i'vi tried to export my character animation (animated/created with 3dsmax4.2 with the use of bones for the animation controll) to a .3ds but there is a problem. the bones get exported as meshes and there is no animation at all. i also exported another model with a simple animation without bones and that worked out great.
so is it a problem with the bones? or how can i export the model + animations to a db compatible file without being unable to use bones.
I would prefer the model and the texture map to be exported seperately (texture map as jpg or something like that) so i keep the ability to make changes to the textures without having to reexport every animation sequence.
i hope you guys can help me out.