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Program Announcements / Gem Towers - FULL GAME

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Aslyum
20
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Joined: 21st Jan 2004
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Posted: 24th May 2006 01:19 Edited at: 24th May 2006 01:20
Gem Towers - Another game I've had lying around on my drive for far too long. Over these last few days I decided to finish it off and recompile it in Rev6. See if you can get a high score of 100,000 - It's pretty addictive.

Switch any 2 adjacent gems to form legal straight rows of 3 or more of the same gem/color. There are 26 possible neighbours. Spin the camera to switch objects from the back to the front etc. Millions of possible levels with a progressive difficulty level built in. The game gets harder the further you go.

Download HERE: http://www.paulvarney.com























Have Fun - Enjoy!

- AsylumHunter
(DBP Games - 3D Mahjong, Virtual Insanity, 3D Solitaire, 3D Minesweeper, Gem Towers)
Download HERE: http://www.paulvarney.com
Richard Davey
Retired Moderator
22
Years of Service
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 24th May 2006 01:25
Whoa.. beautiful and addictive!

Bite my shiny metal ass
x1b
19
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Joined: 19th Sep 2004
Location:
Posted: 24th May 2006 03:11
really nice,Asylum.

Aslyum
20
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Joined: 21st Jan 2004
Location:
Posted: 24th May 2006 04:20
Just noticed a small bug in the highscore update. Uploading a new build now...
Hamish McHaggis
21
Years of Service
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 24th May 2006 12:55
Very very nice game. Only, after completing the second level on medium, the game completely froze up with just a starry background.


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spooky
21
Years of Service
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 24th May 2006 13:28
Amazing!

Glad to see a decent puzzle game with nice subdued sound effects.

Camera movement is smooth as silk and the lighting effects on the gems are best I've ever seen.

This is gonna be my fave DBPro game I think.

Boo!
Valle
18
Years of Service
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Joined: 10th Mar 2006
Location: in your girlfriends bed
Posted: 24th May 2006 19:14
Wonderful and neat game !
Like the reflections

spooky
21
Years of Service
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 24th May 2006 23:57
Any chance of giving us a hint how you did the excellent lighting effects. The sheen it gives, specially when you see a whole slab of gems is amazing.

Boo!
Aslyum
20
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Joined: 21st Jan 2004
Location:
Posted: 25th May 2006 00:47
Thanks for all the great comments. Hey Spooky, the shine was created like so:

Point light set at 45 degrees to the surface at around 5 times the distance from the scene (i.e. if the puzzle is 500x500x500 units) the light is set at 2500,2500,2500...with a light range 20x this distance. This range creates hot spot specular reflection intensity closer to the surface (similar to moonlight)

Spec setting is locked at 45%

Textures are flat color with a simple gradient with a UV projection also set at 45 so the gradient slices the surfaces adding more depth to the sheen

The geo has flat quads/ngons with bevelled edges to both pick out the highlights and sell the final sheen. Note: The ngon surfaces all have smooth normals, while the bevelled edges have hard normals.

Ambient light 40

The dark backgrounds and streaming light trails all help accentuate the effect.

Overall, the lighting was intended to 'get in the way' of the game play, forcing the player to spin the scene, as well as help the gems glint a little without killing the rendering.

I have a pretty crappy video card so I was betting on that if I could get some fairly good frame rates, then it would work on most systems. I also wanted to avoid custom shaders for compatibility reasons.

- AsylumHunter
spooky
21
Years of Service
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 25th May 2006 01:27
Great info! I too have a fairly old graphics card, a Geforce 4 which does not like shaders, so I was surprised your game looked so good.

Boo!
Drew G
User Banned
Posted: 25th May 2006 02:45
Great game, graphics, everything. Good work
Keemo1000
18
Years of Service
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Joined: 26th May 2005
Location: 28th Dimension
Posted: 27th May 2006 09:46
How the hell did you lightmap this one?

Awesome work dude, seriously, simple and addictive, my good ol' favourite.



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UFO
18
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Joined: 11th Oct 2005
Location:
Posted: 29th May 2006 19:37 Edited at: 29th May 2006 19:41
Wow. Very cool. Great job!

Your 3D minesweeper was very cool too.

Uncle Sam
18
Years of Service
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 2nd Jun 2006 21:05
This game is great, but there is amajot bug. When you run out of lives, and then switch to a bonus level, an error pops up, and it quits. It also won't let you open up the game again.

The error was something like undefined array.

Uncle Sam
Nvidia Geforce 7600 GS 256MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
Need particles? Click here!
Uncle Sam
18
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 3rd Jun 2006 00:48
Wow! Look at my score!




131,570

Uncle Sam
Nvidia Geforce 7600 GS 256MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
Need particles? Click here!
Aslyum
20
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Joined: 21st Jan 2004
Location:
Posted: 4th Jun 2006 05:50 Edited at: 4th Jun 2006 05:51
WOW! fantastic score Uncle Sam, and at level 30. I think the highest level I achieved was level 28 with a score of 123k or there abouts, and I made the bloody game

Nice going!!

