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Work in Progress / Mystic Dream coop rpg

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The admiral
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Posted: 21st Apr 2006 06:34 Edited at: 22nd Apr 2006 01:54
Background info:
Mystic dream is my cooperatvie rpg game which has been in development for a while now. I originally started out as an online rpg but moved onto a more coop style gameplay for a more realistic and fun goal. Now players can experience an openeded rpg experience fighting along side their buddies or against them. The rpg is situated in a world called Raethe(pronounced wraith) where 6 mayjor races fight for territory and control. Mystic Dream is designed to be an episodic style game player where new items,quests and areas will be added on a regular basis through small downloads meaning
content is almost unlimited.

Features and functions:
Players can create a character from the 6 different races ranging from the semi god like rulers of Raethe to the humble but skillful rangers. As ive said before the focus is on a player constructing a weapon at the start of their life and building,modifying and enhancing it with a variety of materials and components. Players will aquire these components throught the game and each will have different effects and looks to allow the player a great deal of customisation to their equiptment.

Races:
Ultimates
Dragonairs
Rangers
Elementals
The Shadow
Tritonians

Whats done:
-Full 3rd person camera control with zooming and angle changes
-creating players and reloading them
-full menu system
-fully working inventory
-basic melee attacks
-different classes
-buying items from store npcs
-begginings of store system
-begginings of faction system
-combat with monsters and npcs have different states
-collision via nuclear glory
-using health and magical potions
-players gain experience from combat and grow
-players and npcs respawn when killed
-basic multiplayer

To do:
-complete quest and faction systems
-implement real town models
-implement real npcs and race models
-allow players physical customisation
-finalise multiplayer
-improve magical abilities

screenshots(large):
http://www.vapourhost.com/~flyer/mystic dream/mystic dream_1.JPG
http://www.vapourhost.com/~flyer/mystic dream/mystic dream_2.JPG
http://www.vapourhost.com/~flyer/mystic dream/mystic dream_3.JPG
http://www.vapourhost.com/~flyer/mystic dream/mystic dream_4.JPG

screenshots(small):





The admiral
Sergey K
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Posted: 21st Apr 2006 12:05
nice gui dude.. keep it up..
isnt it alteady the 3rd thread that you making for your mystic dream rpg? lol

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The admiral
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Posted: 21st Apr 2006 12:39
It could be but I think its the second. Hopefully this will be it the final design for the game. The first few towns are in the works and ive got a heap of concept art ready to be modelled and implemented.

The admiral
BF game programmer
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Posted: 22nd Apr 2006 00:31
looks nice ! good job

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The admiral
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Posted: 22nd Apr 2006 12:24
Ahem....kinda expected a better response than this put alot of work in I know its not much to look at but stuff is coming .

The admiral
LordoFire
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Posted: 23rd Apr 2006 07:18
Very nice looking admiral! Cant wait till I get to give it a go! Nice texture work on the inventory screen and identifying creatures as well. Congrats!

The admiral
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Posted: 23rd Apr 2006 07:22
Yay comments heh thanks wont be long im just trying to finish the first town and characters before I release a demo.

The admiral
LordoFire
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Posted: 23rd Apr 2006 07:31
Cool! I love rpgs!

Vues3d on Kalimee
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Posted: 23rd Apr 2006 11:19
Nice screens & love the GUI you've done!!!

Bob da reaper
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Posted: 23rd Apr 2006 15:52
i love the gui and that you can easily identify the monsters. Lot better then what I could make

I pwn n00bs
DB newbie
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Posted: 23rd Apr 2006 18:07 Edited at: 23rd Apr 2006 18:07
ok i tlooks good but since im such a nice guy im going to put up his screens.
NVM it didnt work.

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Pricey
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Posted: 23rd Apr 2006 19:47
very very nice

LOVE tht title screen!

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The admiral
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Posted: 26th Apr 2006 06:11
Hey guys the games coming along nicely I have been working on the quest system and Ive got a mini menu that pops up for the npc when you talk to them it allows you to ask them if they have any quests or if you wanna buy something etc. The quests have their own file format while I have the basics of it laid out im still improving and tweaking it to perfection more details soon.

The admiral
Drew the G
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Posted: 28th Apr 2006 17:01
Good Job

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Bizar Guy
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Posted: 29th Apr 2006 05:18
Check your e-mail Admiral...

