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DLL Talk / [LOCKED] Tempest Multiplayer: bugs & solutions

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Mr Crazy
19
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Joined: 29th Nov 2004
Location:
Posted: 19th Mar 2006 14:11 Edited at: 19th Mar 2006 14:14
Hello all!
Ever since switching from Multisync to Tempest, I have been delighted as Tempest has many useful features, including ping time out etc.

However, there have been a few bugs...but I have found a few solutions!

Ok.........

BUG 1: Only 2 Players on one server/Failing to connect if 2 Players are on a server
Cause: No receiving port/port range on client
Solution: When connecting as client, use this code:

Explanation: You need to set a port to receive on. However, because there are more than 2 players, you need to have a port range, so choose a port number that won't interfere with other internet apps (I choose port number 2000). Then, you need to make the port range so it can support all your players - so you do WHATEVER-PORT-NUMBER-YOU-CHOOSE+MAXIMUM PLAYERS. For host, I don't think you need to bother.

BUG 2: Silent crashing after a few seconds of gameplay
Cause: Data is trying to be received, but it does not exist.
Solution: Check your sending and receiving code.
For example, your code could be doing this:


Notice that there is 2 "TGetByte()"s. Make sure that your code does not try to receive non-existant data. "Othervariable" will work fine, "somevariable" won't.

BUG 3: Failing to connect
Cause: Firewall setting perhaps?
Solution: If using a firewall that has mutiple settings of security, set it to medium.

These are the bugs I have encountered so far and these are just my solutions. I doesn't mean it will necessarily work for you - so please don't flame me!

Hope you find this useful,
Nick.

Life, the Universe and Everything
Sergey K
20
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Joined: 4th Jan 2004
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Posted: 19th Mar 2006 21:41
the faild to connect also can be because the IP is not right or the host is not opened or the local ports are already in use..

keyboard hardware not found. press anykey to continue.
Mr Crazy
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Posted: 19th Mar 2006 21:41
Yes, lemme add that!

Life, the Universe and Everything
CattleRustler
Retired Moderator
20
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 19th Mar 2006 23:06
might wanna use the Tempest thread in Program Announcements forum for these questions.

Quote: "Tempest has many useful features, including ping time out etc"


heh.

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Benjamin
21
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Joined: 24th Nov 2002
Location: France
Posted: 20th Mar 2006 02:03 Edited at: 20th Mar 2006 02:03
It's a good idea for a thread if you ask me. Nice one Mr Crazy.

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