@Cash: k, ill try that.
@dark coder: the inventory is a little funny, but its different and i like it. i might tweak it a little in the future. also, the map isnt in the second screenshot, cause i hate having maps and other junk open when im fighting(see the little X button in the first screen? its so i can close it when i want. to open it back up, i just click the map button, which is the small blueish-green one below the equip button). thats just me though.
the damage readout is very generic, and i hope to change it, but im not sure what i should do yet... maybe damage numbers above the player's and target's heads?
Quote: "Also on your hud, it seems that the player and the targets info is rather concealed, however imo this information si highly important which is why alot of games have them in the main focus so you dont have to loose concentration while looking away from the battle."
hmm... what do you mean? the data IS there... but is it too small? is there more data that you need? i was just trying to keep things out of the way during battle and other things that require concentration, because i know that many people hate cluttered GUIs during battle, ect.
Quote: "im not sure how youve planned your game out but from the looks of it youve just been playing some already successfull mmorpg and wish to follow in there footsteps"
ya, dont worry, i have many original ideas about gameplay... i just havent made them yet because im trying to get all basic systems finished before i go indepth with other things. (for example, ive designed an all-new ingredient-cooking system, but i wont get around to explaining it until i finish most of it)
as for graphics, im trying and learning... also i found that my textures and lighting dont go perfect together. so i need to change that a bit. also, the scenes are quite bland. they just need more color with flowers, grasses, ect.
Thread: http://forum.thegamecreators.com/?m=forum_view&t=78971&b=8&p=0
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