pass this?

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Dave J
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Posted: 24th Mar 2003 08:44
lol, can't help you then. I was going to suggest this tutorial if you had Max, but I guess I can't anymore, although I'll post it incase anybody else is wandering:

http://www.cschell.com/skinmaxtut.html

Note the second line:

Quote: "You think to yourself "how in the world do they use one bitmap to skin the whole mesh!?". "


I just found that really funny due to the similarity to your question lol.

"Computers are useless they can only give you answers."
Dave J
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Posted: 24th Mar 2003 08:44
wondering, not wandering lol.

"Computers are useless they can only give you answers."
Simple
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Posted: 24th Mar 2003 13:26
If you load a model into Lith and it says it has no UV's ... then you just have to make them.

Just select the group you want to UVmap and map it..... once finished, save your model and it will now have all it's UV's

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 TV out - 60gb HD - 19" Compaq - DVD rom
kfoong
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Posted: 24th Mar 2003 14:40
then how to map it?

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pathfinder
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Posted: 24th Mar 2003 20:16
go get the demo and do a tutorial it will answer most of your questions

actarus
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Posted: 24th Mar 2003 21:46
-then how to map it?


Load the mesh into lithunwrap,if it warns you about not having any coords.,nevermind,close the window and go in the face or groups selction and select all,then choose a mapping like planar or box.Now you should be able to see the mesh and unwrap it so no overlapping and seams occur.

It's a simple concept but yet requires that either you know your mesh well or you have some modeling experience to make an eficient unwrapping...I'll be uploading the Batman model + UVmap,I took my time to make it nice n' easy to play with.

Just remember that you're standing on a planet that's evolving
And revolving at nine hundred miles an hour!
Danmatsuma
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Posted: 3rd Apr 2003 10:41
Also, in two weeks my 3D.Texturizer should be ready for beta release, that lets you draw straight onto the model It's written in dbc, and don't worry, it'll be free

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
kfoong
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Posted: 3rd Apr 2003 14:20
cool

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actarus
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Posted: 3rd Apr 2003 15:08 Edited at: 3rd Apr 2003 15:08
Dan:Cool I wana try this for sure...I don't like 3d painters usually but if it's made in DB I wanna beta test it.

Just remember that you're standing on a planet that's evolving
And revolving at nine hundred miles an hour!
Danmatsuma
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Posted: 3rd Apr 2003 21:29
I don't like 'em either, you don't draw onto the model, you draw onto a 2d window, and see it appear in realtime on the model, think that's more sensible personally

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
kfoong
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Posted: 27th Apr 2003 14:43
i still dont know how to use lithunwrap... can someone give me a good tutorial?

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http://www.stellarblue.vze.com/
kfoong
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Posted: 27th Apr 2003 14:45
patb what is AC3D?

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Simple
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Posted: 27th Apr 2003 15:44
Quote: "i still dont know how to use lithunwrap... can someone give me a good tutorial?"


Click on my logo below and goto my tutorials page...... I have a downloadable tutorial for using Lith/Unwrap3D ( same proggy ) Made by PSIONIC.

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 - 60gb HD - 19" Compaq - DVD rom

kfoong
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Posted: 29th Apr 2003 07:27
i checked it out but it seems to work only in unwrap3d. im all confused. :-s

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Simple
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Posted: 29th Apr 2003 13:33
The Unwrap3D tutorial will work exactly the same for Lithunwrap, cos they are the same program. Just follow the tut, and it will all work out for you.

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 - 60gb HD - 19" Compaq - DVD rom

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