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DarkBASIC Discussion / Screenshot2

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arras
22
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 19th Mar 2003 16:24
I decided to make new post because old one took already too much time to load.

Well I was quit bussy last days, so I did not had too much time to work on my project but finaly I did something. Especialy I finished new model (except figurehead and candle texture at the end of the ship) so I am satisfied with it now.

Sorry no parrot yet...

here's new screenshot and link to exe. Its far from been finished but may be you can already say your opinion or sugescions. It runs on 800/600/16

http://members.lycos.co.uk/arras1/Files/Pinnace3.sfx.exe

minkus
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Location: My House
Posted: 19th Mar 2003 17:15
I havent downloaded it yet, but the model is really good.
A parrot would be nice, but that would have a LOT of pollys.

They say i'm crazy
but im actually REALLY REALLY crazy
PiratSS
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Posted: 19th Mar 2003 17:17
It's cool the way it is.

Parrot is extra fancy thingy, I don't know if you should add it. But with Patch 4, you can have A LOT!! of polygons, and get a 120 FPS!

Current project for RGT:
Dr DooMer
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Location: United Kingdom
Posted: 19th Mar 2003 17:36
Hey! Looking good!

It would still be nice to have a player-chosen logo on the sails, or perhaps a pirate flag on top of the mast. Anyway, looking forward to more pics!

"I am a living, thinking entity who was created in the sea of information."
Blazer
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Posted: 19th Mar 2003 17:40
luv the water (werd you get the texture? ) It's a little colorful thought, unles they're sailing for england

As I walk through the vally of the shadow of death, I will fear no evil.
- Psalms 23:4
arras
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Location: Slovakia
Posted: 19th Mar 2003 18:17
water texture is from Microstation but its not perfect. You cant see it on the picture, but if you run exe, you can see from distance that its little bit tilled. I will remake it later. For now its ok.

It have to be colorful, its from 17th century, era of baroque and it dont have any nationality, can sail just for anybody. Ship on which I based model is however Dutch and you can see it on its web page:
http://www.duyfken.com/

Parrot dont have to have too many polygons, depend hove it would be done and textured. It can be even done like sprite jumping around the screen...
Now there are more basic things to work on so I dont think that i will make him soon

To place logo on sails is possible and it even should be quit easy, just need to use texture limb command, but model texture is one file and all the sails use the same picture so I would need to change it.
To let the player choose its flag is on the other hand thing I want to do since begining, but first I have to make code for flag in the wind, then it can have just any texture pasted on it.

pagio
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Posted: 19th Mar 2003 18:20
if you will not have any close up scenes you can make a 2d parrot
nice work
what tools are you using for textures?

Dont forget the retro games
pagio
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Posted: 19th Mar 2003 18:22
hey you are good how long you are modeling?
if you have any othe models like that do not forget to post them!!!!!!!!!

Dont forget the retro games
Shadow Robert
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Location: Hertfordshire, England
Posted: 19th Mar 2003 19:02
hey arras... throw an airbrush over that skin to show shadows would look alot better

and have you turned the ambient off on it?

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
arras
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Posted: 19th Mar 2003 19:29
to pagio:
Textures I made partly in Microstation by modeling some parts of ship in detail and then rendering raster picture of it and partly in Phothoshop.

Well I am modeling since some 7-8 years, but its diferent kind of modeling. I am working like architect and I made visualizations of architecture I design for clients. Its not pyligon modeling and if you ever tried model in Microstation or Autocad then you know what I am speaking of.
Of course my experience is big bonus when I made some models like one you see above. By the way I did not do too many like this.

to Raven:

What do you mean by throw an airbrush over that skin to show shadows?

No I was not turning ambient off, just made it less strong and placed one directional light like sun light.
I was trying to turn it off, but then I would need to place seweral lights over othervise one side would be totaly dark.

arras
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Posted: 19th Mar 2003 19:37
One question:
In order to get acceptable texture detail I needed to make texture 512 x 512 pixels. Do you think its OK or would you make it diferent? (like using several texture files to texture one model)

arras
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Posted: 19th Mar 2003 19:40
And second question:
If you downloaded exe, hove do you like water physic and way it influence ship?

freak
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Posted: 20th Mar 2003 00:49
I saw the exe, it looks really nice

the Z key doesnt work to zoom (in combination with the right mouse button)

I don't know if you have planned this, but the ship should move faster when the wind comes from his back, and has to stand still when the wind comes from the front (so you have to make a zig-zag path to sail to a direction from where the wind comes)

the ship moves just too slow, it would be great if it could move faster with some wind...
arras
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Posted: 20th Mar 2003 10:57
Hmm... Z key should work, you need to hold z together with rightmouse button and move mouse up and down to zoom. Tell me if its not working please...

