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Dark GDK / Checking for memory

Author
Message
RomuluS85
18
Years of Service
User Offline
Joined: 10th Apr 2006
Location:
Posted: 10th Apr 2006 19:39
... doesn't seem to work...

dbSystemTMemAvailable();
dbSystemDMemAvailable();
dbSystemSMemAvailable();

d:\Programming\DarkGameSDK Projects\First Test\Camera\main.cpp(96): error C3861: 'dbSystemSMemAvailable': identifier not found, even with argument-dependent lookup
d:\Programming\DarkGameSDK Projects\First Test\Camera\main.cpp(97): error C3861: 'dbSystemDMemAvailable': identifier not found, even with argument-dependent lookup
d:\Programming\DarkGameSDK Projects\First Test\Camera\main.cpp(98): error C3861: 'dbSystemTMemAvailable': identifier not found, even with argument-dependent lookup

no other errors or warnings on the code. same for dbCL$();

i also updated the sdk to 1.1.1 Beta, (when i first found that, it was not updated to beta yet, tried to install beta to fix, but didn't help...)
Mr Squishy
18
Years of Service
User Offline
Joined: 25th Feb 2006
Location:
Posted: 11th Apr 2006 00:32
These are them:
int dbSystemTMEMAvailable ( void );
int dbSystemDMEMAvailable ( void );
int dbSystemSMEMAvailable ( void );

You should always check the headers for the correct spelling, cause the help file is usually wrong.

Keep it simple.
Otherwise, you may not be clever enough.
RomuluS85
18
Years of Service
User Offline
Joined: 10th Apr 2006
Location:
Posted: 11th Apr 2006 01:10
heh... maybe they should actually fix the help file then...

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