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FPSC Classic Product Chat / TGC News Letter issue 41

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Avenging Eagle
19
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Location: UK
Posted: 2nd Jun 2006 10:38
Quote: "FPS Creator Newsfest"
Proclaimed this months edition of the TGC newsletter. However, upon finally going past pages and pages of stuff on DBPro (including a physics upgrade that had an FPSC screeny in it) to get to the FPSC news, i discovered that only three items lay before me.

Two of these articles were about the new source code release and the German Version of FPSC. The only other bit of news was about the tutorial on making skyboxes with terragen.

This is a disappointment and almost an insult. Does TGC really have to depend on the community to send in news? Is the FPSC project so dead that no FPSC upgrades, news on upgrades, model packs, previews on upcoming features available.

Post about this disgrace here...
AE

Lucifer
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Posted: 2nd Jun 2006 11:07
I was hoping to see news about the screen shot competition

Just google pallmanni and get the history of me!

http://whatishl.ytmnd.com/ so friggin funny!
Chris Franklin
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Posted: 2nd Jun 2006 13:30
If you that bothered about it make your own newsletter dedictaed to fpsc i use dbp and fpsc so it's not to much bother for me

Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 2nd Jun 2006 13:44
I agree with AE, there should be a bit more about FPSC. So what if it's the misfits program at the moment. Some information would be nice to know such as:

planned upgrades
current bug fixes in work

They should show more support for this program.

RF

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
KeithC
Senior Moderator
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Posted: 2nd Jun 2006 14:55
No news about the FPSC Level Design Competition either; pretty sparse for FPSC all around. Although he probably isn't getting much sleep right now, and I know what that's like.

-Keith


Avenging Eagle
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Posted: 2nd Jun 2006 15:11
Quote: "If you that bothered about it make your own newsletter dedictaed to fpsc "


Yes, but that would all be community-based. I'm talking about fixes, patches, upgrades etc which will probably only come from TGC.

Besides, their are like 3 community-made newsletters out there already.

AE

Jordan Siddall
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Posted: 2nd Jun 2006 16:04
I am so angry.
I want to know about the bug fixes!!

xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 2nd Jun 2006 16:27
Actually, we were told pretty much last month that fixes were coming and they would be here after they finished what they were currently working on. I believe they said we could expect something by the end of the year. I don't think they should have to repeat that every month.

As for the competitions, I think that once they get rolling, you will see more. A lot of people say a lot of things here, and not many of them come true. I would wait to publish anything I was told here too, to make sure it it actually gets going.

Just my thoughts.

Crazy Grandpa
Benjamin A
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Posted: 2nd Jun 2006 16:38
I'm very dissapointed also, I feel this newsletter was a huge let down and blow in the face for us FPSC users. I know a number of people have submitted items for the newsletter, but none was choosen for the newletter.

I myself am double dissapointed, Rich has promised to place to items submitted, but he didn't put them in at all. One of the items was supposed to be in issue #39, then #40 and then #41, but it's still not in the newsletter.

I'm more and more getting the feeling that we are the milking cow of TGC yet we're not taken seriously at all. Every time I read FPSC section in the newsletter I'm getting the feeling TGC is telling me this: You're a FPSC user and therefore we do not take you seriously at all. You've been dumb enough to buy it, but you really should have bought the real thing called DarkBasic Pro, FPSC is just a toy. But because we rather do not tell you this outright and don't want to hurt your feelings, since you're a potential customer, we do try to give you the impression that we care by still having a meaningless FPSC section in the newsletter. But we rather take out the section completely.

It's about time we start realizing that TGC doesn't take us serious at all. The participate in the DB forums quite often, they're hardly ever around here. The only time they drop in is when the tell us that the source code will be working with the next update of DBPro again.

The FPSC website is hardly ever updated, we never really hear any real news at all, only vague statements. I'm very tired of the way I'm being treated by TGC.

This has nothing to do with the way I feel about FPSC. I love it, it's great, but I'm getting the very strong impression that all FPSC is good for is for funding the development of DPPro related items.

TGC is very cordial to DB(Pro) users, giving them great tools, promiting their games, helping them out. But it seems like we don't exsist at all. That's sad, very sad. I'm looking to expand my games to a more complex engine in the (near) future, got some great ideas, but FPSC only will not be enough. I've been considering DBPro for a while now, but due to the way I'm treated by them as a FPSC user, I'm not sure if I want to do bussiness with them again. But I'be not made my final choice yet, so I'm willing to give TGC another chance, but if they don't change their attitude towards us, I'm going to take my bussiness somewhere else.