If I have time over the next few weeks (I'm working on another project), I'll also look into fixing those bugs. I'd like to wrap this game into a deluxe version with a few more options and give it a more predictable difficulty curve.

Now, let's see if 200K is possible

cheers

- AsylumHunter
Uncle Sam
18
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 4th Jun 2006 05:57
Really, I beat the programmer's record?

By the way, superb game, and I think I will try for 200k. Must be possible.

Uncle Sam
Nvidia Geforce 7600 GS 256MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
Need particles? Click here!
Steve Fash
21
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Joined: 31st Dec 2002
Location: Doncaster, UK
Posted: 4th Jun 2006 12:04
Fantastic game mate....
Must make sure the missus doesn't get to play this, or I'll not get on my PC ever again as she like puzzle games such as this !
Steve

For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk
spooky
21
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 4th Jun 2006 23:05
There's also another annoying bug but I cannot see a pattern to it yet. Sometimes you get the odd gem that just refuses to be picked with the mouse.

Boo!
Uncle Sam
18
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 8th Jun 2006 00:22
Yah, I noticed that.

Uncle Sam
Nvidia Geforce 7600 GS 256MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
Need particles? Click here!
David iz cool
18
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Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 13th Jun 2006 16:33
wow! looks great! im dl.
Pincho Paxton
21
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Joined: 8th Dec 2002
Location:
Posted: 22nd Jun 2006 20:10
Great game, great lighting, I like it. I will play it again later.

Mnemonix
21
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Joined: 2nd Dec 2002
Location: Skaro
Posted: 22nd Jun 2006 21:00
Hey Asylum, this game is fantastic!. Do you mind if I include it on the DarkBASIC Showcase disc?

http://forum.thegamecreators.com/?m=forum_view&t=82095&b=2

Information can be found at that link!

WE SHALL BECOME ALL POWERFUL! CRUSH THE LESSER RACES! CONQUER THE GALAXY! UNIMAGINABLE POWER! UNLIMITED RICE PUDDING ! ! ! ETC. ! ! ! ETC.! ! !
Ermes
20
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Joined: 27th May 2003
Location: ITALIA
Posted: 28th Jun 2006 14:22
good game, but i suggest to add an "highlight object" option, i've some difficult to point objects with mouse because the pick routine it's a bit dummy.
well, i'm not too good at puzzle , i haven't understand the rules of your game. I think it is a good idea to place in the game's essential frontend a better "HOW TO PLAY" info, maybe like in neogeo game.

The light effects are really good, and the graphics are clean.
The game ran smooth, and it's very nice to watch, the sounds are appropiate, a well crafted puzzle game, it should be widely distribuite as soon possible! (place it in free gaming sites)

Free Download for a Free World
go to my www to play RAVEN, THE FLIGHT OF RAVEN, SUNDAY DRIVERS and SUNDAY PANZERS!
Pincho Paxton
21
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Joined: 8th Dec 2002
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Posted: 28th Jun 2006 14:40
Yes highlight would be perfect.

Aurora
17
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Joined: 28th Jun 2006
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Posted: 28th Jun 2006 21:45
@ Keemo1000

Hi, Im glad you liked the Binary Hand I created for the Nuclear Glory store. Maybe you should buy a t-shirt or maybe a coffee cup, if your not into those we have many other products with the Binary Hand on them to support NG.

Lotsa Love
Aurora
Uncle Sam
18
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 23rd Jul 2006 03:43
^What's his problem?^

Uncle Sam
Nvidia Geforce 7600 GS 256MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
Need particles? Click here!
APEXnow
Retired Moderator
21
Years of Service
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Joined: 15th Apr 2003
Location: On a park bench
Posted: 30th Jul 2006 01:54
Paul, May I say that this is by far, a superb game!!! A highly original and addictive concept, good challenges, and a superb way to improve depth perception and hand eye co-ordination. You've got my vote for having one of the top games to ever be released on this forum.

Very well made, and well done!

Paul.


Home of the Cartography Shop - DarkBASIC Professional map importer
Vues3d on Kalimee
20
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 3rd Sep 2006 01:32
Downloading right now... will play tomorrow! But screens rocks

Vues3d on Kalimee
20
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 3rd Sep 2006 09:30
Absolutely fabulous!
I'm addicted!

Zappo
Valued Member
19
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Joined: 27th Oct 2004
Location: In the post
Posted: 14th Sep 2006 02:04
Finally got round to trying this out and the Web site is down (account suspended). Is the game mirrored anywhere?
APEXnow
Retired Moderator
21
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Joined: 15th Apr 2003
Location: On a park bench
Posted: 23rd Sep 2006 21:05
The site is up again.

Aslyum
20
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Joined: 21st Jan 2004
Location:
Posted: 26th Sep 2006 04:10
Hey, thanks for everyone's kind comments. Sorry the web site was down for a bit (I've been crunching on another project and I never noticed.)

Anyway, thanks again.

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