This is how I see it for games:
1/5 modeling
1/5 uv-mapping
1/5 texturing
1/5 rigging
1/5 animating
Off course, it depends on how much animation work you are going to do, but for a simple walk cycle it should be 1/5 approximently.
All is depending on the other, a good texture can make a bad modeling job look okay, but if the modeling is good then the model with good texturing, wil be excellent. You can not texture a model good if you don't have a good uv-layout. And you cant animate if you don't have a good rigg, a bad animation wil ruin the whole model, even if it wil be excellent. If you have a bad rigg then a good animation wil look okay, if you have a good rigg, then a good animation wil be excellent. All these jobs can be done seperatly or as one job, but the result wil depend on the work with all the jobs. So, modeling is fun, but it's a little part of the job.
Don't get me wrong here, your model is excellent and all respect to that. It's allways nice to see a good modeling job. But some of the jobs like rigging and uv-mapping is no visual job, and it can not be a show-off, but still is just as important.
I don't know where I'm going at with all this. And I don't know how much work you are planning to do with the model. And I know it's so easy for me to say: "Ohh, let se that chap(model) walking around and kicking some but", or "Ohh, good model, but I you just give him some painting that would bee cool", because it is much more work than "just".
a few other things;
- what's the calf muscles? Sorry my english is not so good.
- I have some of the same problem with the joints (knees and elbows), I could never figure just how it should be, but recently I seen some work from my teacher that could work.
- what proggram?
- Kjetil