To get rid of your polies, EXPORT The object as DirectX(JT) and make sure you save it as a DIFFERENT file name (else youll lose all limbs) Next, go to your Direct X tools, and click on the little folder. Open your new .x object, and click the picture of the little disk with the line over it. This will put your object in milkshape. Got to all the windows and frame all to zoom in on it (heh, it puts a texture on it so you lose most of the poly shading as well

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Now, you Edit>>>Select All then go to Direct X tools again, and you will see a little slidy bar. Slide that down until you like the number up top (its the poly count) but keep your eye on the wireframe mesh below, you dont want to destroy it! When you begin losing shape, either stop, or increase your polies a little until its good. Click the disk again and VOILA! Your model is poly-cut
Export your object AGAIN as .x (the same filename as the other .x, just make sure you dont overright your .ms3d object) and yes you HAVE to export or else your milkshape object will be overwritten (if you just say "save") Now your ready to UV map and pop that model in DB!!
Cheers!
RPGamer