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uman
Retired Moderator
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Posted: 2nd Jun 2006 16:39
Users here have been told by TGC numerous times over recent FPSC history that TGC are not going to release development info about the product, information about what may or may not be included in future because of the past bad behaviours of some members at least at this forum. That is their policy and members here know that.

That would include releasing information about FPSC anywhere or by any method including the Newsletter (as it would be the same thing as posting here)- it does not mean that TGC wont only restrict information from them posted directly at this forum.

I dont know why anyone would expect any details from TGC as you should be aware by now that they are not going to give them to you. They have said so. Why would you think they might be likely to see things differently now?.....

TGC or Lee hinself has recently mentioned the possibility of some current DBPro dev enhancements making their way into FPSC, but other than an occasional hint. I dont think we are likely to see TGC policy towards this stance change much in the near future so regarding any information about FPSC update which may well yet be quite some time away I would not expect to hear much confirmation about what it miught include until such inclusions are actually close to becoming a reality, or are in built and functioning and perhaps not even then.

To get to that stage is a long way off I would think and its doubtful that TGC have actually started any Update work on FPSC in real terms as yet - They are busy with the necessary improvements to DBPro - DBpro enhancements being made and advances of FPSC are partly one and the same. Improvements and bug fixes to DBpro should hopefully refelect themselves inside FPSC - that is of course if indeed they are integrated and its updated. Certainly many features available to DBPro could enhance FPSC - how much or many if any of those it may see are anybodies guess.

When TGC have something concrete to tell you - if they cannot hold back their enthusiasm they may release some info here - otherwise you must accept that either they have nothing currently going on they can speak about for the reasons as above or perhaps more posisibly they just wont say in which case you just have to wait - perhaps for quite some time until an actual update release.

I may be wrong as I cant speak for TGC as I am not privy to their thinking but it seems to me that they still feel that in the case of this products user base - say nothing is the best policy.

Looks like for FPSC users the best guess scenario is likely to be what you may have to live with.

Benjamin A
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Posted: 2nd Jun 2006 16:53
Quote: "Users here have been told by TGC numerous times over recent FPSC history that TGC are not going to release development info about the product, information about what may or may not be included in future because of the past bad behaviours of some members at least at this forum. That is their policy and members here know that. "


That's bad really bad.... so no were getting the blame for something TGC did? They let this forum get out of hand completely by not moderating it as they should have done and we're paying the price for their mistakes? That's absurd. If they would have moderated this forum more strict from the start as is happening now more and more, this forum would have not become the mess it is now.

They've abandoned this forum from the beginning, that's not my fault. A lot of us have tried to make some good of this forum and yes we may have had some sharp discussions, but that's ok imo. A lot of us can discuss without attacking and getting rude, even if we may disagree.

TGC could have cleared up the mess by moderating from the beginning and banning some users if needed, but they choose not to do so and now they blame us?

I'm member of other game developer forums where a majority of users is under 16 and those places are really nice to visit, but the companies moderate the forums very well also to make sure it's not going to het a mess.

So don't blame us for something TGC could have prevented.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Benjamin A
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Posted: 2nd Jun 2006 16:59
YOU CANNOT PUNISH ALL OF US FOR SOMETHING A FEW HAVE DONE. Thats absurd, that doesn't make sense. Because a few have messed up this forum in the past (and some are even allowed to still do it), we now all are being punished for their behaviour? That doesn't make sense, if that really is the case, then I never want to come back here at all and do business with TGC.

Sorry edit button didn't seem to work

http://www.gamefun4u.nl/index.html
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Chris Franklin
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Posted: 2nd Jun 2006 17:32
Well If anyone wants to join my irc room on irc.devhat.net
#fpsc

Sometimes People from tgc are there

Surprised noone has seen the sticky about it

Richard Davey
Retired Moderator
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Posted: 2nd Jun 2006 18:02
Quote: "pages and pages of stuff on DBPro (including a physics upgrade that had an FPSC screeny in it)"


That was a DBPro screen shot, with an FPSC built level loaded into it, using Dark Physics for all collision. We wouldn't have included it otherwise.

The reason there was no news about upgrades / bug reports is that there is NOTHING TO REPORT YET. We will not, ever, release 'wishful thinking' news items ever again. We've had too many problems with this in the past with DarkBASIC (and FPSC later on) and learnt our lesson from it. It has nothing to do with the FPSC forum people, it's to do with a company policy to not mentioning anything at all about a product update UNTIL IT IS READY TO RELEASE VERY VERY VERY SOON.

