I am having great trouble trying to run 2 copies of the same app set up to do standard simulated multiplayer stuff... one is setup for hosting, and the other tries to join as a player.
Both are using the TCP/IP connection type. Both ask for an IP #. Why? I got this code from the DB samples.
The host appears to start a new session/connection.
The joiner never finds it.
For the IP, I'm using everything I can come up with. 127.0.0.0, 127.1.1.1, 127.0.0.1, 192.x.55.1, etc.
Any clues why the joiner never finds the connection and/or game session?
I also enabled IPX on my laptop PC and using a direct-parallel cable tried to establish an IPX connection, but since my DB programs refuse to run on the laptop since it doesn't have an accelerated video system or something like that, I can't test that idea.
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thanks!