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DLL Talk / Limbing particles

Author
Message
Lucka
20
Years of Service
User Offline
Joined: 1st Oct 2004
Location:
Posted: 3rd Apr 2006 00:38
Hello.
About Particles & cloth
Is there a way to \"limb\" a particle emitter to an object?
I mean, if I attach an object to another, the coordinates become relative to the parent object.
But if I put a particle emitter in a certain position (e.g. following a flyng object), all the particles still have absolute XYZ positions.
Some suggestion?

Lucka - gawteam coder - www.gawgames.com

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