From this statement you can deduce that no update yet exists for FPSC beyond the game source changes. Equally Model Packs of the quantity we release take months to produce. There are two new ones in development at the moment, but again until they are ready and we have something solid to show you, they are not going to ever make a look-in in the newsletter.

We will not change this policy. The fallout of promising X, Y and Z in an upgrade, and the not delivering it for months, is far far greater than not actually reporting anything at all.

Quote: "I know a number of people have submitted items for the newsletter, but none was choosen for the newletter."


Benjamin, yours was the only piece of news meant to be in there that wasn't (sorry about that, the email was left on an old hard drive and not ported to my new PC, but has been now). Very very few people ever submit news to be included, the vast majority we pull from the forums ourselves. If no-one has posted anything worth mentioning during the month, you get a small set of articles as a result. Yet again, we cannot just 'make stuff up'. If it's not happening one month, then it just isn't happening.

I know some of you are going to moan and bitch about these facts, but it doesn't unfortuantely change them As soon as we've something to report, about anything we're doing, it will appear here and in the newsletter. Those who have been around TGC long enough will recognise the pattern of what is happening - Dark Physics, Dark AI, Game FX, and we've just finished a brand new extremely fast light-mapper. It is no coincidence these are all tools designed to work in an FPSC Upgrade. Yet if we post an article saying 'you'll have Dark AI capability in FPSC within a few months', and we fail to get it done (as is life with all software development), then there would be uproar. We pick the lesser of the two evils, every time.

Bite my shiny metal ass
Cellbloc Studios
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Posted: 2nd Jun 2006 18:06 Edited at: 4th Jun 2006 02:51
Thanks Rich.

-This...is my boomstick!
Support your local Riker 9 Chapter.
KeithC
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Posted: 2nd Jun 2006 18:23
Quote: "...the vast majority we pull from the forums ourselves. If no-one has posted anything worth mentioning during the month"


So, a level design competition wasn't worth the space? I can see what Uman is saying as relevant to a point; but the whole point of putting it in the Newsletter (and the reason we held off till the middle of June) was to let people know about it, since the topic never gets stickied. I don't understand Rich, a few of us here are trying to help out with things around here (including keeping people interested in FPSC); but we could use some help on your end as well.

As far as updates go; since the future of FPSC seems to be linked with that of Dark Basic, perhaps people should follow updates mentioned for Dark Basic to get a taste of what's to come.

-Keith


Benjamin A
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Posted: 2nd Jun 2006 18:24
Thanks Rich for the reply and explanation, very helpful and insight full! At least we can stop fussing and speculating now. Thanks also for sharing some possible future of FPSC. I do understand info like this will not be in the newsletter, but stopping by in these forums more often and participating in threads (like this) would be appreciated very much by me and hopefully other also.

Cellbloc Studios, stay on topic please.....

http://www.gamefun4u.nl/index.html
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Avenging Eagle
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Posted: 2nd Jun 2006 18:35
Obviously, working on two main products in tough. And dividing up your efforts into each is even more difficult. But i suppose we can wait for an update/patch/fix for a while. Its just that in these forum no news is bad news, look what happened to cellblock when he wasn't reporting about Riker 9.

I feel this the lack of "real news" is not your fault, TGC. You can only concentrate on one product at a time but perhaps with such needy customers, perhaps it would be better to release small updates such as the fast light-mapper on its own and then people can decide which upgrades are useful to them.

My my, how this thread has rocketed...
AE
P.S: Whats wrong with the "Edit Post" button? We're all getting problems.

IanM
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Posted: 2nd Jun 2006 19:14
Quote: "So, a level design competition wasn't worth the space?"


If you want something in the newsletter, then tell Rich about it.

If you think a sticky is warranted, then click on a mods email button and tell them about it.

You might get lucky in that we may spot it on our own, but don't rely on it. There are 100's of new posts every day - we can't read every one of them.

Now, how about emailing me with a link to this competition thread?

For free Plug-ins and source code http://www.matrix1.demon.co.uk
Benjamin A
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Posted: 2nd Jun 2006 19:16
Quote: "If you want something in the newsletter, then tell Rich about it."


True, but even he forgets at times

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GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
IanM
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Posted: 2nd Jun 2006 19:17
Well, he's had a new PC to worry about ... Oh, and a new young'un too.

