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DarkBASIC Discussion / speed vs polygons

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pagio
22
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Joined: 8th Jan 2003
Location: - Please Select -
Posted: 25th Mar 2003 14:09
on a pc P 1000 and geforce 3 64 mb how many polygons i can use without having very mutch slowdown.only textured polygons no sf anyone have test that?
becose i am building models and i need to know how detailed i need to make them?
Dont forget the retro games
arras
22
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 25th Mar 2003 15:16
Well thats wery dificult, because polygons are not only thing to slow down game. It depend also hove complex game is and hove many and hove dificult mathematical operations and other things are. So the best is to make model for specific game, but thats not solving your problem probably so I advice you to look at models used in common games right now...
May be you can look at models in dark mater for some general idea.

freak
22
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Joined: 20th Jan 2003
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Posted: 25th Mar 2003 22:15
let me guess... about 20 000 polygons?

I once made a little program in which I used 40 000 poly's (but untextured, on a p3 550 with a 16mb graphics accelerator)
lcfcfan
22
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Joined: 19th Feb 2003
Location: North East, UK
Posted: 25th Mar 2003 22:27
If you re-use textures in your game you will also get better performance due to it using less texture memory in your video card and try making the textures small as possible 64x64 or 128x128.

2ghz, ati radeon mobility 32mb DDR, 30gb, 256mb DDR ram, Win Xp
Toilet Freak
22
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Joined: 16th Dec 2002
Location: Australia
Posted: 26th Mar 2003 08:22
try to limit your models to 1000-3000 polys, depending on your comp and requirements

Just pretend you didn't see it
Toilet Freak
22
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Joined: 16th Dec 2002
Location: Australia
Posted: 26th Mar 2003 08:22
for cinematics-who cares blow your polys up, have as much as you want.

Just pretend you didn't see it

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