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FPSC Classic Product Chat / A Few Questions On What Can Be Done...

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Red Ocktober
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Posted: 18th Mar 2006 15:05
... in FPSC

1- can an entire level be tilted or rotated during runtime...

2- is there a provision for multiple floors in a level...

3- i've seen helicopters in scenes... can these be moved around the sky like real choppers...

4- can players characters be attached to these things as they move around

5- multiplayer... how many players can play in a single game...

6- can multiplayer be played over multiple level games...

thx for any and all answers

--Mike
FredP
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Posted: 18th Mar 2006 15:21
I don't know all of the answers but I will tell you what I know.
Vehicular control is nearly impossible.
8 is the maximum number of people for multiplayer.
Multiplayer games are one level only.I hope this helps.

Not changing this sig until I get rich
Duke Blue Devils
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Posted: 18th Mar 2006 15:31
Entities (ex.helicopter) can be made to follow waypoints. In this respect they can move around but don't respond to user input.

J.J. Redick-Player of the year
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Aoneweb
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Posted: 18th Mar 2006 16:11
Quote: "
2- is there a provision for multiple floors in a level..."

Yes

FredP
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Posted: 18th Mar 2006 16:24
My bad.I was thinking you can only have one level in a multiplayer game or something like that.Somebody needs to get a copy of a multiplayer game to me so I can try multiplayer out.I haven't done anything with that aspect of fpsc yet.I just found out you can use waypoints to move vehicles.Or you might make them dynamic and they might run to heaven only knows where...lol.

Not changing this sig until I get rich
Red Ocktober
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Posted: 18th Mar 2006 16:52
k.. thx guys for the info...

--Mike
transient
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Posted: 18th Mar 2006 16:54
You wouldn't be looking to make a submarine game by any chance?

Maybe I should point out that FPSC currently only seems to like having one texture per entity, except for some weapons which seem to get away with having two.

Not bagging FPSC, just thought you might like to know since this seems to have been a problem for you elsewhere, unless I'm mistaking you for someone else, then my apologies.

It's also primarily single player, multiplayer was a late addition to FPSC and is a bit limited at this stage.

instinct is more valuable than intelligence.....
Benjamin A
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Posted: 18th Mar 2006 17:27
1 - can an entire level be tilted or rotated during runtime...

NO.

2- is there a provision for multiple floors in a level...

YES, can be done easily. A level is 40x40 tiles large and can have up to 20 floors.

3- i've seen helicopters in scenes... can these be moved around the sky like real choppers...

YES, but you need to script realistic movement. But, the player cannot enter or fly them.

4- can players characters be attached to these things as they move around.

YES, but..... You can have moving platforms (up/down or left/right/forward/backward), so in theory it could be done, but it will not be easy achieved.

5- multiplayer... how many players can play in a single game...

8 players

6- can multiplayer be played over multiple level games...

No, it's an Arena style game, so one level only.

Multiplayer games do have a few restrictions:
- No physics on entities.
- No dynamic entities except weapons, ammoand health.
- All dynamic entities not essential to gameplay are forced to static.
- No projectile weaponry (rocket launchers, grenades).
- Only one level per arena executable.

By the way Mike, are you the same Red Ocktober as the one on the 3DGS forums? I'm pretty sure you are. Are you still working on the submarine game? If yes, you need to know that FPSC isn't as advanced as 3DGS A6. FPSC is really cool and easy to use, yet powerful in what can be achieved. But you need to be inventive and have to work with (and around) the limits FPSC does have.

You may recall me, I've been working on a game called Commander Josh in A6, but due to a number of bugs and the lack of a new update for way to long, I was forced to stop creating it. I'm working on non gaming projects now with FPSC, but I've started to work on a revived version of Commander Josh also, I've called it Mars Take Over for now.

Even though FPSC isn't as advanced as 3DGS A6, but when it comes to creating a FPS-like game, I think FPSC has a number of advantages over A6. You may not see the most brilliant projects around here as you do see at the 3DGS forums, although there are some excellent project in development. There are a lot of first timers and kids around here and that shows at times. But... if FPSC is placed into the hands of a more experienced and capable game designer, a stunning game could be created.

MegaMusic Pack 01.... 31 original soundtracks for your games!
http://www.aeilkema.dds.nl/mega/index.html
Red Ocktober
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Posted: 18th Mar 2006 17:29
thx T for the additional input... yeah, i was wondering about doing something along those lines, although it seems as if FPSC isn't suited to that sorta thing...

not a full sub sim, but some sorta mix where you board a submersible and descend to underwater sites where the action takes place...