For free Plug-ins and source code http://www.matrix1.demon.co.uk
DJ Professor K
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Posted: 2nd Jun 2006 19:44
"Equally Model Packs of the quantity we release take months to produce."

you're kidding right? i've seen people ALONE make a way bigger model pack with high poly models (and not low-poly) that this guys, they they have work, so they can't be working 8h per day in it...

if you're lacking on personnel just say it, theres lots of people in here that are willing to model/texture/code for "free"


anyway, the problem of lots of people in here is that, they are seing just too many updates to DBp and none to FPSC, and thats making them desapointed (like me)

i know you want to add/edit more things on DBp, but perhaps, TGC could make take some break and move on for 1 or 2 months with FPSC so at least people stop winning (hey, they payed for it, they deserv more support and are getting none), this, of course, with also make so more people get interested and buy you more FPSC


ohh well, gota wait for them to have time to move on with fpsc... we, users, can't do a thing, only talk about it

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
KeithC
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Posted: 2nd Jun 2006 19:50
[quote]If you want something in the newsletter, then tell Rich about it.[quote]

I was told he was e-mailed about it. But I'm only trying to help here.


xplosys
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Playing: FPSC Multiplayer Games
Posted: 2nd Jun 2006 19:59
@DJ Professor K

Quote: "anyway, the problem of lots of people in here is that, they are seing just too many updates to DBp and none to FPSC, and thats making them desapointed (like me)
"


You do understand that FPSC is written in DBP, don't you. Why would they update FPSC with an old version of DBP? They stated that they need to complete the DBP update to update FPSC.

Crazy Grandpa
KeithC
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Posted: 2nd Jun 2006 20:05
Man, the edit button is broken today.

I can see why people get upset about no interaction in the FPSC forums by the head guys when there is an abundance of it in the DB forums though. I understand that it requires a rework of DB before something can be done to FPSC, but people are feeling left out here.

Anyways, I sent you the link Ian.

-Keith


Reality Forgotten
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Posted: 2nd Jun 2006 22:33
well I know this is old news but congrats rich on the youngin. I know how much time they consume. Thanks for the post. Keithc I think you are on to something. I think the " Feeling left out" thing is most correct.

RF

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Reality Forgotten
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Posted: 3rd Jun 2006 00:31
I would not ask if I knew the answer. But it seems to me that you want them to stop everything else and catter to the FPSC community. This would be great but not reasonable. they have many other endevours going on at the moment. The one great thing about FPSC is you can adapt and overcome most of it's short falls. While some need a higher level of tech knowledge most are relatively simple to fix with a little hard work a determination. I can not UVmapp so I figured out a way to get around it and it works, With a little help from Uman I got around the spawning issue and with a little thought I figured a way to cut the amount of code that is read by the engine when an object is drawn. so no I really do not understand you complaint. Please elaborate for me.

RF

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Avenging Eagle
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Posted: 3rd Jun 2006 00:45
I have unleashed a monster!

The FPSC community is alive!!

AE

Jordan Siddall
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Posted: 3rd Jun 2006 00:54
So why is it taking so long for them to release a bug fix patch?

Reality Forgotten
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Posted: 3rd Jun 2006 00:55
Because they have many other projects going on at the same time.
IT would be insane to expect TGC to drop everything to service one program when they have a few that they are constently working on.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Les Horribres
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Posted: 3rd Jun 2006 01:12
There is also another rule in programming.
Patches fix problems, but they also make others. TGC can either fix the problems which takes a long time, or patch them which may create new bugs.

We all have our inner noob. Join the NJL, and have more fun!
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Richard Davey
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Posted: 3rd Jun 2006 05:47 Edited at: 3rd Jun 2006 05:56
Quote: "So, a level design competition wasn't worth the space? I can see what Uman is saying as relevant to a point; but the whole point of putting it in the Newsletter (and the reason we held off till the middle of June) was to let people know about it, since the topic never gets stickied."


Details of this competition were -not- emailed to me.
No request to sticky the thread was emailed to me.
Please don't just assume it'll appear. I remember reading the thread briefly, but it's hard to tell what are serious 'competitions' and what are not to be honest, so this definitely needed a shove to get it some attention.

Bite my shiny metal ass
FredP
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Posted: 3rd Jun 2006 10:46
I e-mailed you about the competition and asked you to put in in the newsletter but I just did it last week and I understand if you didn't have the time to put it in the newsletter or if you did not get my e-mail in time or did not get it at all.
I like the newsletter.Keep up the good work!

