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FPSC Classic Scripts / Walls change after 2 minutes?

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Halfling 990
18
Years of Service
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Joined: 17th Apr 2006
Location: Planet Udigidi
Posted: 26th Apr 2006 13:37
is there a script so that walls change after a few minutes? and ye i did search

-Lee
Benjamin A
18
Years of Service
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 26th Apr 2006 14:47
Walls are segments and you cannot attach a script to a segment.

To achieve this, you would need to make your walls entities and attach a script to it, but your game will not run to fast if you do such a thing.... it may not even run at all.

Bored of indoor? Add outdoor to your FPSC games!
http://www.aeilkema.dds.nl/mega/index.html
Need music for your games? Check the above link also!
Halfling 990
18
Years of Service
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Joined: 17th Apr 2006
Location: Planet Udigidi
Posted: 26th Apr 2006 14:59
there goes my idea
Bloodeath 6 6 6
18
Years of Service
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 26th Apr 2006 15:26
well you can

make your segments into entites
turn the entites dynamic drag down your game

and attach a script to it

i feel like a GOD!!!! everyone KNOWS ME!!!!
Benjamin A
18
Years of Service
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 26th Apr 2006 15:30
Bloodeath, that;s excactly what I already said

Bored of indoor? Add outdoor to your FPSC games!
http://www.aeilkema.dds.nl/mega/index.html
Need music for your games? Check the above link also!
Bloodeath 6 6 6
18
Years of Service
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 26th Apr 2006 15:31
well im drugged on medication...and im too lazy to read...
plus its 5:30 in the morning here and ive been up all night cause of these retarded meds


so i apologize
for repeating what you said

i feel like a GOD!!!! everyone KNOWS ME!!!!
Benjamin A
18
Years of Service
User Offline
Joined: 31st Oct 2005
Location: The Netherlands
Posted: 26th Apr 2006 15:42
That's ok, the medication doesn't sound to cool at all.

Bored of indoor? Add outdoor to your FPSC games!
http://www.aeilkema.dds.nl/mega/index.html
Need music for your games? Check the above link also!
Bloodeath 6 6 6
18
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 26th Apr 2006 15:48
its not..its like i cant controll half the stuff im thinking of...or half the stuff that i say


like ill confuse threads...like i thought i was reading natflashes thread and ended up in creator of zombies thread posting about natflashes thread

it blows big time

i feel like a GOD!!!! everyone KNOWS ME!!!!
randbo
18
Years of Service
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Joined: 10th Apr 2006
Location:
Posted: 26th Apr 2006 23:02 Edited at: 26th Apr 2006 23:03
interesting idea for another use. how do you change segments into entities?
(there arent enough false walls. there should be one for every wall type)
Tom0001
18
Years of Service
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Joined: 30th Dec 2005
Location:
Posted: 27th Apr 2006 02:28
bloodeath,
lol that actually sounds like my cup of coffee...
HA BI*CH YOU THOUGHT I WAS GONNA SAY TEA RIGHT?
Hmm...maybe you aren't the only one on medication

Tom

Lizblizz
18
Years of Service
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Joined: 13th Dec 2005
Location:
Posted: 28th Apr 2006 03:24
what about a gif. texture wouldnt that work? like SH3 walls in the chapel turn bloody and stuff!

is it possibel to do that? or make a decal the size of the walls roof and floor and move around ?

Sexy Latina
K Jah
18
Years of Service
User Offline
Joined: 13th Jun 2005
Location: UK
Posted: 28th Apr 2006 19:00
Animated textures are not possible in FPSC at this moment in time.

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