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Work in Progress / Chess Encounter

Author
Message
Crit
18
Years of Service
User Offline
Joined: 24th May 2006
Location:
Posted: 4th Aug 2006 15:21
So not only is it possible to get checkmated in 2 moves, but the AI di it! Back to the drawing board...

CHESS ENCOUNTER
Demo
WIP
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 5th Aug 2006 12:30
You can beat it in 5 moves everytime as well. My notation is terrible but,

P-K4, Kt-KB3
B-QB4, Kt x P
Q-KB3, Kt-KKt4
Q-KR5, Kt-K5
Q-KB7 Mate!

Xenocythe
19
Years of Service
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Joined: 26th May 2005
Location: You Essay.
Posted: 5th Aug 2006 20:54
@Lost in Thought,

Thats the most confusing peice of hell I've ever come across

nah j/k, I'll figure it out... someday...




Other than that, I really really love this game. Its so cool. Great job.

Applyby has Flies in his Eyes.
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 6th Aug 2006 09:35
LOL I just noticed the h8 scale on the 2d board How about this notation (which still may not be perfectly notated as I usually just write the moves in my head instead of on paper):

P-E4, Kt-F6
B-C4, Kt-E4
Q-F3, Kt-G5
Q-H5, Kt-E4
Q-F7 Mate!

Diggsey
18
Years of Service
User Offline
Joined: 24th Apr 2006
Location: On this web page.
Posted: 7th Aug 2006 14:42 Edited at: 7th Aug 2006 14:43
COOL

There are three types of people, those that can count and those that can't.
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 8th Nov 2006 03:32
Found another bug in the castling code. If you are setup to castle and the enemy takes the rook you were going to castle with and then moves away ... you can still castle as though the rook is there. It also puts your rook back on the board even though you can't move it anymore. Also you can't move onto the square that the imaginary rook occupies.

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