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minkus
22
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Joined: 18th Jan 2003
Location: My House
Posted: 1st Apr 2003 04:44
i am making a game i which you can shoot toxic slime at people (replacing guns), and i need to know how to make slime that acts like slime IN THE GAME CODE, or how you could do it in a 3d-editor without it exceeding 100000000 polys...

thanks,
They say I'm crazy
but I'm actually REALLY crazy
minkus
22
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Joined: 18th Jan 2003
Location: My House
Posted: 1st Apr 2003 18:30
nobody???

They say I'm crazy
but I'm actually REALLY crazy
Robin
22
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Joined: 22nd Feb 2003
Location: United Kingdom
Posted: 1st Apr 2003 18:38
how do you mean - slime that acts like slime??

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Danmatsuma
22
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Joined: 2nd Mar 2003
Location: Australia
Posted: 1st Apr 2003 20:06
I'd do it using metaballs in a 3d package, render that and make an animated texture out of that rendering, then texture a flat plane with that you'd then use code to decide which frames to display based on collisions etc.

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John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 2nd Apr 2003 00:05
Just make a plain with an animated texture

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minkus
22
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Joined: 18th Jan 2003
Location: My House
Posted: 2nd Apr 2003 03:54 Edited at: 2nd Apr 2003 03:56
RPGamer: can you make .avi files as textures in DBC?
Robin: Slime that splots on things when it hits them, and stretches

thanks a ton!

They say I'm crazy
but I'm actually REALLY crazy
John H
Retired Moderator
22
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 2nd Apr 2003 04:30
I believe there is something like that Just have a few different slime positions and texture them on a plane in a loop for the desired effect.

RPGamer

Current - RPG: Eternal Destiny
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy! Oh ya, and Tat has a plugin for that!

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