--Mike
Disturbing 13
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Posted: 19th Mar 2006 01:12
There's also no water or waterlike enviroments in FPSC

JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.
Les Horribres
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Posted: 19th Mar 2006 01:39
1 - can an entire level be tilted or rotated during runtime...
YES, you CAN control the plr and use him as a cam, however any weapon he has will currently continue to be shown. And can be used.

3- i've seen helicopters in scenes... can these be moved around the sky like real choppers...
YES, but you need to script realistic movement. And the PLR CAN enter them, however FLYING is a little strange.

- No dynamic entities except weapons, ammoand health.
Untrue, anything can be turned back on as dynamic. Simply add isHealth=1


Water can be scripted.


By the way, Red, Am I still an emotionally unstable person who is worse then the colombine kids?

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Benjamin A
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Posted: 19th Mar 2006 02:04 Edited at: 19th Mar 2006 02:05
Mosillivo, I've just quoted the manual on the multiplayer stuff, so it could be wrong.

As for 3, I don't know, I'd love to see some proof of that and as far as 1 goes, I don't think that's what he's looking for.

MegaMusic Pack 01.... 31 original soundtracks for your games!
http://www.aeilkema.dds.nl/mega/index.html
Red Ocktober
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Posted: 19th Mar 2006 12:14
thx again guys for the info...

@ Benjamin A...
hey there... yup it's me... i remember your project over on the A6 boards, looked really good. i'm not seriously attempting to do the sub thing in FPSC, just thinking about playing around with it and was wondering what it could actually do... thx for the help...

@ Mosillivo...
Quote: "By the way, Red, Am I still an emotionally unstable person who is worse then the colombine kids?"

i know who you are, and i know what you are... i've 'helped' phsychotics before... i can help you too... i know just what you need... and how to give it to you.

--Mike
FredP
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Posted: 19th Mar 2006 12:36 Edited at: 19th Mar 2006 12:37
@Red,
Just a piece of advice.Try not to make Mosillivo angry.You won't like him when he's angry... .
Besides,you WILL need his help sooner or later.

Not changing this sig until I get rich
Red Ocktober
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Posted: 19th Mar 2006 13:07 Edited at: 19th Mar 2006 13:45
@returned sweetie...
you got the message...

--Mike
FredP
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Posted: 19th Mar 2006 13:43 Edited at: 19th Mar 2006 13:57
I have edited this post.The only thing I have to say to you is please don't threaten me or anyone else on the forums again.I understand if you have a history with another forum member but maybe that is a private matter between you two.And if I remember correctly we did try to help you.If you need anything feel free to ask.I know a little but I am not the master...but we already covered that.I am going to pretend this never happened and welcome you to the community which is what I should have done in the first place.

Not changing this sig until I get rich
Red Ocktober
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Posted: 19th Mar 2006 13:45 Edited at: 19th Mar 2006 14:05
im 54, ok Fred... so if you wanna throw out age references young man, i was in the service before you were eating solid food...

since you've read my post, and got the message, i'm gonna edit out the post... in the interest of keeping the forum clean...

first of all... don't warn me about making that lil sociopath angry... anytime he feels up to it baby... and i didn't threaten you or nobody here, so don't even try that direction...

second... if he impresses you, fine... as far as i'm concerned he's a foul mouth lil malcontent... and whatever you think he's done for the community, it doesn't excuse his uncivil behavior here... the only way to deal with his sort is to deal with em... period.

third... this is a programming forum... not a discussion board... his bringing up Colombine was inappropriate... he got the response he was looking for...

if he's smart, he'll find someone else to mess with...

finally... one would think that at the age of 38, you would've learned to mind your own business and stay outta other peoples crap... you didn't have to comment or warn anyone... that's why you got what you got...

you have a choice Fred... be civil and treat people with consideration and as you would wnat to be treated... or act like an animal... if you choose the later, i'll respond in kind, like the animal you want me to be... and i know i can be a meaner animal than you...

ok... so it's your decision... be coridal and sociable, or risk being bitten by the big dogs...

again... be smart... be civil... treat people like you would like to be treated...

--Mike
Benjamin A
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Posted: 19th Mar 2006 14:01
Anyay Mike, welcome at the FPSC forums. As you've already noticed, it's friendly bunch of 'game-designers' (yes the brackets are intended.

