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DLL Talk / BlueGUI's listview wasting memory?

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Juso
22
Years of Service
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Joined: 23rd Sep 2002
Location: Finland
Posted: 25th Apr 2006 14:06 Edited at: 25th Apr 2006 14:13
If I load textures(thumbnails) to BG's listview in some comps they are not showing right. They are corrupted or even white areas only.

After loading those thumbnails I can still load tens of same or other textures to DBP as allways.

So is listview wasting texture memory somehow odd?

I used that code with BG's examples which is using sprites to make those thumbnails.
Rob K
Retired Moderator
22
Years of Service
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 26th Apr 2006 01:22
Do those computers have their display set to 16bit? BlueGUI assumes that the images are 32bits per pixel when it loads them from DBPro.

BlueGUI doesn't know or care about video memory - everything is done in the system's normal RAM.


BlueGUI Windows Plugin
Juso
22
Years of Service
User Offline
Joined: 23rd Sep 2002
Location: Finland
Posted: 26th Apr 2006 18:49
Do you mean display set in computers control panel or in DBPro eg 'Set display mode 1024,768,16'

Which is 'illegal' for listview images?

Doesnt 'Set display mode 1024,768,32' overrule control panel's setting?
IanG
20
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Joined: 25th Sep 2004
Location: Cyberspace
Posted: 26th Apr 2006 18:55
Quote: "Doesnt 'Set display mode 1024,768,32' overrule control panel's setting?"

yes afaik


amd athlon xp 2600+,1280mb,FX 5200 128mb,200gb,xp pro sp2
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 2nd May 2006 01:59
The user's display should be set to 32bits in Control Panel. SET DISPLAY MODE can only change this in fullscreen-exclusive mode, where BlueGUI cannot operate.


BlueGUI Windows Plugin

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