Well, I've been beavering away for the past few weeks - putting together a level editor/builder, making textures for it and, of course, building gun meshes! I can't really show you the level editor yet, because it's far from finished, but I can give you all a glimpse at some of the weapons I've made:
Also, for those with the capabilities, you can see these models in real-time 3D using the ViewPoint plugin! Just click this link and it'll send you over:
http://www.cross-bones.co.uk/emalice/Multi.html I'm sorry about the text hovering over each model, but that's because I haven't registered ViewPoint, or something...
Anyway, these pictures form the weapon-basis for my latest game - eMalice. It's going to play in a similar style to X-Com, but I'm focusing quite heavily on multiplayer and trying to give each weapon fairly unique properties, so you need to think a bit before you decide on a loadout.
This is about half of the total weapons that I have planned, along with numerous grenades, cybernetic enhancements, combat drugs and unusual devices. You'll also note that only two are skinned - that's because I'm pretty useless with textures and so I haven't yet come up with decent-looking skins for them. Perhaps it's time to draft in a bit of help - even trained monkeys normally make better skins than me!
They all weigh in at around 200-250 polygons, just in case anyone was wondering.
"I am a living, thinking entity who was created in the sea of information."