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Program Announcements / Waypoint Creator v1.00 (Solution to your pre-determined paths)

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CuCuMBeR
21
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Joined: 11th Jan 2003
Location: Turkey
Posted: 12th May 2006 13:34 Edited at: 16th May 2006 12:39
Minimum Requirements:
Windows XP with SP2
Net FrameWork Atleast 1.1
Latest version of Directx

You can pick the show-case version below from rapidshare site or from the attachment:
You have to click on the link and follow instructions in the opening web site.
http://rapidshare.de/files/20255119/Waypoint_Creator.zip.html

I am planning to make 2 versions Lite and Enhanced

Lite is as above useful enough. (Was planning to time limit the animation recording, however that wouldnt be fair to you)

Enhanced is giving you more control and smooth animations between frames. Also lets you build your own world and export it as well.

I have not included the help file about how to implement "*.mo" files into your own applications.(i just forgot :p)
Expect it soon, as soon as i get a an opportunity to use a broad band connection.

For now, i need your comments...
Thanks.

Too Sexy

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Chris Franklin
18
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Joined: 2nd Aug 2005
Location: UK
Posted: 12th May 2006 22:35 Edited at: 12th May 2006 22:39
Nice work

Edit:
My Proxy Blocks the download why not just upload here

Theme park simulator wip boards

Uncle Sam
18
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 12th May 2006 22:59
You know that was a lame advertisement in the DB Pro board.

Uncle Sam
Nvidia Geforce 7600 GS 256MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
Need particles? Click here!
Chris Franklin
18
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Joined: 2nd Aug 2005
Location: UK
Posted: 13th May 2006 20:57
Can you just upload it here it's only 3mb

Theme park simulator wip boards

Hepy
20
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Joined: 16th Apr 2004
Location: United Kingdom
Posted: 14th May 2006 14:14
Yeh, could you please? I am interested and I hate that stupid RapidShare crap.
Thanks,
Hepy

Hepy
CuCuMBeR
21
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Joined: 11th Jan 2003
Location: Turkey
Posted: 14th May 2006 14:24 Edited at: 14th May 2006 14:29
okay i tried again and i think i managed to add the file here, normally this forum doesnt let me upload files bigger than 1mb..
check the attachment in the first post.

Basic description on how to use the prog:
1- Press File > New Project
2a- File > Import > Direct X Model (Your Level file)
2b- Or Import Height Map to create matrix terrain.
3- Press Space and keep moving around with mouse and WASD Keys
Show attention not to make straight and too fast turns
4- Press Space again to finish recording.
5- Save your file
6- Reload your saved file and press Edit > Play Animation Button.

Too Sexy
CuCuMBeR
21
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Joined: 11th Jan 2003
Location: Turkey
Posted: 16th May 2006 00:19
well, if anybody has used it, can i have some feedback? is it worth to improve it or total waste of time?

Too Sexy
Chris Franklin
18
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Location: UK
Posted: 16th May 2006 09:55
Ahh thanks downloading now

Theme park simulator wip boards

CuCuMBeR
21
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Joined: 11th Jan 2003
Location: Turkey
Posted: 25th May 2006 21:51
sorry totally forgot about this prog.
here is how you load the mo files in your own programs
although i wasnt planning to keep working on this, some people had a wish to use it.
anyways here it is in the attachment, sorry about the messy code its been written in 10 minutes..but im sure you can find a way to implement it in your own.

Too Sexy

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Chris Franklin
18
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Location: UK
Posted: 25th May 2006 22:27
Coder#05
18
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Joined: 26th Oct 2005
Location: Denmark
Posted: 26th May 2006 12:32
I see.
Ah i feel kinda stupid now:
I had quick look over your code, and noticed that you use curvevalue to point the objects(birds) to the new position. smart(dident think of that) hehe

Good work


easy comes easy goes
CuCuMBeR
21
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Joined: 11th Jan 2003
Location: Turkey
Posted: 26th May 2006 13:21
curvevalue makes it smooth, and so it doesnt follow the path exactly, anyways there are 3 different following models;
1-smooth
2-semi smooth
3-exact

Too Sexy

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