OK now this is WEIRD I am trying to get my collision to work (yea I know, this isnt funny) but its not, and I feel noobish!
Here is my collision code (parts from the tut

)
REM make our little guy
make object cylinder 8,50
make object collision box 8,-25,-25,-25,25,25,25,0
REM Set object 5 [The test collision building, no need for a large box, just want some stoppage]
Scale object 5,5000,5000,5000
Position Object 5,2925,770,2580
make object collision box 5,-100,-100,-100,100,100,100,0
do
.....
rem Store old positions for collision
oldposx#=object position x(8)
oldposy#=object position y(8)
oldposz#=object position z(8)
rem Get current object position
posx#=object position x(8)
posy#=object position y(8)
posz#=object position z(8)
rem Sliding collision with our object and other objects
position object 8,posx#,posy#,posz#
if object collision(8,0)>0
dec posx#,get object collision x()
dec posy#,get object collision y()
dec posz#,get object collision z()
endif
....
loop
So, do you notice any bugs? Please help! This needs doing or else our demo will be pushed back (and you dont want that, he he

)
Thanks a mill,
RPGamer