u could do this per say
for i = 1 to 5
position object i,0,0,i*100
next i
this places them at a division of 100 but times this each loop
100
200
300
400
500
as u can see this places them in a row if they were created previously.
for any odd placements its best to place them manually
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u can also do this
for i = 10 to 20
position object i,0,0,i*2
next i
its a simple solution to working with objects that are not in the starting range of 1 to whatever.
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u could also do this
randomize timer()
for i = 1 to 5
position object i,0,0,rnd(1000)+1
next i
this places 5 cubes on the z dimension randomly between 1 - 1001
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for i = 1 to 5
if i = 1 then position object 1,110,10,100
if i = 2 then position object 1,0,10,100
if i = 3 then position object 1,10,10,100
if i = 4 then position object 1,0,110,100
if i = 5 then position object 1,0,1110,100
next i
its easier just to use the manual placement as you can see.
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if your models are in object spaces 10 - 20
you could do this
for i = 1 to 10
position object i+10,0,0,i*100
next i
this uses the i in the loop but adds 10 to it in the media location and times it by 100 when placing it on the x dimension.
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now that ive explained these methods have a look at what im doing with the one way at the top.