I think it will be worth the wait. Shortly after it comes out I will be posting my modified include file that adds alot of extra stuff
Here is what I have so far to do:
matrixs (though you cannot modify the hightmaps of the matirx once entered as it would have to dump and rebuild the triangles)
static objects that you can delete from DBP, but still be in the collision plugin to save memory
As well as dynamic collision objects that would normally be hidden, will be able to be removed from DBP yet remain in the collision plugin (moved and rotated with NGC replacement commands) to save memory.
Hopefully DBP dynamic object limb support finalized (still a bit dodgy but I'm working on it).
And I may add this one:
Higher object numbers ( the number of objects in the collison system will still be limited but you can use higher object numbers in DBP).
Though now that the limit has been upped to 9999 I don't really need it anymore.
Anything else anyone would like to see added to NGC, let me know and I'll see what I can come up with. Maybe Matthew can add them in better or faster in a future release once completed.