The admiral
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Posted: 29th Apr 2006 06:03
Thanks man ill begin on the elemental village and all their trimings heh gotta find a character artist to.

The admiral
Pricey
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Posted: 1st May 2006 20:37
anymore shots?

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The admiral
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Posted: 2nd May 2006 09:21
Sure here is a focuser performing the lightning attack you all know and love. Im improving the magic system to to allow for elemental damage and how long powers last for etc.

The admiral

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The admiral
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Posted: 4th May 2006 09:37 Edited at: 4th May 2006 09:38
More updates I have mostly finished the new magic system. It saves out the powers players have and then reloads them. Then their properties are loaded in from a seperate file and used in the engine. This will allow for me to tweak the properties with my editor and release new updates without recompiling the engine. Picture attached to demonstrate how you can talk to npcs and ask for services etc.

The admiral

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Bizar Guy
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Posted: 4th May 2006 18:34
Umm, could you make that last pic a jpeg?

The admiral
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Posted: 5th May 2006 06:11
It is you just got to download it dunno why that attachment thing is broken.

The admiral
Cash Curtis II
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Posted: 5th May 2006 07:05
Sometimes Jpegs do that, don't know why. Just click "Download", then "Open".


Come see the WIP!
Bizar Guy
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Posted: 5th May 2006 07:53
Ah, I see now. Looks fun.

The admiral
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Posted: 6th May 2006 06:29
Work continues Im on a bug hunt at the moment I have also started using upgrade 6 and its gone very smoothly. So far I have fixed a few mayjor bugs and optimised the character files for speed more will come soon. The first village the elementals village is being made dunno how long it will take but it will be awesome cause Ive got lots of concept and refrence images for my modeller. If anyone knows a good weapon or character artist then please refer me because I need at least one real character and a few staff weapons modeled I have plenty of concept images to use if need be.

The admiral
The admiral
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Posted: 8th May 2006 13:06
The magic system is coming into its own now I have created some functions that will create different effects based on the data you input. So I can create new powers using my special editor and they will be loaded and used within the game and the engine does all the work. I just have to add on the functionality for animation textures and the magic loading/creating will be complete. More updates soon...

The admiral
The admiral
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Posted: 11th May 2006 09:21
New screenshot demonstrating one of the fire related powers. I have improved the magic system to take advantage of animatated textures as well. And fixed half a dozen bugs more to come.

The admiral

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Pricey
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Posted: 13th May 2006 10:47
nice shots!

i'm loving "kyron the master".... cube

good work, keep it up

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The admiral
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Posted: 14th May 2006 07:28
Heh thanks place holders I may have found some help though for the graphics. Im currently typing up my official design document so this will be sent to any prospective team members so they have a good understanding for what the project is.

The admiral
Freddix
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Posted: 14th May 2006 14:16
it seem to be really interesting
keep us informed of the good work

All we have to decide is what to do with the time that is given to us.
Keemo1000
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Posted: 14th May 2006 16:08
Im Keemo1000, and I have approved this work of art as follows:

Graphics

-Models = Awesome
-Lightmapping = great, but its kind of missing something, maybe position it somewhere else where the game can get more light, but not too much turning it cartoony

-GUI = Just like the rest say, excellent.

Keep up the good work and make sure you tell me of a demo once its out... Over and out.



The New Generation Of Game Development. Coming Soon!
The admiral
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Posted: 15th May 2006 06:59
Thanks there isnt any lightmapping yet not sure what you saw anyway demo is in the works i have focused my attention to producing a presentation demo to show off one game location and one race, A few powers and quests and items.

The admiral
The admiral
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Posted: 23rd May 2006 06:48
Ok I havnt posted here much recently but I have a few new screens and updates. The game is coming along nicely i have finally fixed most of the bugs with the quest system and now you can complete a quest right through. I still need to finish the system so you can save out your quest data. I have added in some lighting now it all comes from one mayjor source being the sun and it shines on all that is close enough. There will be some shadows used but I need find out how to use them properly first. Also there are 3 types of magic available and 4 different spells currently available one of the new spells is a roller bug summon.

The admiral

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The admiral
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Posted: 23rd May 2006 06:48 Edited at: 23rd May 2006 06:50
Showing menu for loading characters

The admiral

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The admiral
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Posted: 23rd May 2006 06:49 Edited at: 23rd May 2006 06:50
Showing roller bug summon and lighting....