FLa
Where you can find my demo:http://www.savefile.com/files/6970524
Avenging Eagle
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Posted: 3rd Jun 2006 10:48
So you didn't have any contact with RickV for an entire Month? Surely he would have had to discuss it with some of you at TGC, you don't just give away $450 worth of prizes at say anything about it.

AE

DJ Professor K
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Posted: 3rd Jun 2006 19:30
xplosys, the problem is not that

what i mean is, db is pretty good the way it is now, so, they could let it go for 1 or 2 months and fix the bugs that fly around now, so people stop whinning, if people stop whining, its pretty possible they get more costummers at this

after this is done, they continue there work with db

it isn't that hard to understand....

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
xplosys
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Posted: 3rd Jun 2006 19:58
I certainly do understand the frustration. I'm just saying from a business standpoint, as well as common sense, it makes good sense to finish the one before updating the other.

Crazy Grandpa
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Posted: 3rd Jun 2006 20:08
I agree xplosys

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
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Airslide
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Posted: 3rd Jun 2006 20:34
Okay, time for my two cents.

All of you seem to complain about the lack of attention and updates to FPSC. You blame this matter all on the creators, and even if it is they who should release the updates, they are not bound to do it. If they didn't even decide to make FPSC in the first place, where would half of us be now? It was their choice to make this program, and their choice of if and when to update it.

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Avenging Eagle
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Posted: 4th Jun 2006 01:07
Quote: "If they didn't even decide to make FPSC in the first place, where would half of us be now?"


I would have a life...
AE

Richard Davey
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Posted: 4th Jun 2006 02:23
Quote: "So you didn't have any contact with RickV for an entire Month? Surely he would have had to discuss it with some of you at TGC"


What has this got to do with KeithCs level design contest? If you are talking about the screen shot compo then wait for Rick to announce the results when he's judged them. The newsletter is compiled the week leading up to the 1st of the month, he couldn't have done it then because the compo was still running.

Bite my shiny metal ass
Reality Forgotten
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Posted: 4th Jun 2006 12:18
everyone just needs to relax a bit. stop worrying about updates, if you have a bug try to work around it, if you can not directly do something because of the limitations of the engine than over come it, there is always a way around things it is just a matter of getting off of your butts and figuring it out.


RF

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
SpyDaniel
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Posted: 4th Jun 2006 15:57
FPSC is made for Kids, so stop thinking your going to make the next commercial game. I don’t even use fpsc, I just make media for it, I find it too much of a kids toy, than a professional game engine.



DJ Professor K
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Posted: 4th Jun 2006 17:10
Higgins, no one ever said that we want to make next HL3 or Doom4

FPSC can make really GREAT GAMES, if you design your own models, textures, and scripts.

If its for kids, get the hell out of here, kids can make their own media, so, scram. People here didn't ask for a progessional game tool, they asked for a user friendly and it's what TGC with lots of hard work, managed give us, they now stoped working on it (almost), but thats another story.


I'm making lot's of models fully textured and new animations (wich i'm having trouble implementing (expect with the guns)) in FPSC, and i might say it's looking sweet.

I've worked lot's of months modding UT99, HL, and now i'm working also modding HL2. For me, FPSC will be jsut a get away so i can make a game that doesn't relly on other, so, everyone can freely download it, and that he/she doesn't need to have spent 60bucks on a previous game.

I can't code a thing (just not to say an ugly word), i can model and texture easely, so, like some older game creators, FPSC is great for me, i make the media, the rest is almost everything done.


But, like everyone knows, FPSC is realy buggy, and needs a major fix as fast as possible (i'm not saying from the night to the day, but, they could be a bit faster).





Stop saying that FPSC is made with DBp, we heard that, and if they made it this far, they can fix the bugs in FPSC already (86% of them at least) and its that what we want, we want a patch to fix SOME BUGS, we want a patch now, and after 6 months we 'want' another, and so on, jsut like in every game, every app, everything.
Theres nothing out there that was realeased, they managed to make 1 uber 1337 update that fixed everything, they jsut realease small/big updates that fix some bugs or simple tweaks, that way they show support to who payed them, to who buyed they work, to their costumers.

And i think, this topic is to show that they aren't giving us any support in FPSC.


----- Richard, i'm sorry, i really am, but, for how long does FPSC been released? how much time did you say? Ooookk.... then how come there isn't anything to show/tell now? Just tell us, jsut tell us the truth, it's true that you still didn't touch FPSC since it got released, right? You are thinking of pick it up in some months, but, until now, you only made model packs.

