Thanks for all the comments guys. I really appreciate them.
As Higgins said in my Criminal Underworld post, I've been super busy at the mo, but when I get a chance I'll up load some more stuff. I've quietly been working away on a few other weapons recently,
progress.
++glock. 90% just needs texture and brass
++dual glock 90% just needs texture and brass, but crashes during the load. Basically it crashes loading the player weapon, but ONLY if there is an enemy entity on the map. Cant figure out why...crashed ?
++katana. 50%. modelled animated and UV mapped
++Baseball bat. 30% modelled and UV'ed
Im also planning a Tek9 autopistol, sawn off, dual sawn off, and MP5K.
I'm thinking of adding fidget animations, what do you think? Like spinning the pistols after 20 secs.. I'm not really taking requests for weapons, (these are all essential weapons to parts of my game), but I will release them to the community, so I would like suggestions for animations and features.
Finally, I think I can make a working flamethrower. It uses custom flak, (i made an animated fire mesh, with alpha texture), then I tried making the uzi shoot it with a fire loop of like 5000. I figured it would make a constant stream of fire flak, but it doesn't. The game just hangs...any ideas? I'd really like to be the first to make a working flamer, but if I cant overcome the flak problem I cant do it!!
"Guns for show, knives for a pro."