The admiral

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The admiral
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Posted: 26th May 2006 04:44
I have been busy and have added in the beggining of the cooperative multiplayer system. Players can host sessions on their local network and others can check the network for available sessions and connect to them. So far just seeing each other and moving around but ill quickly add in animations and chat as I already have some chat code. screenshot attached...

The admiral

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The admiral
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Posted: 28th May 2006 07:08
Added my chat code it works well but still need to add in the names from each players if bob says "blah blah blah" but this is easy to do. screenie attached hope your enjoying the updates.

The admiral

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Diggsey
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Posted: 28th May 2006 12:10
It looks great!

How much will it cost, or will it be free?

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The admiral
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Posted: 28th May 2006 13:43
Demo will be free but limited and the full version depending on interest will be a small fee but you will get all the features and unlimited future downloads/expansions.

The admiral
The admiral
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Posted: 30th May 2006 09:16
walking and attacking animations added aswell as the ability for the npcs to detect multiple players and lots of bug fixes and improvements.

The admiral
Crazy Ninja
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Posted: 30th May 2006 12:54
Nice there! Its looking quite polished up there. Me likes the interface.

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The admiral
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Posted: 3rd Jun 2006 01:42
Thanks still abit more to the interface to come which i have recently added is the type of weapon you use an image of it is displayed on the hud. Multiplayer coop is mostly done now players can register or join games and see each other, fight monsters etc just a few issues to correct. The elemental village is coming along from what I hear but still not quite ready. I think i may have actually fixed my menu but not sure. More updates soon.

The admiral
Silvester
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Posted: 3rd Jun 2006 19:30
Any change of a demo soon?

Looks very nice!(Too bad full version aint going to be free )

Netdemons
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Posted: 3rd Jun 2006 20:53
Cool, sounds interesting.

Well done.

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The admiral
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Posted: 4th Jun 2006 04:22
Thanks it doesnt look like much yet but once my graphical upgrade has been completed and intergrated it will look like a very proffesional game and im not talking about an excessive amount of money plus you get an unlimited amount of upgrades and expansions. The engine is very functional but I want the elemental village complete first before I release a demo.

The admiral
The admiral
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Posted: 5th Jun 2006 12:46
I also need to put a bit of polish in for example weapon sounds and maybe some music?? If anyone knows some good sources or can create good sounds then let me know.

The admiral
Silvester
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Posted: 5th Jun 2006 12:53
for music (if it isnt a Commercial game) id use the music from morrowind.

(Tudu du ru-tudutududu-dududu)

The admiral
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Posted: 7th Jun 2006 09:28
Although thats nice music I dont want to use it for this game. I though I would reveal a bit more depth to the game play. Since I feel there is a lack of creativity and originality of rpgs and other games I have designed lots of different things. The player will have many scenarios to play out for example if an npc player summons an ancient power and then uses it to burn,pillage etc and then you fight and defeat him you will have choices....You will be able to dispose of his body,take his items and weapon etc but also you could ressurect the same power he did and continue his rampage. When you take his weapon you can break it down into components and use those components in your weapon or sell them. Since your part of a certain race anything their involved in could affect you for example if one race decides to start a war you may need to make a choice as to if your going to support your own race, stand against them on the battle field or just hide away in a safe location. Even more depth exists because many towns and races have customs and traditions that you can play a part in sometimes it is necessary for a quest and much much more.

The admiral
Silvester
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Posted: 7th Jun 2006 22:35
Nice,sounds much like Fable,The lost chapters.

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The admiral
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Posted: 10th Jun 2006 12:02
Thanks hopefully ill be able to pull it all together with some nice graphics,music,sounds and an great engine to create a cool gaming experience. Now updates well lots really I have the territory capturing system put in how it works is as I said a flag or a key symbol of every town or area will represent it and players must capture this to take control of the land....Obviously to prevent further attacks you must finish of all bad guys to Lots of issues I had not seen are fixed and the quest system grows all the time i beleive I have finalised the file format mostly. More updates soon guys.

The admiral
SpyDaniel
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Posted: 10th Jun 2006 17:38
This looks great, good job. I like seeing indie games that turn out good. May I ask what you used to make your land?



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