Quote: "i'm not seriously attempting to do the sub thing in FPSC, just thinking about playing around with it and was wondering what it could actually do... thx for the help..."


You're welcome. I was just playing around with FPSC too and decided that I like dit so much, that I ordered a copy. No regrests, I love it and it fits my projects perfectly and in the end that's what matters. Finding the tools that do give results.

MegaMusic Pack 01.... 31 original soundtracks for your games!
http://www.aeilkema.dds.nl/mega/index.html
Red Ocktober
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Posted: 19th Mar 2006 14:08
yeah, it's a real friendly place (just kidding, lots of nice guys around here, just a few ####s)

i may wind up getting a license myself... they've done a great job with it, and i think it has some potential... i decided to take a look here jsut now because i recently recommended this to someone, and i wanted to check on a few things...

k... take care... good to see you around...

--Mike
Benjamin A
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Posted: 19th Mar 2006 18:23
Good to see you around too! Good luck with all of your projects.

MegaMusic Pack 01.... 31 original soundtracks for your games!
http://www.aeilkema.dds.nl/mega/index.html
Les Horribres
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Posted: 19th Mar 2006 18:46
Well, Red, I don't consiter it inapropiate since you called me crazier then them.
Why do I still have a problem with you?
Because you first insult a child, then you insult me, and then, quite frankly, you went on acting like it didn't matter. Insult your neighbors, insult your co-workers, but don't come on to this forum just to break a childs dream.

Ben A.
Quote: "The plr can be forcefully moved around using

::plrmoveifused

command, I tend to use a skull because you need an enemy to move the player, and skulls are small and low polyied, but you have to edit the skull.fpe and add

ifUsed=skull

of course, this method means you have to add a new FPE for every plrcontroled thing."


The manual is a pain in the neck, half of what they say can not be done, can be done with scipts or editing FPES, what can't be done after that are typically small source aditions. Some which I asked for, and they denied.

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Benjamin A
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Posted: 19th Mar 2006 19:17
So it can be done, but a lot of work is involved, so not really an option is it? Unless you desperately need it.....

I agree about the manual, it's completely inaccurate. I've found a number of things that can indeed be done, while the manual states it can't be done. But unfortunally the other way around too.

Still FPSC is a lot of fun to use and a good challenge also. You can achieve some amazing things with it, as long as you prepared to take on the challenge.

MegaMusic Pack 01.... 31 original soundtracks for your games!
http://www.aeilkema.dds.nl/mega/index.html
Red Ocktober
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Posted: 19th Mar 2006 19:41 Edited at: 19th Mar 2006 19:57
@ Merranvo...

Quote: "Why do I still have a problem with you?"

you aint got a problem yet young man, but you keep on f##king with me... i'll teach you a new definition of the word problem...

Quote: "Because you first insult a child, then you insult me, "

you don't know what you're babbling about... that child you're referring to is 38 years old... and as far as insulting you goes... you insulted yourself... you do that with almost every word you type...

Quote: "but don't come on to this forum just to break a childs dream.
"
again... you don't know what you are babbling about Patterson... first of all, he's 38 years old...
secondly... you aint nobody to tell someone what they should come here and do or not do... i been on the DB forum looong before you ever showed up here, long before DBPro or FPSC was a thought in the devs mind...

this thread was a cordial discussion on FPSC development before you came into it with your foolishness about colombine... now smarten up, behave, and let it get back on topic... if you wanna discuss this further with me, just say so, and i'll come around sycamore and we can discuss this face to face... or i'll give you a call... but don't mess up this forum... or this discussion thread...

like i said above, this is not the appropriate place, and these people aren't interested in hearing it... and honestly, neither am i... don't drag the forum down to your level with your crap...

you really should find somebody else to play around with young man... i'm not one of your lil freaky friends... you really don't wanna continue on the course you've set... trust me...


--Mike
Les Horribres
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Posted: 20th Mar 2006 01:58
Yes, unlike you, I am a deranged phycopath.

Besides, don't you know that we are all children inside?

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Red Ocktober
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Posted: 20th Mar 2006 13:58 Edited at: 20th Mar 2006 14:04
Quote: "Yes, unlike you, I am a deranged phycopath.
"


don't assume that i'm not derranged, kid...

don't let that assumption be the basis for your actions...

you don't know me...

--Mike

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