Wind is not modeled in demo at all now and its next thing I want to do. And yes I plane to make zig zag sailing to the wind. Ship like this can sail to windward at maximum 60 degree angle, then it have to tackle to get wind from other side.

freak
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Posted: 20th Mar 2003 13:47
it works when I press W, thats coz I have an azerty keyboard

you might better use a code like this to check if the Z-key is being pressed:

zoomkey$=upper$(inkey$())
if zoomkey$="Z" then print "you've pressed the Z-key"
Shadow Robert
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Posted: 20th Mar 2003 16:31
simple... open up paintshop or photoshop - use the airbrush tool about size 5 on a seperate raster layer using Multiply @ 50% ... set the airbrush to 10% opacity.

then just go along the lines of the ship ... after you've made it a looks a little shadowed - outline the shadows from the bottom of the line you followed down around 6-7pixels. Gausian Blur @ around 2.0-4.0 depends what looks more right.

then inverse the selection and go over the layer with the eraser to get rid of the useless part of the shadows. inverse it again and create another layer, then using white with slightly more opacity on Colour Dodge - lightly go along the tops of each of the shadows trying to keep as straight as you can (but don't worry greatly cause it'll give the impression of carved wood

if you use Lightwave colour the model something like Lightbrown and bake it with no textures on (you can use that as a general shader level)
if you use Max then Colour the vertex with the Vertex Colour tool in the Utils ... also grab ahold of Texporter and export the vertex colour shades (same as baking)
if you use Maya then i think there's an option to do it tucked under Highlight Shaders in the options. (i'll check it up later)

but you can take that and overlay that as an overlay layer @ 50% and it'll give a nice realistic effect ... infact if you make a new image use that as the background and then take the original texture overlay that at 60% ... then add the shadow/highlight layers your airbrushed it'll come out with some really nice effects
if you want email me the model and i can do it for you and show you what i mean.

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
arras
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Posted: 20th Mar 2003 16:46
to freak:
OK thanks a lot, I am going to do it

to Raven:
Its on the way, I am looking forward to see the result...
I am working with Phothoshop, so you can send texture to me with layers so I can understand better what you did

Shadow Robert
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Posted: 20th Mar 2003 17:42
alright just downloaded... you sent me it in DirectX format and i don't have a converter so i guess i'll use gameSpace + photoshop 6 for now, so this maybe a little interesting (^_^)

i'll send back once i'm done

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
arras
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Posted: 20th Mar 2003 18:20
If its problem I can send it to you in diferent format too, just say...

Ok I am going home now so I will look at it tomorow

Shadow Robert
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Posted: 20th Mar 2003 20:03
well i just emailed a first basic skin
but should be enough - lemme know what it looks like ingame ... i'll see about making a far better one later though, because there are areas of the vertex baking i wasn't happy with, plus i kinda wanna spend more than a few mins on editing it (^_^) so i dunno might do it overnite if i think i have the time.
Just checking out some tutorials that a mate sent me earlier for skinning and editing skins better for game models - seen one from BoBo the Seal (anyone in the mod community he skinned that Q4 Gladiator) got some seriously sweet tutorials i fancy running through
definatly in the style of tutorial i likes too

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Danmatsuma
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Posted: 20th Mar 2003 20:20 Edited at: 20th Mar 2003 20:32
SQQQQQQUUUUUUUUUUUAAAAAAAAAAAWWWWWWKK!!!!!!

Say Arras, that looks purty nice but it won't be complete
without ME SWAAAAAAAWKK!!

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
Stevo
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Posted: 20th Mar 2003 21:10
x-d how many pollys does a parrot have ?

Shadow Robert
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Posted: 20th Mar 2003 21:20
oh will send the model in a few hours (not that it matters if you ain't here til tommorrow) ... i mean it should look better with the updated model cause i redid ALL of the shading groups, cause the sails were the same normal group which is kinda a huge no-no with double sided things. - just generally neaten'd them up a bit to shape it more

i mean not that it matter much with almost no ambience - which is where the texture comes in hehee

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Danmatsuma
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Posted: 21st Mar 2003 14:59
steveo: "x-d how many pollys does a parrot have ?"

Answer: Depends on how active it's sex life is...

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
arras
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Posted: 21st Mar 2003 17:26
Finaly I get here, looks like I am haveing bussy day today...

Well I was looking at your texture Raven and I think I understand what you did. On some parts its not looking good because you did them too big (shadows I mean). Also risk is that if you rotate object which is shaded like this, can happen that shadows could face oposit direction like they would normaly face, so it can look strange.

But in general its good idea and I think I am going to remake texture in your style, just I would make them more soft and not so strong perhaps...hope you will not be angry

I made screenshot of model with your texture, but lycros is doing some maintance and I cant reach my acount there. I will post it later.

And normals...yes when I look at sails, they reflect light strangely, someway opozit like they should. I was not paing attention to it until you mention it so thanks [b])
Well now I am not shure hove to edit theyr normals because they are the same group...will it not be dificult to select just one side if they are same group now?... I have to look at it...

Shadow Robert
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Posted: 21st Mar 2003 20:17
i got bored and i re-edited the normals again, even better... but i didn't send the model before so i'll send in a lil while - perhaps even in Max format if thats oki?

yeah it can appear a little wierd, but generally it adds the depth the light rigging you did takes away... the whole thing was a little weird from the start though because i didn't start with a working Vertex Bake - it was screwed up from the start lol
but should appear alot more prominant anyways (^_^) wish i had some better 2D skills, and i've got someone teaching me a little on it.

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
arras
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Posted: 25th Mar 2003 13:11
Hmm I will not get to my lycros account before 29 of march aparrently.

I was not making nothing with texture yet, but I changed normals so model is showing shadows now correctly in DB.
I was also codding a little bit during weekend so sails are now adjusted acordingly to wind direction and speed is aplied depending on computer speed, so ship should move the same speed on any computer.

If I will get to work on it I will make speed changing due to wind direction and power soon.

You can send me model in any common format [b])

Shadow Robert
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Posted: 25th Mar 2003 21:19
i'll send you the model in a few hours... and yeah i noticed that about lycos too - is extremely annoying because this means i have NO upload space apart from my laptop, which is on a 72k and i don't want tonnes of people downloading from it lol

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?

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