DBp is making more $_$ then FPSC right? Ok, i get it, i shut up now

PS: To who, who cares, i was a little harsh in this last reply, i confess, i'm a bit angry, you see.....now, admins, if you think i was a bit 2 harsh, cmon, punish, i deserv it... i think next time, i'll just won't look at this topics, sicne they all end in the same way

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
xplosys
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Posted: 4th Jun 2006 17:10
Of course it's a kids toy. Games are for kids - little kids, big kids, old kids like me. All games are for kids. Even with mature games, the game companies target kids. Were all here because of our inner-kid. You included.

Crazy Grandpa
KeithC
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Posted: 4th Jun 2006 17:16
DJProfessor; there is no punishment needed for someone stating their opinion in a non-threatening way such as you just did. It's called "venting", and it's healthy.

Quote: " Of course it's a kids toy. Games are for kids - little kids, big kids, old kids like me. All games are for kids. Even with mature games, the game companies target kids. Were all here because of our inner-kid. You included."

I guess I'm a kid too

-Keith


Jiffy
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Location: Hiding in the bushes in your backyard
Posted: 4th Jun 2006 17:27
Xplosys is right.

Kids are what makes the industry--Even if a lot of 17-25 year old now dominate the console market (myself included)--and by "kid", I don't mean 13 year olds. I mean the fact that video games stand for what we wanted as children--an escape, a fun, non-threatening place to relax. Whether you're playing Donald Duck - Quack Attack or F.E.A.R, chances are that's what's happening.

I use FPS Creator in my spare time, due to the fact that it's just so simple. Sure, I could continue working, but I like being able to really do something easy, simple and quick--I can program, to an extent, but the fact is that I don't want to--it's much simpler to have fun making games with a user-friendly GUI than delving into DBP or C++.

But that isn't the topic. Really, people, you can't expect updates every few months. FPSC V1 was released in November--and TGC want a truly worthwhile update, and at the moment it's just not possible. TGC having DBP in priority is quite possibly the best thing for the whole community--DBP'ers are, naturally, getting updates, but at the same time, FPSC'ers are getting closer to the possibility of those things being implemented into FPSC. I mean, can you imagine FPSC with Dark AI or Dark Physics? It would be great. Fact is that this two-way progression doesn't work the other way--updating FPSC as a focus means that DBP'ers miss out altogether.

It's much easier to just keep making your projects and work-arounds until the time comes when an update is released. But please people, don't hold your breath; you'll only fall unconcious.


Evil has a new name. Demo out now!
SpyDaniel
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Location: United Kingdom
Posted: 4th Jun 2006 17:30
I see it as an 8+ toy, its kind of like lego.

I make media to give people more of a range to choose from.

If you want me to leave, you will just have to ignore me instead.



Avenging Eagle
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Location: UK
Posted: 4th Jun 2006 17:35
Quote: "I see it as an 8+ toy"

Even though its got a 12+ rating

Quote: "its kind of like lego."

Lego sets go up to 16 and then theres Revel and Airfix sets that are for everyone.

AE

SpyDaniel
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Location: United Kingdom
Posted: 4th Jun 2006 17:38
Its just not as flexible as the quake engine with GTKRadiant. Thats simple enough to make your own levels with. You just drag out boxes and build rooms with them. I think I only bought FPC because it looked good, I judged it by its cover and promo videos.



Jiffy
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Location: Hiding in the bushes in your backyard
Posted: 4th Jun 2006 17:46 Edited at: 4th Jun 2006 17:50
Higgins, it's fine (good, in fact) that you are only here for giving media (which we all appreciate), but really, at least implying that you think FPSC is bad on its very forum is never a good idea for any thread.

Fact is, that people (of all ages) use the product. The other fact is that FPSC is supposed to be able to be used by kids--the mere fact that kids can use it is a testiment to its simplicity--that doesn't mean that older people can't use it or shouldn't use it because it's "too easy" or that it is an "8+ toy". The fact is that you really can make good games with it, especially if you know DBP and can implement new things.

In fact, if you go into using DBP, the limits are broadened ten-fold, since really, anything DBP supports could be implemented. That's a fair amount of power.

Post Script: I'd also add that of course it is "more of a kids toy than a professional game engine". Why wouldn't it be! A professional game engine is just that--professional. FPSC is meant to have the ease of use that just about anyone can use it, and the more experienced people can be catered for.

And when I say "experienced", I don't mean "professional". Obviously professional game developers are going to need more. That's not the demographic FPSC is aimed at. Experienced coders can alter both scripts and the source, so there is flexibility there too.


Evil has a new name. Demo out now!

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